remove some more really old ifdefed out code...
authorRoland Scheidegger <sroland@tungstengraphics.com>
Thu, 19 Jul 2007 16:11:48 +0000 (18:11 +0200)
committerRoland Scheidegger <sroland@tungstengraphics.com>
Thu, 19 Jul 2007 16:11:48 +0000 (18:11 +0200)
src/mesa/drivers/dri/i915tex/i915_state.c

index f523206befc755d20c48b9f734ca7f0515bd0c4d..1fede6a8d8ec61ac9ae42fe5073c05dcf0973629 100644 (file)
@@ -904,44 +904,9 @@ i915_init_packets(struct i915_context *i915)
 
    {
       I915_STATECHANGE(i915, I915_UPLOAD_BUFFERS);
-#if 0
-      /* color buffer offset/stride */
-      i915->state.Buffer[I915_DESTREG_CBUFADDR0] = _3DSTATE_BUF_INFO_CMD;
-      /* XXX FBO: remove this?  Also get set in i915_set_draw_region() */
-      i915->state.Buffer[I915_DESTREG_CBUFADDR1] = (BUF_3D_ID_COLOR_BACK | BUF_3D_PITCH(screen->front.pitch) |  /* pitch in bytes */
-                                                    BUF_3D_USE_FENCE);
-
-      i915->state.Buffer[I915_DESTREG_DBUFADDR0] = _3DSTATE_BUF_INFO_CMD;
-      /* XXX FBO: remove this?  Also get set in i915_set_draw_region() */
-      i915->state.Buffer[I915_DESTREG_DBUFADDR1] = (BUF_3D_ID_DEPTH | BUF_3D_PITCH(screen->depth.pitch) |       /* pitch in bytes */
-                                                    BUF_3D_USE_FENCE);
-#endif
 
       i915->state.Buffer[I915_DESTREG_DV0] = _3DSTATE_DST_BUF_VARS_CMD;
 
-      /* XXX FBO: remove this?  Also get set in i915_set_draw_region() */
-#if 0                           /* seems we don't need this */
-      switch (screen->fbFormat) {
-      case DV_PF_565:
-         i915->state.Buffer[I915_DESTREG_DV1] = (DSTORG_HORT_BIAS(0x8) |        /* .5 */
-                                                 DSTORG_VERT_BIAS(0x8) |        /* .5 */
-                                                 LOD_PRECLAMP_OGL |
-                                                 TEX_DEFAULT_COLOR_OGL |
-                                                 DITHER_FULL_ALWAYS |
-                                                 screen->fbFormat |
-                                                 DEPTH_FRMT_16_FIXED);
-         break;
-      case DV_PF_8888:
-         i915->state.Buffer[I915_DESTREG_DV1] = (DSTORG_HORT_BIAS(0x8) |        /* .5 */
-                                                 DSTORG_VERT_BIAS(0x8) |        /* .5 */
-                                                 LOD_PRECLAMP_OGL |
-                                                 TEX_DEFAULT_COLOR_OGL |
-                                                 screen->fbFormat |
-                                                 DEPTH_FRMT_24_FIXED_8_OTHER);
-         break;
-      }
-#endif
-
 
       /* scissor */
       i915->state.Buffer[I915_DESTREG_SENABLE] =
@@ -952,19 +917,6 @@ i915_init_packets(struct i915_context *i915)
    }
 
 
-#if 0
-   {
-      I915_STATECHANGE(i915, I915_UPLOAD_DEFAULTS);
-      i915->state.Default[I915_DEFREG_C0] = _3DSTATE_DEFAULT_DIFFUSE;
-      i915->state.Default[I915_DEFREG_C1] = 0;
-      i915->state.Default[I915_DEFREG_S0] = _3DSTATE_DEFAULT_SPECULAR;
-      i915->state.Default[I915_DEFREG_S1] = 0;
-      i915->state.Default[I915_DEFREG_Z0] = _3DSTATE_DEFAULT_Z;
-      i915->state.Default[I915_DEFREG_Z1] = 0;
-   }
-#endif
-
-
    /* These will be emitted every at the head of every buffer, unless
     * we get hardware contexts working.
     */