--- /dev/null
+/*
+ * Mesa 3-D graphics library
+ *
+ * Copyright (C) 2012-2015 LunarG, Inc.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
+ *
+ * Authors:
+ * Chia-I Wu <olv@lunarg.com>
+ */
+
+#include "ilo_debug.h"
+#include "ilo_state_shader.h"
+
+enum vertex_stage {
+ STAGE_VS,
+ STAGE_HS,
+ STAGE_DS,
+ STAGE_GS,
+};
+
+struct vertex_ff {
+ uint8_t grf_start;
+ uint8_t scratch_space;
+
+ uint8_t sampler_count;
+ uint8_t surface_count;
+ bool has_uav;
+
+ uint8_t vue_read_offset;
+ uint8_t vue_read_len;
+
+ uint8_t user_clip_enables;
+};
+
+static bool
+vertex_validate_gen6_kernel(const struct ilo_dev *dev,
+ enum vertex_stage stage,
+ const struct ilo_state_shader_kernel_info *kernel)
+{
+ /*
+ * "Dispatch GRF Start Register for URB Data" is U4 for GS and U5 for
+ * others.
+ */
+ const uint8_t max_grf_start = (stage == STAGE_GS) ? 16 : 32;
+ /*
+ * From the Sandy Bridge PRM, volume 2 part 1, page 134:
+ *
+ * "(Per-Thread Scratch Space)
+ * Range [0,11] indicating [1K Bytes, 2M Bytes]"
+ */
+ const uint32_t max_scratch_size = 2 * 1024 * 1024;
+
+ ILO_DEV_ASSERT(dev, 6, 8);
+
+ /* we do not want to save it */
+ assert(!kernel->offset);
+
+ assert(kernel->grf_start < max_grf_start);
+ assert(kernel->scratch_size <= max_scratch_size);
+
+ return true;
+}
+
+static bool
+vertex_validate_gen6_urb(const struct ilo_dev *dev,
+ enum vertex_stage stage,
+ const struct ilo_state_shader_urb_info *urb)
+{
+ /* "Vertex/Patch URB Entry Read Offset" is U6, in pairs */
+ const uint8_t max_read_base = 63 * 2;
+ /*
+ * "Vertex/Patch URB Entry Read Length" is limited to 64 for DS and U6 for
+ * others, in pairs
+ */
+ const uint8_t max_read_count = ((stage == STAGE_DS) ? 64 : 63) * 2;
+
+ ILO_DEV_ASSERT(dev, 6, 8);
+
+ assert(urb->read_base + urb->read_count <= urb->cv_input_attr_count);
+
+ assert(urb->read_base % 2 == 0 && urb->read_base <= max_read_base);
+
+ /*
+ * There is no need to worry about reading past entries, as URB entries are
+ * aligned to 1024-bits (Gen6) or 512-bits (Gen7+).
+ */
+ assert(urb->read_count <= max_read_count);
+
+ return true;
+}
+
+static bool
+vertex_get_gen6_ff(const struct ilo_dev *dev,
+ enum vertex_stage stage,
+ const struct ilo_state_shader_kernel_info *kernel,
+ const struct ilo_state_shader_resource_info *resource,
+ const struct ilo_state_shader_urb_info *urb,
+ struct vertex_ff *ff)
+{
+ ILO_DEV_ASSERT(dev, 6, 8);
+
+ if (!vertex_validate_gen6_kernel(dev, stage, kernel) ||
+ !vertex_validate_gen6_urb(dev, stage, urb))
+ return false;
+
+ ff->grf_start = kernel->grf_start;
+ /* next power of two, starting from 1KB */
+ ff->scratch_space = (kernel->scratch_size > 1024) ?
+ (util_last_bit(kernel->scratch_size - 1) - 10): 0;
+
+ ff->sampler_count = (resource->sampler_count <= 12) ?
