VB->EyePtr = TransformRaw( &store->eye,
ctx->ModelviewMatrixStack.Top,
VB->ObjPtr);
+#if 0
+ /* examine some eye coordinates */
+ {
+ GLuint i;
+ GLfloat *v = VB->EyePtr->start;
+ for (i = 0; i < 4; i++) {
+ _mesa_printf("eye[%d] = %g, %g, %g, %g\n",
+ i, v[0], v[1], v[2], v[3]);
+ v += 4;
+ }
+ }
+#endif
}
VB->ClipPtr = TransformRaw( &store->clip,
break;
}
+#if 0
+ /* examine some clip coordinates */
+ {
+ GLuint i;
+ GLfloat *v = VB->ClipPtr->start;
+ for (i = 0; i < 4; i++) {
+ _mesa_printf("clip[%d] = %g, %g, %g, %g\n",
+ i, v[0], v[1], v[2], v[3]);
+ v += 4;
+ }
+ }
+#endif
+
/* Cliptest and perspective divide. Clip functions must clear
* the clipmask.
*/