--- /dev/null
+
+
+#include "sp_context.h"
+
+
+
+void
+sp_build_quad_pipeline(struct softpipe_context *sp)
+{
+
+ sp->quad.first = sp->quad.output;
+
+ if (sp->blend.blend_enable) {
+ sp->quad.blend->next = sp->quad.first;
+ sp->quad.first = sp->quad.blend;
+ }
+
+ /* XXX always enable shader? */
+ if (1) {
+ sp->quad.shade->next = sp->quad.first;
+ sp->quad.first = sp->quad.shade;
+ }
+
+}
--- /dev/null
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+/* Authors: Keith Whitwell <keith@tungstengraphics.com>
+ */
+#ifndef G_TILE_H
+#define G_TILE_H
+
+struct softpipe_context;
+struct quad_header;
+
+
+struct quad_stage {
+ struct softpipe_context *softpipe;
+
+ struct quad_stage *next;
+
+ /** the stage action */
+ void (*run)(struct quad_stage *qs, struct quad_header *quad);
+};
+
+
+
+struct quad_stage *sp_quad_shade_stage( struct softpipe_context *softpipe );
+struct quad_stage *sp_quad_depth_test_stage( struct softpipe_context *softpipe );
+struct quad_stage *sp_quad_blend_stage( struct softpipe_context *softpipe );
+struct quad_stage *sp_quad_output_stage( struct softpipe_context *softpipe );
+
+void
+sp_build_quad_pipeline(struct softpipe_context *sp);
+
+#endif
--- /dev/null
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+/**
+ * quad blending
+ * \author Brian Paul
+ */
+
+#include "glheader.h"
+#include "imports.h"
+#include "macros.h"
+#include "pipe/p_defines.h"
+#include "sp_context.h"
+#include "sp_headers.h"
+#include "sp_surface.h"
+#include "sp_tile.h"
+
+
+
+static void
+blend_quad(struct quad_stage *qs, struct quad_header *quad)
+{
+ struct softpipe_context *softpipe = qs->softpipe;
+ GLfloat source[4][QUAD_SIZE], dest[4][QUAD_SIZE];
+ GLuint i, j;
+
+ /* XXX we're also looping in output_quad() !?! */
+
+ /* copy quad's colors since we'll modify them in the loop */
+ memcpy(source, quad->outputs.color, 4 * 4 * sizeof(GLfloat));
+
+ for (i = 0; i < softpipe->framebuffer.num_cbufs; i++) {
+ GLfloat srcTerm[4], dstTerm[4];
+ struct softpipe_surface *sps
+ = softpipe_surface(softpipe->framebuffer.cbufs[i]);
+
+ sps->read_quad_f_swz(sps, quad->x0, quad->y0, dest);
+
+ /* XXX this loop could be factored out - we'd compute the src/dstTerm
+ * for all four pixels in the quad at once.
+ */
+ for (j = 0; j < QUAD_SIZE; j++) {
+
+ /* if this pixel in the quad is alive */
+ if (quad->mask & (1 << j)) {
+
+ switch (softpipe->blend.rgb_src_factor) {
+ case PIPE_BLENDFACTOR_ONE:
+ srcTerm[0] = srcTerm[1] = srcTerm[2] = 1.0;
+ break;
+ case PIPE_BLENDFACTOR_SRC_ALPHA:
+ srcTerm[0] = srcTerm[1] = srcTerm[2] = quad->outputs.color[3][j];
+ break;
+ case PIPE_BLENDFACTOR_ZERO:
+ srcTerm[0] = srcTerm[1] = srcTerm[2] = 0.0;
+ break;
+ /* XXX fill in remaining terms */
+ default:
+ abort();
+ }
+
+ switch (softpipe->blend.alpha_src_factor) {
+ case PIPE_BLENDFACTOR_ONE:
+ srcTerm[3] = 1.0;
+ break;
+ case PIPE_BLENDFACTOR_SRC_ALPHA:
+ srcTerm[3] = quad->outputs.color[3][j];
+ break;
+ case PIPE_BLENDFACTOR_ZERO:
+ srcTerm[3] = 0.0;
+ break;
+ /* XXX fill in remaining terms */
+ default:
+ abort();
+ }
+
+ switch (softpipe->blend.rgb_dst_factor) {
+ case PIPE_BLENDFACTOR_ONE:
+ dstTerm[0] = dstTerm[1] = dstTerm[2] = 1.0;
+ break;
+ case PIPE_BLENDFACTOR_INV_SRC_ALPHA:
+ dstTerm[0] = dstTerm[1] = dstTerm[2] = 1.0 - quad->outputs.color[3][j];
+ break;
+ case PIPE_BLENDFACTOR_ZERO:
+ dstTerm[0] = dstTerm[1] = dstTerm[2] = 0.0;
+ break;
+ /* XXX fill in remaining terms */
+ default:
+ abort();
+ }
+
+ switch (softpipe->blend.alpha_dst_factor) {
+ case PIPE_BLENDFACTOR_ONE:
+ dstTerm[3] = 1.0;
+ break;
+ case PIPE_BLENDFACTOR_INV_SRC_ALPHA:
+ dstTerm[3] = 1.0 - quad->outputs.color[3][j];