+ (resource->sampler_count + 3) / 4 : 4;
+ ff->surface_count = resource->surface_count;
+ ff->has_uav = resource->has_uav;
+
+ ff->vue_read_offset = urb->read_base / 2;
+ ff->vue_read_len = (urb->read_count + 1) / 2;
+
+ /* need to read something unless VUE handles are included */
+ switch (stage) {
+ case STAGE_VS:
+ if (!ff->vue_read_len)
+ ff->vue_read_len = 1;
+
+ /* one GRF per attribute */
+ assert(kernel->grf_start + urb->read_count * 2 <= 128);
+ break;
+ case STAGE_GS:
+ if (ilo_dev_gen(dev) == ILO_GEN(6) && !ff->vue_read_len)
+ ff->vue_read_len = 1;
+ break;
+ default:
+ break;
+ }
+
+ ff->user_clip_enables = urb->user_clip_enables;
+
+ return true;
+}
+
+static uint16_t
+vs_get_gen6_thread_count(const struct ilo_dev *dev,
+ const struct ilo_state_vs_info *info)
+{
+ uint16_t thread_count;
+
+ ILO_DEV_ASSERT(dev, 6, 8);
+
+ /* Maximum Number of Threads of 3DSTATE_VS */
+ switch (ilo_dev_gen(dev)) {
+ case ILO_GEN(8):
+ thread_count = 504;
+ break;
+ case ILO_GEN(7.5):
+ thread_count = (dev->gt >= 2) ? 280 : 70;
+ break;
+ case ILO_GEN(7):
+ case ILO_GEN(6):
+ default:
+ thread_count = dev->thread_count;
+ break;
+ }
+
+ return thread_count - 1;
+}
+
+static bool
+vs_set_gen6_3DSTATE_VS(struct ilo_state_vs *vs,
+ const struct ilo_dev *dev,
+ const struct ilo_state_vs_info *info)
+{
+ struct vertex_ff ff;
+ uint16_t thread_count;
+ uint32_t dw2, dw3, dw4, dw5;
+
+ ILO_DEV_ASSERT(dev, 6, 8);
+
+ if (!vertex_get_gen6_ff(dev, STAGE_VS, &info->kernel,
+ &info->resource, &info->urb, &ff))
+ return false;
+
+ thread_count = vs_get_gen6_thread_count(dev, info);
+
+ dw2 = ff.sampler_count << GEN6_THREADDISP_SAMPLER_COUNT__SHIFT |
+ ff.surface_count << GEN6_THREADDISP_BINDING_TABLE_SIZE__SHIFT;
+
+ if (false)
+ dw2 |= GEN6_THREADDISP_FP_MODE_ALT;
+
+ if (ilo_dev_gen(dev) >= ILO_GEN(7.5) && ff.has_uav)
+ dw2 |= GEN75_THREADDISP_ACCESS_UAV;
+
+ dw3 = ff.scratch_space << GEN6_THREADSCRATCH_SPACE_PER_THREAD__SHIFT;
+
+ dw4 = ff.grf_start << GEN6_VS_DW4_URB_GRF_START__SHIFT |
+ ff.vue_read_len << GEN6_VS_DW4_URB_READ_LEN__SHIFT |
+ ff.vue_read_offset << GEN6_VS_DW4_URB_READ_OFFSET__SHIFT;
+
+ dw5 = 0;
+
+ if (ilo_dev_gen(dev) >= ILO_GEN(7.5))
+ dw5 |= thread_count << GEN75_VS_DW5_MAX_THREADS__SHIFT;
+ else
+ dw5 |= thread_count << GEN6_VS_DW5_MAX_THREADS__SHIFT;
+
+ if (info->stats_enable)
+ dw5 |= GEN6_VS_DW5_STATISTICS;
+ if (info->dispatch_enable)
+ dw5 |= GEN6_VS_DW5_VS_ENABLE;
+
+ STATIC_ASSERT(ARRAY_SIZE(vs->vs) >= 5);
+ vs->vs[0] = dw2;
+ vs->vs[1] = dw3;
+ vs->vs[2] = dw4;
+ vs->vs[3] = dw5;
+
