Move size clamping into the rasterization function.
/*
* Mesa 3-D graphics library
- * Version: 6.2
+ * Version: 6.5
*
- * Copyright (C) 1999-2004 Brian Paul All Rights Reserved.
+ * Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
/**
- * Set the point size.
- *
- * \param size pointer diameter.
- *
+ * Set current point size.
+ * \param size point diameter in pixels
* \sa glPointSize().
- *
- * Verifies the parameter and updates gl_point_attrib::Size. On a change,
- * flushes the vertices, updates the clamped point size and marks the
- * DD_POINT_SIZE flag in __GLcontextRec::_TriangleCaps for the drivers if the
- * size is different from one. Notifies the driver via
- * the dd_function_table::PointSize callback.
*/
void GLAPIENTRY
_mesa_PointSize( GLfloat size )
FLUSH_VERTICES(ctx, _NEW_POINT);
ctx->Point.Size = size;
- ctx->Point._Size = CLAMP(size,
- ctx->Const.MinPointSize,
- ctx->Const.MaxPointSize);
-
- if (ctx->Point._Size == 1.0F)
- ctx->_TriangleCaps &= ~DD_POINT_SIZE;
- else
- ctx->_TriangleCaps |= DD_POINT_SIZE;
if (ctx->Driver.PointSize)
- (*ctx->Driver.PointSize)(ctx, size);
+ ctx->Driver.PointSize(ctx, size);
}
switch (pname) {
case GL_DISTANCE_ATTENUATION_EXT:
if (ctx->Extensions.EXT_point_parameters) {
- const GLboolean tmp = ctx->Point._Attenuated;
if (TEST_EQ_3V(ctx->Point.Params, params))
return;
-
FLUSH_VERTICES(ctx, _NEW_POINT);
COPY_3V(ctx->Point.Params, params);
-
- /* Update several derived values now. This likely to be
- * more efficient than trying to catch this statechange in
- * state.c.
- */
- ctx->Point._Attenuated = (params[0] != 1.0 ||
- params[1] != 0.0 ||
- params[2] != 0.0);
-
- if (tmp != ctx->Point._Attenuated) {
- ctx->_TriangleCaps ^= DD_POINT_ATTEN;
- }
}
else {
_mesa_error(ctx, GL_INVALID_ENUM,
#endif
+
+/**
+ * Update derived point-related state.
+ */
+void
+_mesa_update_point(GLcontext *ctx)
+{
+ /* clamp to user-specified limits now, clamp to ctx->Const.Min/Max
+ * limits during rasterization.
+ */
+ ctx->Point._Size = CLAMP(ctx->Point.Size,
+ ctx->Point.MinSize,
+ ctx->Point.MaxSize);
+
+ if (ctx->Point._Size == 1.0F)
+ ctx->_TriangleCaps &= ~DD_POINT_SIZE;
+ else
+ ctx->_TriangleCaps |= DD_POINT_SIZE;
+
+ ctx->Point._Attenuated = (ctx->Point.Params[0] != 1.0 ||
+ ctx->Point.Params[1] != 0.0 ||
+ ctx->Point.Params[2] != 0.0);
+
+ if (ctx->Point._Attenuated)
+ ctx->_TriangleCaps |= DD_POINT_ATTEN;
+ else
+ ctx->_TriangleCaps &= ~DD_POINT_ATTEN;
+}
+
+
+
/**
* Initialize the context point state.
*
* Initializes __GLcontextRec::Point and point related constants in
* __GLcontextRec::Const.