+ break;
+ case PIPE_BLENDFACTOR_ZERO:
+ dstTerm[3] = 0.0;
+ break;
+ /* XXX fill in remaining terms */
+ default:
+ abort();
+ }
+
+ switch (softpipe->blend.rgb_func) {
+ case PIPE_BLEND_ADD:
+ quad->outputs.color[0][j] = source[0][j] * srcTerm[0] + dest[0][j] * dstTerm[0];
+ quad->outputs.color[1][j] = source[1][j] * srcTerm[1] + dest[1][j] * dstTerm[1];
+ quad->outputs.color[2][j] = source[2][j] * srcTerm[2] + dest[2][j] * dstTerm[2];
+ quad->outputs.color[3][j] = source[3][j] * srcTerm[3] + dest[3][j] * dstTerm[3];
+ break;
+ case PIPE_BLEND_SUBTRACT:
+ quad->outputs.color[0][j] = source[0][j] * srcTerm[0] - dest[0][j] * dstTerm[0];
+ quad->outputs.color[1][j] = source[1][j] * srcTerm[1] - dest[1][j] * dstTerm[1];
+ quad->outputs.color[2][j] = source[2][j] * srcTerm[2] - dest[2][j] * dstTerm[2];
+ quad->outputs.color[3][j] = source[3][j] * srcTerm[3] - dest[3][j] * dstTerm[3];
+ break;
+ case PIPE_BLEND_REVERSE_SUBTRACT:
+ quad->outputs.color[0][j] = dest[0][j] * dstTerm[0] - source[0][j] * srcTerm[0];
+ quad->outputs.color[1][j] = dest[1][j] * dstTerm[1] - source[1][j] * srcTerm[1];
+ quad->outputs.color[2][j] = dest[2][j] * dstTerm[2] - source[2][j] * srcTerm[2];
+ quad->outputs.color[3][j] = dest[3][j] * dstTerm[3] - source[3][j] * srcTerm[3];
+ break;
+ case PIPE_BLEND_MIN:
+ quad->outputs.color[0][j] = MIN2(dest[0][j], source[0][j]);
+ quad->outputs.color[1][j] = MIN2(dest[1][j], source[1][j]);
+ quad->outputs.color[2][j] = MIN2(dest[2][j], source[2][j]);
+ quad->outputs.color[3][j] = MIN2(dest[3][j], source[3][j]);
+ break;
+ case PIPE_BLEND_MAX:
+ quad->outputs.color[0][j] = MAX2(dest[0][j], source[0][j]);
+ quad->outputs.color[1][j] = MAX2(dest[1][j], source[1][j]);
+ quad->outputs.color[2][j] = MAX2(dest[2][j], source[2][j]);
+ quad->outputs.color[3][j] = MAX2(dest[3][j], source[3][j]);
+ break;
+ default:
+ abort();
+ }
+ }
+ } /* loop over quad's pixels*/
+
+ /* pass blended quad to next stage */
+ qs->next->run(qs->next, quad);
+ }
+}
+
+
+
+
+struct quad_stage *sp_quad_blend_stage( struct softpipe_context *softpipe )
+{
+ struct quad_stage *stage = CALLOC_STRUCT(quad_stage);
+
+ stage->softpipe = softpipe;
+ stage->run = blend_quad;
+
+ return stage;
+}
--- /dev/null
+/*
+ * Mesa 3-D graphics library
+ * Version: 6.5
+ *
+ * Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+/**
+ * quad blending
+ */
+
+#include "glheader.h"
+#include "imports.h"
+#include "sp_context.h"
+#include "sp_headers.h"
+#include "sp_surface.h"
+#include "sp_tile.h"
+
+
+
+static void
+depth_test_quad(struct quad_stage *qs, struct quad_header *quad)
+{
+#if 0
+ struct softpipe_context *softpipe = qs->softpipe;
+ GLfloat dest[4][QUAD_SIZE], result[4][QUAD_SIZE];
+ GLuint i;
+
+ /* XXX we're also looping in output_quad() !?! */
+
+ for (i = 0; i < softpipe->framebuffer.num_cbufs; i++) {
+ struct softpipe_surface *sps
+ = softpipe_surface(softpipe->framebuffer.cbufs[i]);
+
+ sps->read_quad_f_swz(sps, quad->x0, quad->y0, dest);
+
+ /* XXX do blend here */
+
+ }
+#endif
+
+ qs->next->run(qs->next, quad);
+}
+
+
+
+
+struct quad_stage *sp_quad_depth_test_stage( struct softpipe_context *softpipe )
+{
+ struct quad_stage *stage = CALLOC_STRUCT(quad_stage);
+
+ stage->softpipe = softpipe;
+ stage->run = depth_test_quad;
+
+ return stage;
+}
--- /dev/null
+/*
+ * Mesa 3-D graphics library
+ * Version: 6.5
+ *
+ * Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+/* Vertices are just an array of floats, with all the attributes
+ * packed. We currently assume a layout like:
+ *
+ * attr[0][0..3] - window position
+ * attr[1..n][0..3] - remaining attributes.