+ if (ilo_dev_gen(dev) >= ILO_GEN(8))
+ vs->vs[4] = ff.user_clip_enables << GEN8_VS_DW8_UCP_CLIP_ENABLES__SHIFT;
+
+ return true;
+}
+
+static uint16_t
+hs_get_gen7_thread_count(const struct ilo_dev *dev,
+ const struct ilo_state_hs_info *info)
+{
+ uint16_t thread_count;
+
+ ILO_DEV_ASSERT(dev, 7, 8);
+
+ /* Maximum Number of Threads of 3DSTATE_HS */
+ switch (ilo_dev_gen(dev)) {
+ case ILO_GEN(8):
+ thread_count = 504;
+ break;
+ case ILO_GEN(7.5):
+ thread_count = (dev->gt >= 2) ? 256 : 70;
+ break;
+ case ILO_GEN(7):
+ default:
+ thread_count = dev->thread_count;
+ break;
+ }
+
+ return thread_count - 1;
+}
+
+static bool
+hs_set_gen7_3DSTATE_HS(struct ilo_state_hs *hs,
+ const struct ilo_dev *dev,
+ const struct ilo_state_hs_info *info)
+{
+ struct vertex_ff ff;
+ uint16_t thread_count;
+ uint32_t dw1, dw2, dw4, dw5;
+
+ ILO_DEV_ASSERT(dev, 7, 8);
+
+ if (!vertex_get_gen6_ff(dev, STAGE_HS, &info->kernel,
+ &info->resource, &info->urb, &ff))
+ return false;
+
+ thread_count = hs_get_gen7_thread_count(dev, info);
+
+ dw1 = ff.sampler_count << GEN6_THREADDISP_SAMPLER_COUNT__SHIFT |
+ ff.surface_count << GEN6_THREADDISP_BINDING_TABLE_SIZE__SHIFT;
+
+ if (ilo_dev_gen(dev) >= ILO_GEN(7.5))
+ dw1 |= thread_count << GEN75_HS_DW1_DISPATCH_MAX_THREADS__SHIFT;
+ else
+ dw1 |= thread_count << GEN7_HS_DW1_DISPATCH_MAX_THREADS__SHIFT;
+
+ dw2 = 0 << GEN7_HS_DW2_INSTANCE_COUNT__SHIFT;
+
+ if (info->dispatch_enable)
+ dw2 |= GEN7_HS_DW2_HS_ENABLE;
+ if (info->stats_enable)
+ dw2 |= GEN7_HS_DW2_STATISTICS;
+
+ dw4 = ff.scratch_space << GEN6_THREADSCRATCH_SPACE_PER_THREAD__SHIFT;
+
+ dw5 = GEN7_HS_DW5_INCLUDE_VERTEX_HANDLES |
+ ff.grf_start << GEN7_HS_DW5_URB_GRF_START__SHIFT |
+ ff.vue_read_len << GEN7_HS_DW5_URB_READ_LEN__SHIFT |
+ ff.vue_read_offset << GEN7_HS_DW5_URB_READ_OFFSET__SHIFT;
+
+ if (ilo_dev_gen(dev) >= ILO_GEN(7.5) && ff.has_uav)
+ dw5 |= GEN75_HS_DW5_ACCESS_UAV;
+
+ STATIC_ASSERT(ARRAY_SIZE(hs->hs) >= 4);
+ hs->hs[0] = dw1;
+ hs->hs[1] = dw2;
+ hs->hs[2] = dw4;
+ hs->hs[3] = dw5;
+
+ return true;
+}
+
+static bool
+ds_set_gen7_3DSTATE_TE(struct ilo_state_ds *ds,
+ const struct ilo_dev *dev,
+ const struct ilo_state_ds_info *info)
+{
+ uint32_t dw1;
+
+ ILO_DEV_ASSERT(dev, 7, 8);
+
+ dw1 = 0;
+
+ if (info->dispatch_enable) {
+ dw1 |= GEN7_TE_DW1_MODE_HW |
+ GEN7_TE_DW1_TE_ENABLE;
+ }
+
+ STATIC_ASSERT(ARRAY_SIZE(ds->te) >= 3);
+ ds->te[0] = dw1;
+ ds->te[1] = fui(63.0f);
+ ds->te[2] = fui(64.0f);
+
+ return true;
+}
+
+static uint16_t
+ds_get_gen7_thread_count(const struct ilo_dev *dev,
+ const struct ilo_state_ds_info *info)
