glsl: Fix inout qualifier handling in GLSL 4.40.
authorKenneth Graunke <kenneth@whitecape.org>
Thu, 11 Aug 2016 18:40:25 +0000 (11:40 -0700)
committerKenneth Graunke <kenneth@whitecape.org>
Fri, 12 Aug 2016 06:56:40 +0000 (23:56 -0700)
inout variables have q.in and q.out set.  We were trying to set
xfb_buffer = 1 for shader output variables (and inadvertantly setting
it on inout parameters, too).  But input_layout_mask doesn't have
xfb_buffer set, so it was seen as in invalid input qualifier.

This meant that all 'inout' parameters were broken.

Caught by running a WebGL conformance test in Chromium:
https://www.khronos.org/registry/webgl/sdk/tests/deqp/data/gles3/shaders/qualification_order.html?webglVersion=2

Fixes Piglit's tests/spec/glsl-4.40/compiler/inout-parameter-qualifier.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
src/compiler/glsl/ast_type.cpp

index ef573e70598c5dcb9fac7f53078fd33655861f00..248b64721f7bc99a7249ad6586c11a2adc5dbeab 100644 (file)
@@ -242,7 +242,8 @@ ast_type_qualifier::merge_qualifier(YYLTYPE *loc,
          if (q.flags.q.xfb_buffer) {
             this->flags.q.xfb_buffer = 1;
             this->xfb_buffer = q.xfb_buffer;
-         } else if (!this->flags.q.xfb_buffer && this->flags.q.out) {
+         } else if (!this->flags.q.xfb_buffer && this->flags.q.out &&
+                    !this->flags.q.in) {
             /* Assign global xfb_buffer value */
             this->flags.q.xfb_buffer = 1;
             this->xfb_buffer = state->out_qualifier->xfb_buffer;