-static struct state_key *make_state_key( GLcontext *ctx )
+static void make_state_key( GLcontext *ctx, struct state_key *key )
{
const struct gl_fragment_program *fp;
- struct state_key *key = CALLOC_STRUCT(state_key);
GLuint i;
+ memset(key, 0, sizeof(struct state_key));
fp = ctx->FragmentProgram._Current;
/* This now relies on texenvprogram.c being active:
texUnit->GenModeQ );
}
}
-
- return key;
}
_mesa_get_fixed_func_vertex_program(GLcontext *ctx)
{
struct gl_vertex_program *prog;
- struct state_key *key;
+ struct state_key key;
/* Grab all the relevent state and put it in a single structure:
*/
- key = make_state_key(ctx);
+ make_state_key(ctx, &key);
/* Look for an already-prepared program for this state:
*/
prog = (struct gl_vertex_program *)
- _mesa_search_program_cache(ctx->VertexProgram.Cache, key, sizeof(*key));
+ _mesa_search_program_cache(ctx->VertexProgram.Cache, &key, sizeof(key));
if (!prog) {
/* OK, we'll have to build a new one */
if (!prog)
return NULL;
- create_new_program( key, prog,
+ create_new_program( &key, prog,
ctx->Const.VertexProgram.MaxTemps );
#if 0
&prog->Base );
#endif
_mesa_program_cache_insert(ctx, ctx->VertexProgram.Cache,
- key, sizeof(*key), &prog->Base);
+ &key, sizeof(key), &prog->Base);
}
- _mesa_free(key);
-
return prog;
}