+ *
+ * Attributes are assumed to be 4 floats wide but are packed so that
+ * all the enabled attributes run contiguously.
+ */
+
+#include "glheader.h"
+#include "imports.h"
+#include "sp_context.h"
+#include "sp_headers.h"
+#include "sp_tile.h"
+
+struct exec_machine {
+ const struct setup_coefficient *coef;
+
+ GLfloat attr[FRAG_ATTRIB_MAX][4][QUAD_SIZE];
+};
+
+
+/**
+ * Compute quad's attributes values, as constants (GL_FLAT shading).
+ */
+static INLINE void cinterp( struct exec_machine *exec,
+ GLuint attrib,
+ GLuint i )
+{
+ GLuint j;
+
+ for (j = 0; j < QUAD_SIZE; j++) {
+ exec->attr[attrib][i][j] = exec->coef[attrib].a0[i];
+ }
+}
+
+
+/**
+ * Compute quad's attribute values by linear interpolation.
+ *
+ * Push into the fp:
+ *
+ * INPUT[attr] = MAD COEF_A0[attr], COEF_DADX[attr], INPUT_WPOS.xxxx
+ * INPUT[attr] = MAD INPUT[attr], COEF_DADY[attr], INPUT_WPOS.yyyy
+ */
+static INLINE void linterp( struct exec_machine *exec,
+ GLuint attrib,
+ GLuint i )
+{
+ GLuint j;
+
+ for (j = 0; j < QUAD_SIZE; j++) {
+ const GLfloat x = exec->attr[FRAG_ATTRIB_WPOS][0][j];
+ const GLfloat y = exec->attr[FRAG_ATTRIB_WPOS][1][j];
+ exec->attr[attrib][i][j] = (exec->coef[attrib].a0[i] +
+ exec->coef[attrib].dadx[i] * x +
+ exec->coef[attrib].dady[i] * y);
+ }
+}
+
+
+/**
+ * Compute quad's attribute values by linear interpolation with
+ * perspective correction.
+ *
+ * Push into the fp:
+ *
+ * INPUT[attr] = MAD COEF_A0[attr], COEF_DADX[attr], INPUT_WPOS.xxxx
+ * INPUT[attr] = MAD INPUT[attr], COEF_DADY[attr], INPUT_WPOS.yyyy
+ * INPUT[attr] = MUL INPUT[attr], INPUT_WPOS.wwww
+ *
+ * (Or should that be 1/w ???)
+ */
+static INLINE void pinterp( struct exec_machine *exec,
+ GLuint attrib,
+ GLuint i )
+{
+ GLuint j;
+
+ for (j = 0; j < QUAD_SIZE; j++) {
+ const GLfloat x = exec->attr[FRAG_ATTRIB_WPOS][0][j];
+ const GLfloat y = exec->attr[FRAG_ATTRIB_WPOS][1][j];
+ const GLfloat invW = exec->attr[FRAG_ATTRIB_WPOS][3][j];
+ exec->attr[attrib][i][j] = ((exec->coef[attrib].a0[i] +
+ exec->coef[attrib].dadx[i] * x +
+ exec->coef[attrib].dady[i] * y) * invW);
+ }
+}
+
+
+
+/* This should be done by the fragment shader execution unit (code
+ * generated from the decl instructions). Do it here for now.
+ */
+static void
+shade_quad( struct quad_stage *qs, struct quad_header *quad )
+{
+ struct softpipe_context *softpipe = qs->softpipe;
+ struct exec_machine exec;
+ GLfloat fx = quad->x0;
+ GLfloat fy = quad->y0;
+ GLuint i, j;
+
+ exec.coef = quad->coef;
+
+ /* Position:
+ */
+ exec.attr[FRAG_ATTRIB_WPOS][0][0] = fx;
+ exec.attr[FRAG_ATTRIB_WPOS][0][1] = fx + 1.0;
+ exec.attr[FRAG_ATTRIB_WPOS][0][2] = fx;
+ exec.attr[FRAG_ATTRIB_WPOS][0][3] = fx + 1.0;
+
+ exec.attr[FRAG_ATTRIB_WPOS][1][0] = fy;
+ exec.attr[FRAG_ATTRIB_WPOS][1][1] = fy;
+ exec.attr[FRAG_ATTRIB_WPOS][1][2] = fy + 1.0;
+ exec.attr[FRAG_ATTRIB_WPOS][1][3] = fy + 1.0;
+
+ /* Z and W are done by linear interpolation:
+ * XXX we'll probably have to use integers for Z
+ */
+ if (softpipe->need_z) {
+ linterp(&exec, 0, 2);
+ }
+
+ if (softpipe->need_w) {
+ linterp(&exec, 0, 3);
+// invert(&exec, 0, 3);
+ }
+
+ /* Interpolate all the remaining attributes. This will get pushed
+ * into the fragment program's responsibilities at some point.
