#include <stdlib.h>
#include <stdio.h>
#include <err.h>
+#include <getopt.h>
#include "nir/tgsi_to_nir.h"
#include "tgsi/tgsi_parse.h"
#include "pipe/p_context.h"
-static void dump_info(struct ir3_shader_variant *so, const char *str)
+static void
+dump_info(struct ir3_shader_variant *so, const char *str)
{
uint32_t *bin;
const char *type = ir3_shader_stage(so);
bin = ir3_shader_assemble(so);
- debug_printf("; %s: %s\n", type, str);
+ printf("; %s: %s\n", type, str);
ir3_shader_disasm(so, bin, stdout);
- free(bin);
}
static void
load_glsl(unsigned num_files, char* const* files, gl_shader_stage stage)
{
static const struct standalone_options options = {
- .glsl_version = 460,
+ .glsl_version = 310,
.do_link = true,
+ .lower_precision = true,
};
struct gl_shader_program *prog;
const nir_shader_compiler_options *nir_options =
NIR_PASS_V(nir, nir_lower_var_copies);
nir_print_shader(nir, stdout);
NIR_PASS_V(nir, gl_nir_lower_atomics, prog, true);
+ NIR_PASS_V(nir, gl_nir_lower_buffers, prog);
NIR_PASS_V(nir, nir_lower_atomics_to_ssbo);
nir_print_shader(nir, stdout);
NIR_PASS_V(nir, nir_lower_system_values);
NIR_PASS_V(nir, nir_lower_frexp);
NIR_PASS_V(nir, nir_lower_io,
- nir_var_shader_in | nir_var_shader_out,
+ nir_var_shader_in | nir_var_shader_out | nir_var_uniform,
ir3_glsl_type_size, (nir_lower_io_options)0);
NIR_PASS_V(nir, gl_nir_lower_samplers, prog);
return nir;
}
-static void print_usage(void)
+static const char *shortopts = "g:hv";
+
+static const struct option longopts[] = {
+ { "gpu", required_argument, 0, 'g' },
+ { "help", no_argument, 0, 'h' },
+ { "verbose", no_argument, 0, 'v' },
+};
+
+static void
+print_usage(void)
{
printf("Usage: ir3_compiler [OPTIONS]... <file.tgsi | file.spv entry_point | (file.vert | file.frag)*>\n");
- printf(" --verbose - verbose compiler/debug messages\n");
- printf(" --binning-pass - generate binning pass shader (VERT)\n");
- printf(" --color-two-side - emulate two-sided color (FRAG)\n");
- printf(" --half-precision - use half-precision\n");
- printf(" --saturate-s MASK - bitmask of samplers to saturate S coord\n");
- printf(" --saturate-t MASK - bitmask of samplers to saturate T coord\n");
- printf(" --saturate-r MASK - bitmask of samplers to saturate R coord\n");
- printf(" --astc-srgb MASK - bitmask of samplers to enable astc-srgb workaround\n");
- printf(" --stream-out - enable stream-out (aka transform feedback)\n");
- printf(" --ucp MASK - bitmask of enabled user-clip-planes\n");
- printf(" --gpu GPU_ID - specify gpu-id (default 320)\n");
- printf(" --help - show this message\n");
+ printf(" -g, --gpu GPU_ID - specify gpu-id (default 320)\n");
+ printf(" -h, --help - show this message\n");
+ printf(" -v, --verbose - verbose compiler/debug messages\n");
}
-int main(int argc, char **argv)
+int
+main(int argc, char **argv)
{
- int ret = 0, n = 1;
+ int ret = 0, opt;
char *filenames[2];
int num_files = 0;
unsigned stage = 0;
- struct ir3_shader_variant v;
- struct ir3_shader s;
struct ir3_shader_key key = {};
- /* TODO cmdline option to target different gpus: */
unsigned gpu_id = 320;
const char *info;
const char *spirv_entry = NULL;
bool from_tgsi = false;
size_t size;
- memset(&s, 0, sizeof(s));
- memset(&v, 0, sizeof(v));
-
- /* cmdline args which impact shader variant get spit out in a
- * comment on the first line.. a quick/dirty way to preserve
- * that info so when ir3test recompiles the shader with a new
- * compiler version, we use the same shader-key settings:
- */
- debug_printf("; options:");
-
- while (n < argc) {
- if (!strcmp(argv[n], "--verbose")) {
+ while ((opt = getopt_long_only(argc, argv, shortopts, longopts, NULL)) != -1) {
