* Compute a0, dadx and dady for a linearly interpolated coefficient,
* for a triangle.
*/
-static void tri_linear_coeff( struct setup_context *setup,
- struct tgsi_interp_coef *coef,
- uint vertSlot, uint i)
+static void
+tri_linear_coeff(struct setup_context *setup,
+ struct tgsi_interp_coef *coef,
+ uint vertSlot,
+ uint i,
+ uint cylindrical_wrap)
{
float botda = setup->vmid[vertSlot][i] - setup->vmin[vertSlot][i];
float majda = setup->vmax[vertSlot][i] - setup->vmin[vertSlot][i];
- float a = setup->ebot.dy * majda - botda * setup->emaj.dy;
- float b = setup->emaj.dx * botda - majda * setup->ebot.dx;
- float dadx = a * setup->oneoverarea;
- float dady = b * setup->oneoverarea;
+ float a, b;
+ float dadx, dady;
assert(i <= 3);
+ if (cylindrical_wrap) {
+ if (botda > 0.5f) {
+ botda -= 1.0f;
+ } else if (botda < -0.5f) {
+ botda += 1.0f;
+ }
+ if (majda > 0.5f) {
+ majda -= 1.0f;
+ } else if (majda < -0.5f) {
+ majda += 1.0f;
+ }
+ }
+
+ a = setup->ebot.dy * majda - botda * setup->emaj.dy;
+ b = setup->emaj.dx * botda - majda * setup->ebot.dx;
+ dadx = a * setup->oneoverarea;
+ dady = b * setup->oneoverarea;
+
coef->dadx[i] = dadx;
coef->dady[i] = dady;
/* z and w are done by linear interpolation:
*/
- tri_linear_coeff(setup, &setup->posCoef, 0, 2);
- tri_linear_coeff(setup, &setup->posCoef, 0, 3);
+ tri_linear_coeff(setup, &setup->posCoef, 0, 2, 0);
+ tri_linear_coeff(setup, &setup->posCoef, 0, 3, 0);
/* setup interpolation for all the remaining attributes:
*/
const_coeff(setup, &setup->coef[fragSlot], vertSlot, j);
break;
case INTERP_LINEAR:
- for (j = 0; j < NUM_CHANNELS; j++)
- tri_linear_coeff(setup, &setup->coef[fragSlot], vertSlot, j);
+ for (j = 0; j < NUM_CHANNELS; j++) {
+ tri_linear_coeff(setup,
+ &setup->coef[fragSlot],
+ vertSlot,
+ j,
+ spfs->info.input_cylindrical_wrap[fragSlot] & (1 << j));
+ }
break;
case INTERP_PERSPECTIVE:
for (j = 0; j < NUM_CHANNELS; j++)