+ */
+ for (i = 1; i < quad->nr_attrs; i++) {
+#if 1
+ for (j = 0; j < NUM_CHANNELS; j++)
+ linterp(&exec, i, j);
+#else
+ switch (quad->interp[i]) {
+ case INTERP_CONSTANT:
+ for (j = 0; j < NUM_CHANNELS; j++)
+ cinterp(&exec, i, j);
+ break;
+
+ case INTERP_LINEAR:
+ for (j = 0; j < NUM_CHANNELS; j++)
+ linterp(&exec, i, j);
+ break;
+
+ case INTERP_PERSPECTIVE:
+ for (j = 0; j < NUM_CHANNELS; j++)
+ pinterp(&exec, i, j);
+ break;
+ }
+#endif
+ }
+
+#if 0
+ softpipe->run_fs( tri->fp, quad, &tri->outputs );
+#else
+ {
+ GLuint attr = softpipe->fp_attr_to_slot[FRAG_ATTRIB_COL0];
+ assert(attr);
+
+ memcpy(quad->outputs.color,
+ exec.attr[attr],
+ sizeof(quad->outputs.color));
+ }
+#endif
+
+ qs->next->run(qs->next, quad);
+}
+
+
+
+struct quad_stage *sp_quad_shade_stage( struct softpipe_context *softpipe )
+{
+ struct quad_stage *stage = CALLOC_STRUCT(quad_stage);
+
+ stage->softpipe = softpipe;
+ stage->run = shade_quad;
+
+ return stage;
+}
--- /dev/null
+/*
+ * Mesa 3-D graphics library
+ * Version: 6.5
+ *
+ * Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+/* Vertices are just an array of floats, with all the attributes
+ * packed. We currently assume a layout like:
+ *
+ * attr[0][0..3] - window position
+ * attr[1..n][0..3] - remaining attributes.
+ *
+ * Attributes are assumed to be 4 floats wide but are packed so that
+ * all the enabled attributes run contiguously.
+ */
+
+#include "glheader.h"
+#include "imports.h"
+#include "sp_context.h"
+#include "sp_headers.h"
+#include "sp_surface.h"
+#include "sp_tile.h"
+
+
+static void mask_copy( GLfloat (*dest)[4],
+ GLfloat (*src)[4],
+ GLuint mask )
+{
+ GLuint i, j;
+
+ for (i = 0; i < 4; i++) {
+ if (mask & (1<<i)) {
+ for (j = 0; j < 4; j++) {
+ dest[j][i] = src[j][i];
+ }
+ }
+ }
+}
+
+
+/**
+ * Write quad to framebuffer, taking mask into account.
+ *
+ * Note that surfaces support only full quad reads and writes.
+ */
+static void
+output_quad(struct quad_stage *qs, struct quad_header *quad)
+{
+ struct softpipe_context *softpipe = qs->softpipe;
+ GLuint i;
+
+ for (i = 0; i < softpipe->framebuffer.num_cbufs; i++) {
+ struct softpipe_surface *sps
+ = softpipe_surface(softpipe->framebuffer.cbufs[i]);
+
+ if (quad->mask != MASK_ALL) {
+ GLfloat tmp[4][QUAD_SIZE];
+
+ /* Yes, we'll probably have a masked write as well, but this is
+ * how blend will be done at least.
