Fixes shadowtex.c. And an assert is added to catch this sooner next time.
return;
}
+ assert(region->tiling != I915_TILING_X);
+
BEGIN_BATCH(len, IGNORE_CLIPRECTS);
OUT_BATCH(CMD_DEPTH_BUFFER << 16 | (len - 2));
OUT_BATCH(((region->pitch * region->cpp) - 1) |
if (intel->use_texture_tiling && compress_byte == 0 &&
intel->intelScreen->kernel_exec_fencing) {
if (IS_965(intel->intelScreen->deviceID) &&
- internal_format == GL_DEPTH_COMPONENT)
+ (internal_format == GL_DEPTH_COMPONENT ||
+ internal_format == GL_DEPTH_STENCIL_EXT))
tiling = I915_TILING_Y;
else
tiling = I915_TILING_X;