+{
+ uint16_t thread_count;
+
+ ILO_DEV_ASSERT(dev, 7, 8);
+
+ /* Maximum Number of Threads of 3DSTATE_DS */
+ switch (ilo_dev_gen(dev)) {
+ case ILO_GEN(8):
+ thread_count = 504;
+ break;
+ case ILO_GEN(7.5):
+ thread_count = (dev->gt >= 2) ? 280 : 70;
+ break;
+ case ILO_GEN(7):
+ default:
+ thread_count = dev->thread_count;
+ break;
+ }
+
+ return thread_count - 1;
+}
+
+static bool
+ds_set_gen7_3DSTATE_DS(struct ilo_state_ds *ds,
+ const struct ilo_dev *dev,
+ const struct ilo_state_ds_info *info)
+{
+ struct vertex_ff ff;
+ uint16_t thread_count;
+ uint32_t dw2, dw3, dw4, dw5;
+
+ ILO_DEV_ASSERT(dev, 7, 8);
+
+ if (!vertex_get_gen6_ff(dev, STAGE_DS, &info->kernel,
+ &info->resource, &info->urb, &ff))
+ return false;
+
+ thread_count = ds_get_gen7_thread_count(dev, info);
+
+ dw2 = ff.sampler_count << GEN6_THREADDISP_SAMPLER_COUNT__SHIFT |
+ ff.surface_count << GEN6_THREADDISP_BINDING_TABLE_SIZE__SHIFT;
+
+ if (ilo_dev_gen(dev) >= ILO_GEN(7.5) && ff.has_uav)
+ dw2 |= GEN75_THREADDISP_ACCESS_UAV;
+
+ dw3 = ff.scratch_space << GEN6_THREADSCRATCH_SPACE_PER_THREAD__SHIFT;
+
+ dw4 = ff.grf_start << GEN7_DS_DW4_URB_GRF_START__SHIFT |
+ ff.vue_read_len << GEN7_DS_DW4_URB_READ_LEN__SHIFT |
+ ff.vue_read_offset << GEN7_DS_DW4_URB_READ_OFFSET__SHIFT;
+
+ dw5 = 0;
+
+ if (ilo_dev_gen(dev) >= ILO_GEN(7.5))
+ dw5 |= thread_count << GEN75_DS_DW5_MAX_THREADS__SHIFT;
+ else
+ dw5 |= thread_count << GEN7_DS_DW5_MAX_THREADS__SHIFT;
+
+ if (info->stats_enable)
+ dw5 |= GEN7_DS_DW5_STATISTICS;
+ if (info->dispatch_enable)
+ dw5 |= GEN7_DS_DW5_DS_ENABLE;
+
+ STATIC_ASSERT(ARRAY_SIZE(ds->ds) >= 5);
+ ds->ds[0] = dw2;
+ ds->ds[1] = dw3;
+ ds->ds[2] = dw4;
+ ds->ds[3] = dw5;
+
+ if (ilo_dev_gen(dev) >= ILO_GEN(8))
+ ds->ds[4] = ff.user_clip_enables << GEN8_DS_DW8_UCP_CLIP_ENABLES__SHIFT;
+
+ return true;
+}
+
+static bool
+gs_get_gen6_ff(const struct ilo_dev *dev,
+ const struct ilo_state_gs_info *info,
+ struct vertex_ff *ff)
+{
+ const struct ilo_state_shader_urb_info *urb = &info->urb;
+ const struct ilo_state_gs_sol_info *sol = &info->sol;
+
+ ILO_DEV_ASSERT(dev, 6, 8);
+
+ if (!vertex_get_gen6_ff(dev, STAGE_GS, &info->kernel,
+ &info->resource, &info->urb, ff))
+ return false;
+
+ /*
+ * From the Ivy Bridge PRM, volume 2 part 1, page 168-169:
+ *
+ * "[0,62] indicating [1,63] 16B units"
+ *
+ * "Programming Restrictions: The vertex size must be programmed as a
+ * multiple of 32B units with the following exception: Rendering is
+ * disabled (as per SOL stage state) and the vertex size output by the
+ * GS thread is 16B.