+ */
+
+ sps->read_quad_f_swz(sps, quad->x0, quad->y0, tmp);
+
+ mask_copy( tmp, quad->outputs.color, quad->mask );
+
+ sps->write_quad_f_swz(sps, quad->x0, quad->y0, tmp);
+ }
+ else {
+ sps->write_quad_f_swz(sps, quad->x0, quad->y0, quad->outputs.color);
+ }
+ }
+}
+
+
+struct quad_stage *sp_quad_output_stage( struct softpipe_context *softpipe )
+{
+ struct quad_stage *stage = CALLOC_STRUCT(quad_stage);
+
+ stage->softpipe = softpipe;
+ stage->run = output_quad;
+
+ return stage;
+}
+
+++ /dev/null
-
-
-#include "sp_context.h"
-
-
-
-void
-sp_build_quad_pipeline(struct softpipe_context *sp)
-{
-
- sp->quad.first = sp->quad.output;
-
- if (sp->blend.blend_enable) {
- sp->quad.blend->next = sp->quad.first;
- sp->quad.first = sp->quad.blend;
- }
-
- /* XXX always enable shader? */
- if (1) {
- sp->quad.shade->next = sp->quad.first;
- sp->quad.first = sp->quad.shade;
- }
-
-}
+++ /dev/null
-/**************************************************************************
- *
- * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
- * All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the
- * "Software"), to deal in the Software without restriction, including
- * without limitation the rights to use, copy, modify, merge, publish,
- * distribute, sub license, and/or sell copies of the Software, and to
- * permit persons to whom the Software is furnished to do so, subject to
- * the following conditions:
- *
- * The above copyright notice and this permission notice (including the
- * next paragraph) shall be included in all copies or substantial portions
- * of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
- * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
- * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
- * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
- * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- **************************************************************************/
-
-/* Authors: Keith Whitwell <keith@tungstengraphics.com>
- */
-#ifndef G_TILE_H
-#define G_TILE_H
-
-struct softpipe_context;
-struct quad_header;
-
-
-struct quad_stage {
- struct softpipe_context *softpipe;
-
- struct quad_stage *next;
-
- /** the stage action */
- void (*run)(struct quad_stage *qs, struct quad_header *quad);
-};
-
-
-
-struct quad_stage *sp_quad_shade_stage( struct softpipe_context *softpipe );
-struct quad_stage *sp_quad_depth_test_stage( struct softpipe_context *softpipe );
-struct quad_stage *sp_quad_blend_stage( struct softpipe_context *softpipe );
-struct quad_stage *sp_quad_output_stage( struct softpipe_context *softpipe );
-
-void
-sp_build_quad_pipeline(struct softpipe_context *sp);
-
-#endif
+++ /dev/null
-/**************************************************************************
- *
- * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
- * All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the
- * "Software"), to deal in the Software without restriction, including
- * without limitation the rights to use, copy, modify, merge, publish,
- * distribute, sub license, and/or sell copies of the Software, and to
- * permit persons to whom the Software is furnished to do so, subject to
- * the following conditions:
- *
- * The above copyright notice and this permission notice (including the
- * next paragraph) shall be included in all copies or substantial portions
- * of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
- * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
- * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
- * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
- * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- **************************************************************************/
-
-/**
- * quad blending
- * \author Brian Paul
- */
-
-#include "glheader.h"
-#include "imports.h"
-#include "macros.h"
-#include "pipe/p_defines.h"
-#include "sp_context.h"
-#include "sp_headers.h"
-#include "sp_surface.h"
-#include "sp_tile.h"
-
-
-
-static void
-blend_quad(struct quad_stage *qs, struct quad_header *quad)
-{
- struct softpipe_context *softpipe = qs->softpipe;
- GLfloat source[4][QUAD_SIZE], dest[4][QUAD_SIZE];
- GLuint i, j;
-
- /* XXX we're also looping in output_quad() !?! */
-
- /* copy quad's colors since we'll modify them in the loop */
- memcpy(source, quad->outputs.color, 4 * 4 * sizeof(GLfloat));
-
- for (i = 0; i < softpipe->framebuffer.num_cbufs; i++) {
- GLfloat srcTerm[4], dstTerm[4];
- struct softpipe_surface *sps
- = softpipe_surface(softpipe->framebuffer.cbufs[i]);
-
- sps->read_quad_f_swz(sps, quad->x0, quad->y0, dest);
-
- /* XXX this loop could be factored out - we'd compute the src/dstTerm
- * for all four pixels in the quad at once.
