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mesa: don't print pointer in _mesa_fprint_parameter_list()
author
Brian Paul
<brianp@vmware.com>
Tue, 13 Oct 2009 22:18:06 +0000
(16:18 -0600)
committer
Brian Paul
<brianp@vmware.com>
Tue, 13 Oct 2009 22:33:36 +0000
(16:33 -0600)
src/mesa/shader/prog_print.c
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diff --git
a/src/mesa/shader/prog_print.c
b/src/mesa/shader/prog_print.c
index a2bed079004d94074c1e21bbd9913621c1924808..ba4d39452f4cb4b088cee5ca602aaaa0be351ab4 100644
(file)
--- a/
src/mesa/shader/prog_print.c
+++ b/
src/mesa/shader/prog_print.c
@@
-906,7
+906,8
@@
_mesa_fprint_parameter_list(FILE *f,
if (!list)
return;
- _mesa_fprintf(f, "param list %p\n", (void *) list);
+ if (0)
+ _mesa_fprintf(f, "param list %p\n", (void *) list);
_mesa_fprintf(f, "dirty state flags: 0x%x\n", list->StateFlags);
for (i = 0; i < list->NumParameters; i++){
struct gl_program_parameter *param = list->Parameters + i;