+ *
+ * If rendering is enabled (as per SOL state) the vertex size must be
+ * programmed as a multiple of 32B units. In other words, the only
+ * time software can program a vertex size with an odd number of 16B
+ * units is when rendering is disabled."
+ */
+ assert(urb->output_attr_count <= 63);
+ if (!sol->render_disable)
+ assert(urb->output_attr_count % 2 == 0);
+
+ return true;
+}
+
+static uint16_t
+gs_get_gen6_thread_count(const struct ilo_dev *dev,
+ const struct ilo_state_gs_info *info)
+{
+ const struct ilo_state_gs_sol_info *sol = &info->sol;
+ uint16_t thread_count;
+
+ ILO_DEV_ASSERT(dev, 6, 8);
+
+ /* Maximum Number of Threads of 3DSTATE_GS */
+ switch (ilo_dev_gen(dev)) {
+ case ILO_GEN(8):
+ thread_count = 504;
+ break;
+ case ILO_GEN(7.5):
+ thread_count = (dev->gt >= 2) ? 256 : 70;
+ break;
+ case ILO_GEN(7):
+ case ILO_GEN(6):
+ default:
+ thread_count = dev->thread_count;
+
+ /*
+ * From the Sandy Bridge PRM, volume 2 part 1, page 154:
+ *
+ * "Maximum Number of Threads valid range is [0,27] when Rendering
+ * Enabled bit is set."
+ *
+ * According to the classic driver, [0, 20] for GT1.
+ */
+ if (!sol->render_disable)
+ thread_count = (dev->gt == 2) ? 27 : 20;
+ break;
+ }
+
+ return thread_count - 1;
+}
+
+static bool
+gs_set_gen6_3DSTATE_GS(struct ilo_state_gs *gs,
+ const struct ilo_dev *dev,
+ const struct ilo_state_gs_info *info)
+{
+ const struct ilo_state_gs_sol_info *sol = &info->sol;
+ struct vertex_ff ff;
+ uint16_t thread_count;
+ uint32_t dw2, dw3, dw4, dw5, dw6;
+
+ ILO_DEV_ASSERT(dev, 6, 6);
+
+ if (!gs_get_gen6_ff(dev, info, &ff))
+ return false;
+
+ thread_count = gs_get_gen6_thread_count(dev, info);
+
+ dw2 = GEN6_THREADDISP_SPF |
+ ff.sampler_count << GEN6_THREADDISP_SAMPLER_COUNT__SHIFT |
+ ff.surface_count << GEN6_THREADDISP_BINDING_TABLE_SIZE__SHIFT;
+
+ dw3 = ff.scratch_space << GEN6_THREADSCRATCH_SPACE_PER_THREAD__SHIFT;
+
+ dw4 = ff.vue_read_len << GEN6_GS_DW4_URB_READ_LEN__SHIFT |
+ ff.vue_read_offset << GEN6_GS_DW4_URB_READ_OFFSET__SHIFT |
+ ff.grf_start << GEN6_GS_DW4_URB_GRF_START__SHIFT;
+
+ dw5 = thread_count << GEN6_GS_DW5_MAX_THREADS__SHIFT;
+
+ if (info->stats_enable)
+ dw5 |= GEN6_GS_DW5_STATISTICS;
+ if (sol->stats_enable)
+ dw5 |= GEN6_GS_DW5_SO_STATISTICS;
+ if (!sol->render_disable)
+ dw5 |= GEN6_GS_DW5_RENDER_ENABLE;
+
+ dw6 = 0;
+
+ /* GEN7_REORDER_TRAILING is handled by the kernel */
+ if (sol->tristrip_reorder == GEN7_REORDER_LEADING)