- */
- for (j = 0; j < QUAD_SIZE; j++) {
-
- /* if this pixel in the quad is alive */
- if (quad->mask & (1 << j)) {
-
- switch (softpipe->blend.rgb_src_factor) {
- case PIPE_BLENDFACTOR_ONE:
- srcTerm[0] = srcTerm[1] = srcTerm[2] = 1.0;
- break;
- case PIPE_BLENDFACTOR_SRC_ALPHA:
- srcTerm[0] = srcTerm[1] = srcTerm[2] = quad->outputs.color[3][j];
- break;
- case PIPE_BLENDFACTOR_ZERO:
- srcTerm[0] = srcTerm[1] = srcTerm[2] = 0.0;
- break;
- /* XXX fill in remaining terms */
- default:
- abort();
- }
-
- switch (softpipe->blend.alpha_src_factor) {
- case PIPE_BLENDFACTOR_ONE:
- srcTerm[3] = 1.0;
- break;
- case PIPE_BLENDFACTOR_SRC_ALPHA:
- srcTerm[3] = quad->outputs.color[3][j];
- break;
- case PIPE_BLENDFACTOR_ZERO:
- srcTerm[3] = 0.0;
- break;
- /* XXX fill in remaining terms */
- default:
- abort();
- }
-
- switch (softpipe->blend.rgb_dst_factor) {
- case PIPE_BLENDFACTOR_ONE:
- dstTerm[0] = dstTerm[1] = dstTerm[2] = 1.0;
- break;
- case PIPE_BLENDFACTOR_INV_SRC_ALPHA:
- dstTerm[0] = dstTerm[1] = dstTerm[2] = 1.0 - quad->outputs.color[3][j];
- break;
- case PIPE_BLENDFACTOR_ZERO:
- dstTerm[0] = dstTerm[1] = dstTerm[2] = 0.0;
- break;
- /* XXX fill in remaining terms */
- default:
- abort();
- }
-
- switch (softpipe->blend.alpha_dst_factor) {
- case PIPE_BLENDFACTOR_ONE:
- dstTerm[3] = 1.0;
- break;
- case PIPE_BLENDFACTOR_INV_SRC_ALPHA:
- dstTerm[3] = 1.0 - quad->outputs.color[3][j];
- break;
- case PIPE_BLENDFACTOR_ZERO:
- dstTerm[3] = 0.0;
- break;
- /* XXX fill in remaining terms */
- default:
- abort();
- }
-
- switch (softpipe->blend.rgb_func) {
- case PIPE_BLEND_ADD:
- quad->outputs.color[0][j] = source[0][j] * srcTerm[0] + dest[0][j] * dstTerm[0];
- quad->outputs.color[1][j] = source[1][j] * srcTerm[1] + dest[1][j] * dstTerm[1];
- quad->outputs.color[2][j] = source[2][j] * srcTerm[2] + dest[2][j] * dstTerm[2];
- quad->outputs.color[3][j] = source[3][j] * srcTerm[3] + dest[3][j] * dstTerm[3];
- break;
- case PIPE_BLEND_SUBTRACT:
- quad->outputs.color[0][j] = source[0][j] * srcTerm[0] - dest[0][j] * dstTerm[0];
- quad->outputs.color[1][j] = source[1][j] * srcTerm[1] - dest[1][j] * dstTerm[1];
- quad->outputs.color[2][j] = source[2][j] * srcTerm[2] - dest[2][j] * dstTerm[2];
- quad->outputs.color[3][j] = source[3][j] * srcTerm[3] - dest[3][j] * dstTerm[3];
- break;
- case PIPE_BLEND_REVERSE_SUBTRACT:
- quad->outputs.color[0][j] = dest[0][j] * dstTerm[0] - source[0][j] * srcTerm[0];
- quad->outputs.color[1][j] = dest[1][j] * dstTerm[1] - source[1][j] * srcTerm[1];
- quad->outputs.color[2][j] = dest[2][j] * dstTerm[2] - source[2][j] * srcTerm[2];
- quad->outputs.color[3][j] = dest[3][j] * dstTerm[3] - source[3][j] * srcTerm[3];
- break;
- case PIPE_BLEND_MIN:
- quad->outputs.color[0][j] = MIN2(dest[0][j], source[0][j]);
- quad->outputs.color[1][j] = MIN2(dest[1][j], source[1][j]);
- quad->outputs.color[2][j] = MIN2(dest[2][j], source[2][j]);
- quad->outputs.color[3][j] = MIN2(dest[3][j], source[3][j]);
- break;
- case PIPE_BLEND_MAX:
- quad->outputs.color[0][j] = MAX2(dest[0][j], source[0][j]);
- quad->outputs.color[1][j] = MAX2(dest[1][j], source[1][j]);
- quad->outputs.color[2][j] = MAX2(dest[2][j], source[2][j]);
- quad->outputs.color[3][j] = MAX2(dest[3][j], source[3][j]);
- break;
- default:
- abort();
- }
- }
- } /* loop over quad's pixels*/
-
- /* pass blended quad to next stage */
- qs->next->run(qs->next, quad);
- }
-}
-
-
-
-
-struct quad_stage *sp_quad_blend_stage( struct softpipe_context *softpipe )
-{
- struct quad_stage *stage = CALLOC_STRUCT(quad_stage);
-
- stage->softpipe = softpipe;
- stage->run = blend_quad;
-
- return stage;
-}
+++ /dev/null
-/*
- * Mesa 3-D graphics library
- * Version: 6.5
- *
- * Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-/**
- * quad blending
- */
-
-#include "glheader.h"
-#include "imports.h"
-#include "sp_context.h"
-#include "sp_headers.h"
-#include "sp_surface.h"
-#include "sp_tile.h"
-
-
-
-static void
-depth_test_quad(struct quad_stage *qs, struct quad_header *quad)
-{
-#if 0
- struct softpipe_context *softpipe = qs->softpipe;
- GLfloat dest[4][QUAD_SIZE], result[4][QUAD_SIZE];
- GLuint i;
-
- /* XXX we're also looping in output_quad() !?! */
-
- for (i = 0; i < softpipe->framebuffer.num_cbufs; i++) {
- struct softpipe_surface *sps
- = softpipe_surface(softpipe->framebuffer.cbufs[i]);
-
- sps->read_quad_f_swz(sps, quad->x0, quad->y0, dest);
-
- /* XXX do blend here */
-
- }
-#endif
-
- qs->next->run(qs->next, quad);
-}
-
-
-
-
-struct quad_stage *sp_quad_depth_test_stage( struct softpipe_context *softpipe )
-{
- struct quad_stage *stage = CALLOC_STRUCT(quad_stage);
-
- stage->softpipe = softpipe;
- stage->run = depth_test_quad;
-
- return stage;
-}
+++ /dev/null
-/*
- * Mesa 3-D graphics library
- * Version: 6.5
- *
- * Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-/* Vertices are just an array of floats, with all the attributes
- * packed. We currently assume a layout like:
- *
- * attr[0][0..3] - window position
- * attr[1..n][0..3] - remaining attributes.
