static void st_dispatch_compute_common(struct gl_context *ctx,
const GLuint *num_groups,
+ const GLuint *group_size,
struct pipe_resource *indirect,
GLintptr indirect_offset)
{
st_validate_state(st, ST_PIPELINE_COMPUTE);
for (unsigned i = 0; i < 3; i++) {
- info.block[i] = prog->Comp.LocalSize[i];
+ info.block[i] = group_size ? group_size[i] : prog->Comp.LocalSize[i];
info.grid[i] = num_groups ? num_groups[i] : 0;
}
static void st_dispatch_compute(struct gl_context *ctx,
const GLuint *num_groups)
{
- st_dispatch_compute_common(ctx, num_groups, NULL, 0);
+ st_dispatch_compute_common(ctx, num_groups, NULL, NULL, 0);
}
static void st_dispatch_compute_indirect(struct gl_context *ctx,
struct gl_buffer_object *indirect_buffer = ctx->DispatchIndirectBuffer;
struct pipe_resource *indirect = st_buffer_object(indirect_buffer)->buffer;
- st_dispatch_compute_common(ctx, NULL, indirect, indirect_offset);
+ st_dispatch_compute_common(ctx, NULL, NULL, indirect, indirect_offset);
+}
+
+static void st_dispatch_compute_group_size(struct gl_context *ctx,
+ const GLuint *num_groups,
+ const GLuint *group_size)
+{
+ st_dispatch_compute_common(ctx, num_groups, group_size, NULL, 0);
}
void st_init_compute_functions(struct dd_function_table *functions)
{
functions->DispatchCompute = st_dispatch_compute;
functions->DispatchComputeIndirect = st_dispatch_compute_indirect;
+ functions->DispatchComputeGroupSize = st_dispatch_compute_group_size;
}