inst = emit(MOV(dst, op[0]));
break;
+ case nir_op_d2f: {
+ dst_reg temp = dst_reg(this, glsl_type::dvec4_type);
+ emit(MOV(temp, op[0]));
+
+ dst_reg temp2 = dst_reg(this, glsl_type::dvec4_type);
+ temp2 = retype(temp2, BRW_REGISTER_TYPE_F);
+ emit(VEC4_OPCODE_DOUBLE_TO_FLOAT, temp2, src_reg(temp))
+ ->size_written = 2 * REG_SIZE;
+
+ vec4_instruction *inst = emit(MOV(dst, src_reg(temp2)));
+ inst->saturate = instr->dest.saturate;
+ break;
+ }
+
+ case nir_op_f2d: {
+ dst_reg tmp_dst = dst_reg(src_reg(this, glsl_type::dvec4_type));
+ src_reg tmp_src = src_reg(this, glsl_type::vec4_type);
+ emit(MOV(dst_reg(tmp_src), retype(op[0], BRW_REGISTER_TYPE_F)));
+ emit(VEC4_OPCODE_FLOAT_TO_DOUBLE, tmp_dst, tmp_src);
+ vec4_instruction *inst = emit(MOV(dst, src_reg(tmp_dst)));
+ inst->saturate = instr->dest.saturate;
+ break;
+ }
+
case nir_op_fadd:
/* fall through */
case nir_op_iadd: