This is hella ugly. The same-named function in desktop OpenGL is
hidden, but it needs to be exposed by libGLESv2 for OpenGL ES 3.0.
There's no way to express in the XML that a function should be be hidden
in one API but exposed in another.
This won't affect any change now, but it will prevent a regression in a
later patch.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Chad Versace <chad.versace@linux.intel.com>
raise Exception('ES2 API printer requires XML input')
ent.hidden = ent.name not in \
ent.xml_data.entry_points_for_api_version('es2')
+
+ # This is hella ugly. The same-named function in desktop OpenGL is
+ # hidden, but it needs to be exposed by libGLESv2 for OpenGL ES 3.0.
+ # There's no way to express in the XML that a function should be be
+ # hidden in one API but exposed in another.
+ if ent.name == 'GetInternalformativ':
+ ent.hidden = False
+
ent.handcode = False
def _get_c_header(self):