Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
Reviewed-by: Sinclair Yeh <syeh@vmware.com>
void vbo_exec_vtx_map( struct vbo_exec_context *exec );
-void vbo_exec_vtx_wrap( struct vbo_exec_context *exec );
-
void vbo_exec_eval_update( struct vbo_exec_context *exec );
void vbo_exec_do_EvalCoord2f( struct vbo_exec_context *exec,
* Deal with buffer wrapping where provoked by the vertex buffer
* filling up, as opposed to upgrade_vertex().
*/
-void vbo_exec_vtx_wrap( struct vbo_exec_context *exec )
+static void
+vbo_exec_vtx_wrap(struct vbo_exec_context *exec)
{
fi_type *data = exec->vtx.copied.buffer;
GLuint i;