Make it a local macro for the i915 driver.
v2: use conditional operator instead of bit shifting
Reviewed-by: Eric Anholt <eric@anholt.net>
+#define DD_TRI_OFFSET (1 << 5)
#define DD_LINE_STIPPLE (1 << 7)
#define DD_POINT_ATTEN (1 << 9)
TNLcontext *tnl = TNL_CONTEXT(ctx);
struct intel_context *intel = intel_context(ctx);
GLuint flags = ctx->_TriangleCaps |
+ ((ctx->Polygon.OffsetPoint ||
+ ctx->Polygon.OffsetLine ||
+ ctx->Polygon.OffsetFill) ? DD_TRI_OFFSET : 0) |
(ctx->Line.StippleFlag ? DD_LINE_STIPPLE : 0) |
(ctx->Point._Attenuated ? DD_POINT_ATTEN : 0);
const struct gl_fragment_program *fprog = ctx->FragmentProgram._Current;
_mesa_print_tri_caps( const char *name, GLuint flags )
{
_mesa_debug(NULL,
- "%s: (0x%x) %s%s%s%s%s\n",
+ "%s: (0x%x) %s%s%s%s\n",
name,
flags,
(flags & DD_TRI_LIGHT_TWOSIDE) ? "tri-light-twoside, " : "",
(flags & DD_TRI_UNFILLED) ? "tri-unfilled, " : "",
(flags & DD_TRI_STIPPLE) ? "tri-stipple, " : "",
- (flags & DD_TRI_OFFSET) ? "tri-offset, " : "",
(flags & DD_TRI_SMOOTH) ? "tri-smooth, " : ""
);
}
#define DD_TRI_UNFILLED (1 << 2)
#define DD_TRI_SMOOTH (1 << 3)
#define DD_TRI_STIPPLE (1 << 4)
-#define DD_TRI_OFFSET (1 << 5)
/*@}*/
}
-/*
- * Check polygon state and set DD_TRI_OFFSET
- * in ctx->_TriangleCaps if needed.
- */
-static void
-update_polygon(struct gl_context *ctx)
-{
- ctx->_TriangleCaps &= ~DD_TRI_OFFSET;
-
- if ( ctx->Polygon.OffsetPoint
- || ctx->Polygon.OffsetLine
- || ctx->Polygon.OffsetFill)
- ctx->_TriangleCaps |= DD_TRI_OFFSET;
-}
-
-
/**
* Update the ctx->_TriangleCaps bitfield.
* XXX that bitfield should really go away someday!
if (ctx->Polygon.FrontMode != GL_FILL
|| ctx->Polygon.BackMode != GL_FILL)
ctx->_TriangleCaps |= DD_TRI_UNFILLED;
- if (ctx->Polygon.OffsetPoint ||
- ctx->Polygon.OffsetLine ||
- ctx->Polygon.OffsetFill)
- ctx->_TriangleCaps |= DD_TRI_OFFSET;
}
/*
if (new_state & (_NEW_SCISSOR | _NEW_BUFFERS | _NEW_VIEWPORT))
_mesa_update_draw_buffer_bounds( ctx );
- if (new_state & _NEW_POLYGON)
- update_polygon( ctx );
-
if (new_state & _NEW_LIGHT)
_mesa_update_lighting( ctx );