- *
- * Attributes are assumed to be 4 floats wide but are packed so that
- * all the enabled attributes run contiguously.
- */
-
-#include "glheader.h"
-#include "imports.h"
-#include "sp_context.h"
-#include "sp_headers.h"
-#include "sp_tile.h"
-
-struct exec_machine {
- const struct setup_coefficient *coef;
-
- GLfloat attr[FRAG_ATTRIB_MAX][4][QUAD_SIZE];
-};
-
-
-/**
- * Compute quad's attributes values, as constants (GL_FLAT shading).
- */
-static INLINE void cinterp( struct exec_machine *exec,
- GLuint attrib,
- GLuint i )
-{
- GLuint j;
-
- for (j = 0; j < QUAD_SIZE; j++) {
- exec->attr[attrib][i][j] = exec->coef[attrib].a0[i];
- }
-}
-
-
-/**
- * Compute quad's attribute values by linear interpolation.
- *
- * Push into the fp:
- *
- * INPUT[attr] = MAD COEF_A0[attr], COEF_DADX[attr], INPUT_WPOS.xxxx
- * INPUT[attr] = MAD INPUT[attr], COEF_DADY[attr], INPUT_WPOS.yyyy
- */
-static INLINE void linterp( struct exec_machine *exec,
- GLuint attrib,
- GLuint i )
-{
- GLuint j;
-
- for (j = 0; j < QUAD_SIZE; j++) {
- const GLfloat x = exec->attr[FRAG_ATTRIB_WPOS][0][j];
- const GLfloat y = exec->attr[FRAG_ATTRIB_WPOS][1][j];
- exec->attr[attrib][i][j] = (exec->coef[attrib].a0[i] +
- exec->coef[attrib].dadx[i] * x +
- exec->coef[attrib].dady[i] * y);
- }
-}
-
-
-/**
- * Compute quad's attribute values by linear interpolation with
- * perspective correction.
- *
- * Push into the fp:
- *
- * INPUT[attr] = MAD COEF_A0[attr], COEF_DADX[attr], INPUT_WPOS.xxxx
- * INPUT[attr] = MAD INPUT[attr], COEF_DADY[attr], INPUT_WPOS.yyyy
- * INPUT[attr] = MUL INPUT[attr], INPUT_WPOS.wwww
- *
- * (Or should that be 1/w ???)
- */
-static INLINE void pinterp( struct exec_machine *exec,
- GLuint attrib,
- GLuint i )
-{
- GLuint j;
-
- for (j = 0; j < QUAD_SIZE; j++) {
- const GLfloat x = exec->attr[FRAG_ATTRIB_WPOS][0][j];
- const GLfloat y = exec->attr[FRAG_ATTRIB_WPOS][1][j];
- const GLfloat invW = exec->attr[FRAG_ATTRIB_WPOS][3][j];
- exec->attr[attrib][i][j] = ((exec->coef[attrib].a0[i] +
- exec->coef[attrib].dadx[i] * x +
- exec->coef[attrib].dady[i] * y) * invW);
- }
-}
-
-
-
-/* This should be done by the fragment shader execution unit (code
- * generated from the decl instructions). Do it here for now.