+ dw6 |= GEN6_GS_DW6_REORDER_LEADING_ENABLE;
+
+ if (sol->sol_enable) {
+ dw6 |= GEN6_GS_DW6_SVBI_PAYLOAD_ENABLE;
+
+ if (sol->svbi_post_inc) {
+ dw6 |= GEN6_GS_DW6_SVBI_POST_INC_ENABLE |
+ sol->svbi_post_inc << GEN6_GS_DW6_SVBI_POST_INC_VAL__SHIFT;
+ }
+ }
+
+ if (info->dispatch_enable)
+ dw6 |= GEN6_GS_DW6_GS_ENABLE;
+
+ STATIC_ASSERT(ARRAY_SIZE(gs->gs) >= 5);
+ gs->gs[0] = dw2;
+ gs->gs[1] = dw3;
+ gs->gs[2] = dw4;
+ gs->gs[3] = dw5;
+ gs->gs[4] = dw6;
+
+ return true;
+}
+
+static uint8_t
+gs_get_gen7_vertex_size(const struct ilo_dev *dev,
+ const struct ilo_state_gs_info *info)
+{
+ const struct ilo_state_shader_urb_info *urb = &info->urb;
+
+ ILO_DEV_ASSERT(dev, 7, 8);
+
+ return (urb->output_attr_count) ? urb->output_attr_count - 1 : 0;
+}
+
+static bool
+gs_set_gen7_3DSTATE_GS(struct ilo_state_gs *gs,
+ const struct ilo_dev *dev,
+ const struct ilo_state_gs_info *info)
+{
+ struct vertex_ff ff;
+ uint16_t thread_count;
+ uint8_t vertex_size;
+ uint32_t dw2, dw3, dw4, dw5;
+
+ ILO_DEV_ASSERT(dev, 7, 8);
+
+ if (!gs_get_gen6_ff(dev, info, &ff))
+ return false;
+
+ thread_count = gs_get_gen6_thread_count(dev, info);
+ vertex_size = gs_get_gen7_vertex_size(dev, info);
+
+ dw2 = ff.sampler_count << GEN6_THREADDISP_SAMPLER_COUNT__SHIFT |
+ ff.surface_count << GEN6_THREADDISP_BINDING_TABLE_SIZE__SHIFT;
+
+ if (ilo_dev_gen(dev) >= ILO_GEN(7.5) && ff.has_uav)
+ dw2 |= GEN75_THREADDISP_ACCESS_UAV;
+
+ dw3 = ff.scratch_space << GEN6_THREADSCRATCH_SPACE_PER_THREAD__SHIFT;
+
+ dw4 = vertex_size << GEN7_GS_DW4_OUTPUT_SIZE__SHIFT |
+ 0 << GEN7_GS_DW4_OUTPUT_TOPO__SHIFT |
+ ff.vue_read_len << GEN7_GS_DW4_URB_READ_LEN__SHIFT |
+ GEN7_GS_DW4_INCLUDE_VERTEX_HANDLES |
+ ff.vue_read_offset << GEN7_GS_DW4_URB_READ_OFFSET__SHIFT |
+ ff.grf_start << GEN7_GS_DW4_URB_GRF_START__SHIFT;
+
+ dw5 = 0;
+
+ if (ilo_dev_gen(dev) >= ILO_GEN(7.5))
+ dw5 = thread_count << GEN75_GS_DW5_MAX_THREADS__SHIFT;
+ else
+ dw5 = thread_count << GEN7_GS_DW5_MAX_THREADS__SHIFT;
+
+ if (info->stats_enable)
+ dw5 |= GEN7_GS_DW5_STATISTICS;
+ if (info->dispatch_enable)
+ dw5 |= GEN7_GS_DW5_GS_ENABLE;
+
+ STATIC_ASSERT(ARRAY_SIZE(gs->gs) >= 5);
+ gs->gs[0] = dw2;
+ gs->gs[1] = dw3;
+ gs->gs[2] = dw4;
+ gs->gs[3] = dw5;
+
+ if (ilo_dev_gen(dev) >= ILO_GEN(8))
+ gs->gs[4] = ff.user_clip_enables << GEN8_GS_DW9_UCP_CLIP_ENABLES__SHIFT;
+
+ return true;
+}
+
+bool
+ilo_state_vs_init(struct ilo_state_vs *vs,
+ const struct ilo_dev *dev,
