This commit fixes two issues: First, we were returning false regardless
of whether or not the function made progress. Second, we were calling
nir_metadata_preserve far more often than needed; we only need to call
it once per impl.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
nir_ssa_def_rewrite_uses(&intrin->dest.ssa,
nir_src_for_ssa(replacement));
nir_instr_remove(instr);
- nir_metadata_preserve(impl, nir_metadata_block_index |
- nir_metadata_dominance);
progress = true;
}
}
bool progress = false;
nir_foreach_function(function, shader) {
- if (function->impl)
- progress |= opt_intrinsics_impl(function->impl);
+ if (!function->impl)
+ continue;
+
+ if (opt_intrinsics_impl(function->impl)) {
+ progress = true;
+ nir_metadata_preserve(function->impl, nir_metadata_block_index |
+ nir_metadata_dominance);
+ }
}
- return false;
+ return progress;
}