- */
-static void
-shade_quad( struct quad_stage *qs, struct quad_header *quad )
-{
- struct softpipe_context *softpipe = qs->softpipe;
- struct exec_machine exec;
- GLfloat fx = quad->x0;
- GLfloat fy = quad->y0;
- GLuint i, j;
-
- exec.coef = quad->coef;
-
- /* Position:
- */
- exec.attr[FRAG_ATTRIB_WPOS][0][0] = fx;
- exec.attr[FRAG_ATTRIB_WPOS][0][1] = fx + 1.0;
- exec.attr[FRAG_ATTRIB_WPOS][0][2] = fx;
- exec.attr[FRAG_ATTRIB_WPOS][0][3] = fx + 1.0;
-
- exec.attr[FRAG_ATTRIB_WPOS][1][0] = fy;
- exec.attr[FRAG_ATTRIB_WPOS][1][1] = fy;
- exec.attr[FRAG_ATTRIB_WPOS][1][2] = fy + 1.0;
- exec.attr[FRAG_ATTRIB_WPOS][1][3] = fy + 1.0;
-
- /* Z and W are done by linear interpolation:
- * XXX we'll probably have to use integers for Z
- */
- if (softpipe->need_z) {
- linterp(&exec, 0, 2);
- }
-
- if (softpipe->need_w) {
- linterp(&exec, 0, 3);
-// invert(&exec, 0, 3);
- }
-
- /* Interpolate all the remaining attributes. This will get pushed
- * into the fragment program's responsibilities at some point.
- */
- for (i = 1; i < quad->nr_attrs; i++) {
-#if 1
- for (j = 0; j < NUM_CHANNELS; j++)
- linterp(&exec, i, j);
-#else
- switch (quad->interp[i]) {
- case INTERP_CONSTANT:
- for (j = 0; j < NUM_CHANNELS; j++)
- cinterp(&exec, i, j);
- break;
-
- case INTERP_LINEAR:
- for (j = 0; j < NUM_CHANNELS; j++)
- linterp(&exec, i, j);
- break;
-
- case INTERP_PERSPECTIVE:
- for (j = 0; j < NUM_CHANNELS; j++)
- pinterp(&exec, i, j);
- break;
- }
-#endif
- }
-
-#if 0
- softpipe->run_fs( tri->fp, quad, &tri->outputs );
-#else
- {
- GLuint attr = softpipe->fp_attr_to_slot[FRAG_ATTRIB_COL0];
- assert(attr);
-
- memcpy(quad->outputs.color,
- exec.attr[attr],
- sizeof(quad->outputs.color));
- }
-#endif
-
- qs->next->run(qs->next, quad);
-}
-
-
-
-struct quad_stage *sp_quad_shade_stage( struct softpipe_context *softpipe )
-{
- struct quad_stage *stage = CALLOC_STRUCT(quad_stage);
-
- stage->softpipe = softpipe;
- stage->run = shade_quad;
-
- return stage;
-}
+++ /dev/null
-/*
- * Mesa 3-D graphics library
- * Version: 6.5
- *
- * Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-/* Vertices are just an array of floats, with all the attributes
- * packed. We currently assume a layout like:
- *
- * attr[0][0..3] - window position
- * attr[1..n][0..3] - remaining attributes.
- *
- * Attributes are assumed to be 4 floats wide but are packed so that
- * all the enabled attributes run contiguously.
- */
-
-#include "glheader.h"
-#include "imports.h"
-#include "sp_context.h"
-#include "sp_headers.h"
-#include "sp_surface.h"
-#include "sp_tile.h"
-
-
-static void mask_copy( GLfloat (*dest)[4],
- GLfloat (*src)[4],
- GLuint mask )
-{
- GLuint i, j;
-
- for (i = 0; i < 4; i++) {
- if (mask & (1<<i)) {
- for (j = 0; j < 4; j++) {
- dest[j][i] = src[j][i];
- }
- }
- }
-}
-
-
-/**
- * Write quad to framebuffer, taking mask into account.
- *
- * Note that surfaces support only full quad reads and writes.
- */
-static void
-output_quad(struct quad_stage *qs, struct quad_header *quad)
-{
- struct softpipe_context *softpipe = qs->softpipe;
- GLuint i;
-
- for (i = 0; i < softpipe->framebuffer.num_cbufs; i++) {
- struct softpipe_surface *sps
- = softpipe_surface(softpipe->framebuffer.cbufs[i]);
-
- if (quad->mask != MASK_ALL) {
- GLfloat tmp[4][QUAD_SIZE];
-
- /* Yes, we'll probably have a masked write as well, but this is
- * how blend will be done at least.
- */
-
- sps->read_quad_f_swz(sps, quad->x0, quad->y0, tmp);
-
- mask_copy( tmp, quad->outputs.color, quad->mask );
-
- sps->write_quad_f_swz(sps, quad->x0, quad->y0, tmp);
- }
- else {
- sps->write_quad_f_swz(sps, quad->x0, quad->y0, quad->outputs.color);
- }
- }
-}
-
-
-struct quad_stage *sp_quad_output_stage( struct softpipe_context *softpipe )
-{
- struct quad_stage *stage = CALLOC_STRUCT(quad_stage);
-
- stage->softpipe = softpipe;
- stage->run = output_quad;
-
- return stage;
-}
-