gallium/cso: only enable compute shaders when TGSI is supported
authorSamuel Pitoiset <samuel.pitoiset@gmail.com>
Wed, 17 Feb 2016 23:18:29 +0000 (00:18 +0100)
committerSamuel Pitoiset <samuel.pitoiset@gmail.com>
Thu, 18 Feb 2016 19:41:25 +0000 (20:41 +0100)
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=94186
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
src/gallium/auxiliary/cso_cache/cso_context.c

index 8cfb6746e61143b1b77615fbc4b0a74224c39415..f0013f704721bb6b4a5254ad65de80d2da82d7f0 100644 (file)
@@ -278,7 +278,12 @@ struct cso_context *cso_create_context( struct pipe_context *pipe )
    }
    if (pipe->screen->get_shader_param(pipe->screen, PIPE_SHADER_COMPUTE,
                                       PIPE_SHADER_CAP_MAX_INSTRUCTIONS) > 0) {
-      ctx->has_compute_shader = TRUE;
+      int supported_irs =
+         pipe->screen->get_shader_param(pipe->screen, PIPE_SHADER_COMPUTE,
+                                        PIPE_SHADER_CAP_SUPPORTED_IRS);
+      if (supported_irs & (1 << PIPE_SHADER_IR_TGSI)) {
+         ctx->has_compute_shader = TRUE;
+      }
    }
    if (pipe->screen->get_param(pipe->screen,
                                PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS) != 0) {