+ const struct ilo_state_vs_info *info)
+{
+ bool ret = true;
+
+ assert(ilo_is_zeroed(vs, sizeof(*vs)));
+
+ ret &= vs_set_gen6_3DSTATE_VS(vs, dev, info);
+
+ assert(ret);
+
+ return ret;
+}
+
+bool
+ilo_state_vs_init_disabled(struct ilo_state_vs *vs,
+ const struct ilo_dev *dev)
+{
+ struct ilo_state_vs_info info;
+
+ memset(&info, 0, sizeof(info));
+
+ return ilo_state_vs_init(vs, dev, &info);
+}
+
+bool
+ilo_state_hs_init(struct ilo_state_hs *hs,
+ const struct ilo_dev *dev,
+ const struct ilo_state_hs_info *info)
+{
+ bool ret = true;
+
+ assert(ilo_is_zeroed(hs, sizeof(*hs)));
+
+ if (ilo_dev_gen(dev) >= ILO_GEN(7))
+ ret &= hs_set_gen7_3DSTATE_HS(hs, dev, info);
+
+ assert(ret);
+
+ return ret;
+}
+
+bool
+ilo_state_hs_init_disabled(struct ilo_state_hs *hs,
+ const struct ilo_dev *dev)
+{
+ struct ilo_state_hs_info info;
+
+ memset(&info, 0, sizeof(info));
+
+ return ilo_state_hs_init(hs, dev, &info);
+}
+
+bool
+ilo_state_ds_init(struct ilo_state_ds *ds,
+ const struct ilo_dev *dev,
+ const struct ilo_state_ds_info *info)
+{
+ bool ret = true;
+
+ assert(ilo_is_zeroed(ds, sizeof(*ds)));
+
+ if (ilo_dev_gen(dev) >= ILO_GEN(7)) {
+ ret &= ds_set_gen7_3DSTATE_TE(ds, dev, info);
+ ret &= ds_set_gen7_3DSTATE_DS(ds, dev, info);
+ }
+
+ assert(ret);
+
+ return ret;
+}
+
+bool
+ilo_state_ds_init_disabled(struct ilo_state_ds *ds,
+ const struct ilo_dev *dev)
+{
+ struct ilo_state_ds_info info;
+
+ memset(&info, 0, sizeof(info));
+
+ return ilo_state_ds_init(ds, dev, &info);
+}
+
+bool
+ilo_state_gs_init(struct ilo_state_gs *gs,
+ const struct ilo_dev *dev,
+ const struct ilo_state_gs_info *info)
+{
+ bool ret = true;
+
+ assert(ilo_is_zeroed(gs, sizeof(*gs)));
+
+ if (ilo_dev_gen(dev) >= ILO_GEN(7))
+ ret &= gs_set_gen7_3DSTATE_GS(gs, dev, info);
+ else
+ ret &= gs_set_gen6_3DSTATE_GS(gs, dev, info);
+
+ assert(ret);
+
+ return ret;
+}
+
+bool
+ilo_state_gs_init_disabled(struct ilo_state_gs *gs,
+ const struct ilo_dev *dev)
+{
+ struct ilo_state_gs_info info;
+
+ memset(&info, 0, sizeof(info));
+
+ return ilo_state_gs_init(gs, dev, &info);
+}
--- /dev/null
+/*
+ * Mesa 3-D graphics library
+ *
+ * Copyright (C) 2015 LunarG, Inc.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
+ *
+ * Authors:
+ * Chia-I Wu <olv@lunarg.com>
+ */
+
+#ifndef ILO_STATE_SHADER_H
+#define ILO_STATE_SHADER_H
+
+#include "genhw/genhw.h"
+
+#include "ilo_core.h"
+#include "ilo_dev.h"
+
+/**
+ * Kernel information.
