*/
#include "anv_nir.h"
+#include "nir_builder.h"
#include "compiler/brw_nir.h"
#include "util/mesa-sha1.h"
void
anv_nir_compute_push_layout(const struct anv_physical_device *pdevice,
+ bool robust_buffer_access,
nir_shader *nir,
struct brw_stage_prog_data *prog_data,
struct anv_pipeline_bind_map *map,
void *mem_ctx)
{
+ const struct brw_compiler *compiler = pdevice->compiler;
memset(map->push_ranges, 0, sizeof(map->push_ranges));
+ bool has_const_ubo = false;
unsigned push_start = UINT_MAX, push_end = 0;
nir_foreach_function(function, nir) {
if (!function->impl)
continue;
nir_intrinsic_instr *intrin = nir_instr_as_intrinsic(instr);
- if (intrin->intrinsic != nir_intrinsic_load_push_constant)
- continue;
+ switch (intrin->intrinsic) {
+ case nir_intrinsic_load_ubo:
+ if (nir_src_is_const(intrin->src[0]) &&
+ nir_src_is_const(intrin->src[1]))
+ has_const_ubo = true;
+ break;
+
+ case nir_intrinsic_load_push_constant: {
+ unsigned base = nir_intrinsic_base(intrin);
+ unsigned range = nir_intrinsic_range(intrin);
+ push_start = MIN2(push_start, base);
+ push_end = MAX2(push_end, base + range);
+ break;
+ }
- unsigned base = nir_intrinsic_base(intrin);
- unsigned range = nir_intrinsic_range(intrin);
- push_start = MIN2(push_start, base);
- push_end = MAX2(push_end, base + range);
+ default:
+ break;
+ }
}
}
}
const bool has_push_intrinsic = push_start <= push_end;
+ const bool push_ubo_ranges =
+ (pdevice->info.gen >= 8 || pdevice->info.is_haswell) &&
+ has_const_ubo && nir->info.stage != MESA_SHADER_COMPUTE;
+
+ if (push_ubo_ranges && robust_buffer_access) {
+ /* We can't on-the-fly adjust our push ranges because doing so would
+ * mess up the layout in the shader. When robustBufferAccess is
+ * enabled, we have to manually bounds check our pushed UBO accesses.
+ */
+ const uint32_t ubo_size_start =
+ offsetof(struct anv_push_constants, push_ubo_sizes);
+ const uint32_t ubo_size_end = ubo_size_start + (4 * sizeof(uint32_t));
+ push_start = MIN2(push_start, ubo_size_start);
+ push_end = MAX2(push_end, ubo_size_end);
+ }
+
if (nir->info.stage == MESA_SHADER_COMPUTE) {
/* For compute shaders, we always have to have the subgroup ID. The
* back-end compiler will "helpfully" add it for us in the last push
push_start = MIN2(push_start, push_end);
push_start = align_down_u32(push_start, 32);
- if (has_push_intrinsic) {
- nir_foreach_function(function, nir) {
- if (!function->impl)
- continue;
-
- nir_foreach_block(block, function->impl) {
- nir_foreach_instr(instr, block) {
- if (instr->type != nir_instr_type_intrinsic)
- continue;
-
- nir_intrinsic_instr *intrin = nir_instr_as_intrinsic(instr);
- if (intrin->intrinsic != nir_intrinsic_load_push_constant)
- continue;
-
- intrin->intrinsic = nir_intrinsic_load_uniform;
- nir_intrinsic_set_base(intrin,
- nir_intrinsic_base(intrin) -
- push_start);
- }
- }
- }
- }
-
/* For vec4 our push data size needs to be aligned to a vec4 and for
* scalar, it needs to be aligned to a DWORD.