+ switch (opt) {
+ case 'g':
+ gpu_id = strtol(optarg, NULL, 0);
+ break;
+ case 'v':
ir3_shader_debug |= IR3_DBG_OPTMSGS | IR3_DBG_DISASM;
- n++;
- continue;
- }
-
- if (!strcmp(argv[n], "--binning-pass")) {
- debug_printf(" %s", argv[n]);
- v.binning_pass = true;
- n++;
- continue;
- }
-
- if (!strcmp(argv[n], "--color-two-side")) {
- debug_printf(" %s", argv[n]);
- key.color_two_side = true;
- n++;
- continue;
- }
-
- if (!strcmp(argv[n], "--half-precision")) {
- debug_printf(" %s", argv[n]);
- n++;
- continue;
- }
-
- if (!strcmp(argv[n], "--saturate-s")) {
- debug_printf(" %s %s", argv[n], argv[n+1]);
- key.vsaturate_s = key.fsaturate_s = strtol(argv[n+1], NULL, 0);
- n += 2;
- continue;
- }
-
- if (!strcmp(argv[n], "--saturate-t")) {
- debug_printf(" %s %s", argv[n], argv[n+1]);
- key.vsaturate_t = key.fsaturate_t = strtol(argv[n+1], NULL, 0);
- n += 2;
- continue;
- }
-
- if (!strcmp(argv[n], "--saturate-r")) {
- debug_printf(" %s %s", argv[n], argv[n+1]);
- key.vsaturate_r = key.fsaturate_r = strtol(argv[n+1], NULL, 0);
- n += 2;
- continue;
- }
-
- if (!strcmp(argv[n], "--astc-srgb")) {
- debug_printf(" %s %s", argv[n], argv[n+1]);
- key.vastc_srgb = key.fastc_srgb = strtol(argv[n+1], NULL, 0);
- n += 2;
- continue;
- }
-
- if (!strcmp(argv[n], "--stream-out")) {
- struct ir3_stream_output_info *so = &s.stream_output;
- debug_printf(" %s", argv[n]);
- /* TODO more dynamic config based on number of outputs, etc
- * rather than just hard-code for first output:
- */
- so->num_outputs = 1;
- so->stride[0] = 4;
- so->output[0].register_index = 0;
- so->output[0].start_component = 0;
- so->output[0].num_components = 4;
- so->output[0].output_buffer = 0;
- so->output[0].dst_offset = 2;
- so->output[0].stream = 0;
- n++;
- continue;
- }
-
- if (!strcmp(argv[n], "--ucp")) {
- debug_printf(" %s %s", argv[n], argv[n+1]);
- key.ucp_enables = strtol(argv[n+1], NULL, 0);
- n += 2;
- continue;
- }
-
- if (!strcmp(argv[n], "--gpu")) {
- debug_printf(" %s %s", argv[n], argv[n+1]);
- gpu_id = strtol(argv[n+1], NULL, 0);
- n += 2;
- continue;
- }
-
- if (!strcmp(argv[n], "--help")) {
+ break;
+ default:
+ printf("unrecognized arg: %c\n", opt);
+ /* fallthrough */
+ case 'h':
print_usage();
return 0;
}
+ }
- break;
+ if (optind >= argc) {
+ fprintf(stderr, "no file specified!\n");
+ print_usage();
+ return 0;
}
- debug_printf("\n");
+ unsigned n = optind;
while (n < argc) {
char *filename = argv[n];
char *ext = strrchr(filename, '.');
}
if (ir3_shader_debug & IR3_DBG_OPTMSGS)
- debug_printf("%s\n", (char *)ptr);
+ printf("%s\n", (char *)ptr);
if (!tgsi_text_translate(ptr, toks, ARRAY_SIZE(toks)))
errx(1, "could not parse `%s'", filenames[0]);
return -1;
}
- s.compiler = compiler;
- s.nir = nir;
-
ir3_finalize_nir(compiler, nir);
+ ir3_nir_post_finalize(compiler, nir);
+
+ struct ir3_shader *shader = rzalloc_size(NULL, sizeof(*shader));
+ shader->compiler = compiler;
+ shader->type = stage;
+ shader->nir = nir;
+
+ struct ir3_shader_variant *v = rzalloc_size(shader, sizeof(*v));
+ v->type = shader->type;
+ v->shader = shader;
+ v->key = key;
+ v->const_state = rzalloc_size(v, sizeof(*v->const_state));
- v.key = key;
- v.shader = &s;
- s.type = v.type = nir->info.stage;
+ shader->variants = v;
+ shader->variant_count = 1;
- ir3_nir_lower_variant(&v, nir);
+ ir3_nir_lower_variant(v, nir);
info = "NIR compiler";
- ret = ir3_compile_shader_nir(s.compiler, &v);
+ ret = ir3_compile_shader_nir(compiler, v);
if (ret) {
fprintf(stderr, "compiler failed!\n");
return ret;
}
- dump_info(&v, info);
+ dump_info(v, info);
+
+ return 0;
}