*/
-void _mesa_init_point( GLcontext * ctx )
+void
+_mesa_init_point(GLcontext *ctx)
{
- int i;
-
- /* Point group */
+ GLuint i;
+
ctx->Point.SmoothFlag = GL_FALSE;
ctx->Point.Size = 1.0;
ctx->Point._Size = 1.0;
ctx->Point.Params[2] = 0.0;
ctx->Point._Attenuated = GL_FALSE;
ctx->Point.MinSize = 0.0;
- ctx->Point.MaxSize = ctx->Const.MaxPointSize;
+ ctx->Point.MaxSize
+ = MAX2(ctx->Const.MaxPointSize, ctx->Const.MaxPointSizeAA);
ctx->Point.Threshold = 1.0;
- ctx->Point.PointSprite = GL_FALSE; /* GL_ARB_point_sprite / GL_NV_point_sprite */
+ ctx->Point.PointSprite = GL_FALSE; /* GL_ARB/NV_point_sprite */
ctx->Point.SpriteRMode = GL_ZERO; /* GL_NV_point_sprite (only!) */
ctx->Point.SpriteOrigin = GL_UPPER_LEFT; /* GL_ARB_point_sprite */
for (i = 0; i < MAX_TEXTURE_UNITS; i++) {
- ctx->Point.CoordReplace[i] = GL_FALSE; /* GL_ARB_point_sprite / GL_NV_point_sprite */
+ ctx->Point.CoordReplace[i] = GL_FALSE; /* GL_ARB/NV_point_sprite */
}
}
/*
* Mesa 3-D graphics library
- * Version: 4.1
+ * Version: 6.5
*
- * Copyright (C) 1999-2002 Brian Paul All Rights Reserved.
+ * Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
extern void GLAPIENTRY
_mesa_PointParameterfvEXT( GLenum pname, const GLfloat *params );
+extern void
+_mesa_update_point(GLcontext *ctx);
+
extern void
_mesa_init_point( GLcontext * ctx );
if (new_state & (_NEW_SCISSOR|_NEW_BUFFERS))
_mesa_update_draw_buffer_bounds( ctx );
+ if (new_state & _NEW_POINT)
+ _mesa_update_point( ctx );
+
if (new_state & _NEW_POLYGON)
_mesa_update_polygon( ctx );
/*
* Mesa 3-D graphics library
- * Version: 6.3
+ * Version: 6.5
*
- * Copyright (C) 1999-2004 Brian Paul All Rights Reserved.
+ * Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
span->arrayMask |= SPAN_TEXTURE;
#endif
+ /* Compute point size if not known to be one */
#if FLAGS & ATTENUATE
- if (vert->pointSize >= ctx->Point.Threshold) {
- size = MIN2(vert->pointSize, ctx->Point.MaxSize);
+ /* first, clamp attenuated size to the user-specifed range */
+ size = CLAMP(vert->pointSize, ctx->Point.MinSize, ctx->Point.MaxSize);
#if (FLAGS & RGBA) && (FLAGS & SMOOTH)
- alphaAtten = 1.0F;
-#endif
+ /* only if multisampling, compute the fade factor */
+ if (ctx->Multisample.Enabled) {
+ if (vert->pointSize >= ctx->Point.Threshold) {
+ alphaAtten = 1.0F;
+ }
+ else {
+ GLfloat dsize = vert->pointSize / ctx->Point.Threshold;
+ alphaAtten = dsize * dsize;
+ }
}
else {
-#if (FLAGS & RGBA) && (FLAGS & SMOOTH)
- GLfloat dsize = vert->pointSize / ctx->Point.Threshold;
- alphaAtten = dsize * dsize;
-#endif
- size = MAX2(ctx->Point.Threshold, ctx->Point.MinSize);
+ alphaAtten = 1.0;
}
+#endif
#elif FLAGS & (LARGE | SMOOTH | SPRITE)
- size = ctx->Point._Size;
+ /* constant, non-attenuated size */
+ size = ctx->Point._Size; /* this is already clamped */
#endif
+
#if FLAGS & (ATTENUATE | LARGE | SMOOTH | SPRITE)
- /*
- * Multi-pixel points
- */
+ /***
+ *** Multi-pixel points
+ ***/
+
+ /* do final clamping now */
+ if (ctx->Point.SmoothFlag) {
+ size = CLAMP(size, ctx->Const.MinPointSizeAA, ctx->Const.MaxPointSizeAA);
+ }
+ else {
+ size = CLAMP(size, ctx->Const.MinPointSize, ctx->Const.MaxPointSize);
+ }
+
{{
GLint x, y;
const GLfloat radius = 0.5F * size;
if (ctx->Texture.Unit[u]._ReallyEnabled) {
if (ctx->Point.CoordReplace[u]) {
GLfloat s = 0.5F + (x + 0.5F - vert->win[0]) / size;
- GLfloat t;
+ GLfloat t, r;
if (ctx->Point.SpriteOrigin == GL_LOWER_LEFT)
