Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
info->patch_outputs_written = sh->Program->PatchOutputsWritten;
info->system_values_read = sh->Program->SystemValuesRead;
info->uses_texture_gather = sh->Program->UsesGather;
-
- if (sh->Stage == MESA_SHADER_FRAGMENT) {
- sh->Program->info.fs.early_fragment_tests = sh->info.EarlyFragmentTests;
- }
}
}
case MESA_SHADER_FRAGMENT: {
dst->info.fs.depth_layout = src->FragDepthLayout;
+ dst->info.fs.early_fragment_tests = dst_sh->info.EarlyFragmentTests;
break;
}
case MESA_SHADER_COMPUTE: {