*/
- const unsigned align =
- pdevice->compiler->scalar_stage[nir->info.stage] ? 4 : 16;
+ const unsigned align = compiler->scalar_stage[nir->info.stage] ? 4 : 16;
nir->num_uniforms = ALIGN(push_end - push_start, align);
prog_data->nr_params = nir->num_uniforms / 4;
prog_data->param = rzalloc_array(mem_ctx, uint32_t, prog_data->nr_params);
.length = DIV_ROUND_UP(push_end - push_start, 32),
};
- if ((pdevice->info.gen >= 8 || pdevice->info.is_haswell) &&
- nir->info.stage != MESA_SHADER_COMPUTE) {
- brw_nir_analyze_ubo_ranges(pdevice->compiler, nir, NULL,
- prog_data->ubo_ranges);
+ /* Mapping from brw_ubo_range to anv_push_range */
+ int push_range_idx_map[4] = { -1, -1, -1, -1 };
+
+ if (push_ubo_ranges) {
+ brw_nir_analyze_ubo_ranges(compiler, nir, NULL, prog_data->ubo_ranges);
/* We can push at most 64 registers worth of data. The back-end
* compiler would do this fixup for us but we'd like to calculate
map->push_ranges[n++] = push_constant_range;
for (int i = 0; i < 4; i++) {
- const struct brw_ubo_range *ubo_range = &prog_data->ubo_ranges[i];
+ struct brw_ubo_range *ubo_range = &prog_data->ubo_ranges[i];
if (ubo_range->length == 0)
continue;
+ if (n >= 4 || (n == 3 && compiler->constant_buffer_0_is_relative)) {
+ memset(ubo_range, 0, sizeof(*ubo_range));
+ continue;
+ }
+
const struct anv_pipeline_binding *binding =
&map->surface_to_descriptor[ubo_range->block];
+ push_range_idx_map[i] = n;
map->push_ranges[n++] = (struct anv_push_range) {
.set = binding->set,
.index = binding->index,
map->push_ranges[0] = push_constant_range;
}
+ if (has_push_intrinsic || (push_ubo_ranges && robust_buffer_access)) {
+ nir_foreach_function(function, nir) {
+ if (!function->impl)
+ continue;
+
+ nir_builder b;
+ nir_builder_init(&b, function->impl);
+
+ nir_foreach_block(block, function->impl) {
+ nir_foreach_instr_safe(instr, block) {
+ if (instr->type != nir_instr_type_intrinsic)
+ continue;
+
+ nir_intrinsic_instr *intrin = nir_instr_as_intrinsic(instr);
+ switch (intrin->intrinsic) {
+ case nir_intrinsic_load_ubo: {
+ if (!robust_buffer_access)
+ break;
+
+ if (!nir_src_is_const(intrin->src[0]) ||
+ !nir_src_is_const(intrin->src[1]))
+ break;
+
+ uint32_t index = nir_src_as_uint(intrin->src[0]);
+ uint64_t offset = nir_src_as_uint(intrin->src[1]);
+ uint32_t size = intrin->num_components *
+ (intrin->dest.ssa.bit_size / 8);
+
+ int ubo_range_idx = -1;
+ for (unsigned i = 0; i < 4; i++) {
+ if (prog_data->ubo_ranges[i].length > 0 &&
+ prog_data->ubo_ranges[i].block == index) {
+ ubo_range_idx = i;
+ break;
+ }
+ }
+
+ if (ubo_range_idx < 0)
+ break;
+
+ const struct brw_ubo_range *range =
+ &prog_data->ubo_ranges[ubo_range_idx];
+ const uint32_t range_end =
+ (range->start + range->length) * 32;
+
+ if (range_end < offset || offset + size <= range->start)
+ break;
+
+ b.cursor = nir_after_instr(&intrin->instr);
+
+ assert(push_range_idx_map[ubo_range_idx] >= 0);
+ const uint32_t ubo_size_offset =
+ offsetof(struct anv_push_constants, push_ubo_sizes) +
+ push_range_idx_map[ubo_range_idx] * sizeof(uint32_t);
+
+ nir_intrinsic_instr *load_size =
+ nir_intrinsic_instr_create(b.shader,
+ nir_intrinsic_load_uniform);
+ load_size->src[0] = nir_src_for_ssa(nir_imm_int(&b, 0));
+ nir_intrinsic_set_base(load_size,
+ ubo_size_offset - push_start);
+ nir_intrinsic_set_range(load_size, 4);
+ nir_intrinsic_set_type(load_size, nir_type_uint32);
+ load_size->num_components = 1;
+ nir_ssa_dest_init(&load_size->instr, &load_size->dest,
+ 1, 32, NULL);
+ nir_builder_instr_insert(&b, &load_size->instr);
+
+ /* Do the size checks per-component. Thanks to scalar block
+ * layout, we could end up with a single vector straddling a
+ * 32B boundary.
+ *
+ * We align up to 32B so that we can get better CSE.
+ *
+ * We check
+ *
+ * offset + size - 1 < push_ubo_sizes[i]
+ *
+ * rather than
+ *
+ * offset + size <= push_ubo_sizes[i]
+ *
+ * because it properly returns OOB for the case where
+ * offset + size == 0.
