For glBlendFunc and glBlendFuncSeparate(), the _UsesDualSrc flag
will be the same for all buffers, so no need to compute it N times.
Reviewed-by: Eric Anholt <eric@anholt.net>
ctx->Color.Blend[buf].DstRGB = dfactorRGB;
ctx->Color.Blend[buf].SrcA = sfactorA;
ctx->Color.Blend[buf].DstA = dfactorA;
- update_uses_dual_src(ctx, buf);
}
+
+ update_uses_dual_src(ctx, 0);
+ for (buf = 1; buf < numBuffers; buf++) {
+ ctx->Color.Blend[buf]._UsesDualSrc = ctx->Color.Blend[0]._UsesDualSrc;
+ }
+
ctx->Color._BlendFuncPerBuffer = GL_FALSE;
if (ctx->Driver.BlendFuncSeparate) {