t = 0.5F + (y + 0.5F - vert->win[1]) / size;
else /* GL_UPPER_LEFT */
t = 0.5F - (y + 0.5F - vert->win[1]) / size;
- span->array->texcoords[u][count][0] = s;
- span->array->texcoords[u][count][1] = t;
- span->array->texcoords[u][count][3] = 1.0F;
if (ctx->Point.SpriteRMode == GL_ZERO)
- span->array->texcoords[u][count][2] = 0.0F;
+ r = 0.0F;
else if (ctx->Point.SpriteRMode == GL_S)
- span->array->texcoords[u][count][2] = vert->texcoord[u][0];
+ r = vert->texcoord[u][0];
else /* GL_R */
- span->array->texcoords[u][count][2] = vert->texcoord[u][2];
+ r = vert->texcoord[u][2];
+ span->array->texcoords[u][count][0] = s;
+ span->array->texcoords[u][count][1] = t;
+ span->array->texcoords[u][count][2] = r;
+ span->array->texcoords[u][count][3] = 1.0F;
}
else {
COPY_4V(span->array->texcoords[u][count], vert->texcoord[u]);
#else /* LARGE | ATTENUATE | SMOOTH | SPRITE */
- /*
- * Single-pixel points
- */
+ /***
+ *** Single-pixel points
+ ***/
{{
GLuint count;
/*
* Mesa 3-D graphics library
- * Version: 6.1
+ * Version: 6.5
*
- * Copyright (C) 1999-2004 Brian Paul All Rights Reserved.
+ * Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
#define POINT_STAGE_DATA(stage) ((struct point_stage_data *)stage->privatePtr)
-/*
- * Compute attenuated point sizes
+/**
+ * Compute point size for each vertex from the vertex eye-space Z
+ * coordinate and the point size attenuation factors.
+ * Only done when point size attenuation is enabled and vertex program is
+ * disabled.
*/
-static GLboolean run_point_stage( GLcontext *ctx,
- struct tnl_pipeline_stage *stage )
+static GLboolean
+run_point_stage(GLcontext *ctx, struct tnl_pipeline_stage *stage)
{
if (ctx->Point._Attenuated && !ctx->VertexProgram._Enabled) {
struct point_stage_data *store = POINT_STAGE_DATA(stage);
const GLfloat p0 = ctx->Point.Params[0];
const GLfloat p1 = ctx->Point.Params[1];
const GLfloat p2 = ctx->Point.Params[2];
- const GLfloat pointSize = ctx->Point._Size;
+ const GLfloat pointSize = ctx->Point.Size;
GLfloat (*size)[4] = store->PointSize.data;
GLuint i;
for (i = 0; i < VB->Count; i++) {
- const GLfloat dist = -eye[i][2];
- /* GLfloat dist = SQRTF(pos[0]*pos[0]+pos[1]*pos[1]+pos[2]*pos[2]);*/
- size[i][0] = pointSize / (p0 + dist * (p1 + dist * p2));
+ const GLfloat dist = FABSF(eye[i][2]);
+ const GLfloat q = p0 + dist * (p1 + dist * p2);
+ const GLfloat atten = (q != 0.0) ? SQRTF(1.0 / q) : 1.0;
+ size[i][0] = pointSize * atten; /* clamping done in rasterization */
}
VB->PointSizePtr = &store->PointSize;
}
-
-static GLboolean alloc_point_data( GLcontext *ctx,
- struct tnl_pipeline_stage *stage )
+static GLboolean
+alloc_point_data(GLcontext *ctx, struct tnl_pipeline_stage *stage)
{
struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
struct point_stage_data *store;
- stage->privatePtr = MALLOC(sizeof(*store));
+ stage->privatePtr = _mesa_malloc(sizeof(*store));
store = POINT_STAGE_DATA(stage);
if (!store)
return GL_FALSE;
}
-static void free_point_data( struct tnl_pipeline_stage *stage )
+static void
+free_point_data(struct tnl_pipeline_stage *stage)
{
struct point_stage_data *store = POINT_STAGE_DATA(stage);
if (store) {
_mesa_vector4f_free( &store->PointSize );
- FREE( store );
+ _mesa_free( store );
stage->privatePtr = NULL;
}
}
+
const struct tnl_pipeline_stage _tnl_point_attenuation_stage =
{
"point size attenuation", /* name */