+ */
+ nir_const_value last_byte_const[NIR_MAX_VEC_COMPONENTS];
+ for (unsigned c = 0; c < intrin->dest.ssa.num_components; c++) {
+ assert(intrin->dest.ssa.bit_size % 8 == 0);
+ const unsigned comp_size_B = intrin->dest.ssa.bit_size / 8;
+ const uint32_t comp_last_byte =
+ align_u32(offset + (c + 1) * comp_size_B,
+ ANV_UBO_BOUNDS_CHECK_ALIGNMENT) - 1;
+ last_byte_const[c] =
+ nir_const_value_for_uint(comp_last_byte, 32);
+ }
+ nir_ssa_def *last_byte =
+ nir_build_imm(&b, intrin->dest.ssa.num_components, 32,
+ last_byte_const);
+ nir_ssa_def *in_bounds =
+ nir_ult(&b, last_byte, &load_size->dest.ssa);
+
+ nir_ssa_def *zero =
+ nir_imm_zero(&b, intrin->dest.ssa.num_components,
+ intrin->dest.ssa.bit_size);
+ nir_ssa_def *value =
+ nir_bcsel(&b, in_bounds, &intrin->dest.ssa, zero);
+ nir_ssa_def_rewrite_uses_after(&intrin->dest.ssa,
+ nir_src_for_ssa(value),
+ value->parent_instr);
+ break;
+ }
+
+ case nir_intrinsic_load_push_constant:
+ intrin->intrinsic = nir_intrinsic_load_uniform;
+ nir_intrinsic_set_base(intrin,
+ nir_intrinsic_base(intrin) -
+ push_start);
+ break;
+
+ default:
+ break;
+ }
+ }
+ }
+ }
+ }
+
/* Now that we're done computing the push constant portion of the
* bind map, hash it. This lets us quickly determine if the actual
* mapping has changed and not just a no-op pipeline change.
}
}
+
+/** Returns the size in bytes of the bound buffer relative to range->start
+ *
+ * This may be smaller than range->length * 32.
+ */
+static uint32_t
+get_push_range_bound_size(struct anv_cmd_buffer *cmd_buffer,
+ gl_shader_stage stage,
+ const struct anv_push_range *range)
+{
+ assert(stage != MESA_SHADER_COMPUTE);
+ const struct anv_cmd_graphics_state *gfx_state = &cmd_buffer->state.gfx;
+ switch (range->set) {
+ case ANV_DESCRIPTOR_SET_DESCRIPTORS: {
+ struct anv_descriptor_set *set =
+ gfx_state->base.descriptors[range->index];
+ assert(range->start * 32 < set->desc_mem.alloc_size);
+ assert((range->start + range->length) * 32 < set->desc_mem.alloc_size);
+ return set->desc_mem.alloc_size - range->start * 32;
+ }
+
+ case ANV_DESCRIPTOR_SET_PUSH_CONSTANTS:
+ return range->length * 32;
+
+ default: {
+ assert(range->set < MAX_SETS);
+ struct anv_descriptor_set *set =
+ gfx_state->base.descriptors[range->set];
+ const struct anv_descriptor *desc =
+ &set->descriptors[range->index];
+
+ if (desc->type == VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER) {
+ if (range->start * 32 > desc->buffer_view->range)
+ return 0;
+
+ return desc->buffer_view->range - range->start * 32;
+ } else {
+ assert(desc->type == VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC);
+ /* Compute the offset within the buffer */
+ struct anv_push_constants *push =
+ &cmd_buffer->state.push_constants[stage];
+ uint32_t dynamic_offset =
+ push->dynamic_offsets[range->dynamic_offset_index];
+ uint64_t offset = desc->offset + dynamic_offset;
+ /* Clamp to the buffer size */
+ offset = MIN2(offset, desc->buffer->size);
+ /* Clamp the range to the buffer size */
+ uint32_t bound_range = MIN2(desc->range, desc->buffer->size - offset);
+
+ /* Align the range for consistency */
+ bound_range = align_u32(bound_range, ANV_UBO_BOUNDS_CHECK_ALIGNMENT);
+
+ if (range->start * 32 > bound_range)
+ return 0;
+
+ return bound_range - range->start * 32;
+ }
+ }
+ }
+}
+
static void
cmd_buffer_emit_push_constant(struct anv_cmd_buffer *cmd_buffer,
gl_shader_stage stage,
if (anv_pipeline_has_stage(pipeline, stage)) {
const struct anv_pipeline_bind_map *bind_map =
&pipeline->shaders[stage]->bind_map;
+ struct anv_push_constants *push =
+ &cmd_buffer->state.push_constants[stage];
+ if (cmd_buffer->device->robust_buffer_access) {
+ for (unsigned i = 0; i < 4; i++) {
+ const struct anv_push_range *range = &bind_map->push_ranges[i];
+ if (range->length == 0) {
+ push->push_ubo_sizes[i] = 0;
+ } else {
+ push->push_ubo_sizes[i] =
+ get_push_range_bound_size(cmd_buffer, stage, range);
+ }
+ cmd_buffer->state.push_constants_dirty |=
+ mesa_to_vk_shader_stage(stage);
+ }
+ }
+
+ /* We have to gather buffer addresses as a second step because the
+ * loop above puts data into the push constant area and the call to
+ * get_push_range_address is what locks our push constants and copies
+ * them into the actual GPU buffer. If we did the two loops at the
+ * same time, we'd risk only having some of the sizes in the push
+ * constant buffer when we did the copy.
+ */
for (unsigned i = 0; i < 4; i++) {
const struct anv_push_range *range = &bind_map->push_ranges[i];
if (range->length == 0)