+ */
+struct ilo_state_shader_kernel_info {
+ /* usually 0 unless the shader has multiple kernels */
+ uint32_t offset;
+
+ uint8_t grf_start;
+ uint8_t pcb_attr_count;
+
+ uint32_t scratch_size;
+};
+
+/**
+ * Shader resources.
+ */
+struct ilo_state_shader_resource_info {
+ /* for prefetches */
+ uint8_t sampler_count;
+ uint8_t surface_count;
+
+ bool has_uav;
+};
+
+/**
+ * URB inputs/outputs.
+ */
+struct ilo_state_shader_urb_info {
+ uint8_t cv_input_attr_count;
+
+ uint8_t read_base;
+ uint8_t read_count;
+
+ uint8_t output_attr_count;
+
+ uint8_t user_cull_enables;
+ uint8_t user_clip_enables;
+};
+
+struct ilo_state_vs_info {
+ struct ilo_state_shader_kernel_info kernel;
+ struct ilo_state_shader_resource_info resource;
+ struct ilo_state_shader_urb_info urb;
+
+ bool dispatch_enable;
+ bool stats_enable;
+};
+
+struct ilo_state_hs_info {
+ struct ilo_state_shader_kernel_info kernel;
+ struct ilo_state_shader_resource_info resource;
+ struct ilo_state_shader_urb_info urb;
+
+ bool dispatch_enable;
+ bool stats_enable;
+};
+
+struct ilo_state_ds_info {
+ struct ilo_state_shader_kernel_info kernel;
+ struct ilo_state_shader_resource_info resource;
+ struct ilo_state_shader_urb_info urb;
+
+ bool dispatch_enable;
+ bool stats_enable;
+};
+
+/**
+ * Stream output. Must be consistent with ilo_state_sol_info.
+ */
+struct ilo_state_gs_sol_info {
+ bool sol_enable;
+ bool stats_enable;
+ bool render_disable;
+
+ uint16_t svbi_post_inc;
+
+ enum gen_reorder_mode tristrip_reorder;
+};
+
+struct ilo_state_gs_info {
+ struct ilo_state_shader_kernel_info kernel;
+ struct ilo_state_shader_resource_info resource;
+ struct ilo_state_shader_urb_info urb;
+
+ struct ilo_state_gs_sol_info sol;
+
+ bool dispatch_enable;
+ bool stats_enable;
+};
+
+struct ilo_state_vs {
+ uint32_t vs[5];
+};
+
+struct ilo_state_hs {
+ uint32_t hs[4];
+};
+
+struct ilo_state_ds {
+ uint32_t te[3];
+ uint32_t ds[5];
+};
+
+struct ilo_state_gs {
+ uint32_t gs[5];
+};
+
+bool
+ilo_state_vs_init(struct ilo_state_vs *vs,
+ const struct ilo_dev *dev,
+ const struct ilo_state_vs_info *info);
+
+bool
+ilo_state_vs_init_disabled(struct ilo_state_vs *vs,
+ const struct ilo_dev *dev);
+
+bool
+ilo_state_hs_init(struct ilo_state_hs *hs,
+ const struct ilo_dev *dev,
+ const struct ilo_state_hs_info *info);
+
+bool
+ilo_state_hs_init_disabled(struct ilo_state_hs *hs,
+ const struct ilo_dev *dev);
+
+
+bool
+ilo_state_ds_init(struct ilo_state_ds *ds,
+ const struct ilo_dev *dev,
+ const struct ilo_state_ds_info *info);
+
+bool
+ilo_state_ds_init_disabled(struct ilo_state_ds *ds,
+ const struct ilo_dev *dev);
+
+bool
+ilo_state_gs_init(struct ilo_state_gs *gs,
+ const struct ilo_dev *dev,
+ const struct ilo_state_gs_info *info);
+
+bool
+ilo_state_gs_init_disabled(struct ilo_state_gs *gs,
+ const struct ilo_dev *dev);
+
+#endif /* ILO_STATE_SHADER_H */