- glXUseRotatedXFont() utility (see xdemos/xuserotfont.c)
- internal driver interface changes related to texture object
allocation, vertex/fragment programs, BlendEquationSeparate, etc.
+ - option to walk triangle edges with double-precision floats
+ (Justin Novosad of Discreet) (see config.h file)
Changes:
- -
+ - fragment fog interpolation is perspective corrected now
Bug fixes:
- everything in 6.0.1 plus TBD
-
+ - glArrayElement in display lists didn't handle generic vertex attribs
+ - glFogCoord didn't always work properly
+ - ARB_fragment_program fog options didn't work