recent bug fixes/changes (fog, glArrayElement, triangle rasterization)
authorBrian Paul <brian.paul@tungstengraphics.com>
Tue, 17 Feb 2004 23:38:05 +0000 (23:38 +0000)
committerBrian Paul <brian.paul@tungstengraphics.com>
Tue, 17 Feb 2004 23:38:05 +0000 (23:38 +0000)
docs/VERSIONS

index 56c39ad4f282ef367ce0d1d5b6bf89ab7cc91468..dfaa63dc993bca4dccf492750a5873f1184bd27d 100644 (file)
@@ -1210,8 +1210,12 @@ Mesa Version History
        - glXUseRotatedXFont() utility (see xdemos/xuserotfont.c)
        - internal driver interface changes related to texture object
          allocation, vertex/fragment programs, BlendEquationSeparate, etc.
+       - option to walk triangle edges with double-precision floats
+         (Justin Novosad of Discreet) (see config.h file)
     Changes:
-       - 
+       - fragment fog interpolation is perspective corrected now
     Bug fixes:
        - everything in 6.0.1 plus TBD
-
+       - glArrayElement in display lists didn't handle generic vertex attribs
+       - glFogCoord didn't always work properly
+       - ARB_fragment_program fog options didn't work