static void
dri2FlushFrontBuffer(__DRIdrawable *driDrawable, void *loaderPrivate)
{
+ struct glx_display *priv;
+ struct dri2_display *pdp;
+ struct glx_context *gc;
struct dri2_drawable *pdraw = loaderPrivate;
+
if (!pdraw)
return;
if (!pdraw->base.psc)
return;
- struct glx_display *priv = __glXInitialize(pdraw->base.psc->dpy);
- struct dri2_display *pdp = (struct dri2_display *)priv->dri2Display;
- struct glx_context *gc = __glXGetCurrentContext();
+ priv = __glXInitialize(pdraw->base.psc->dpy);
+ pdp = (struct dri2_display *) priv->dri2Display;
+ gc = __glXGetCurrentContext();
/* Old servers don't send invalidate events */
if (!pdp->invalidateAvailable)