-/* $Id: glapitemp.h,v 1.10 2000/01/31 22:54:06 brianp Exp $ */
+/* $Id: glapitemp.h,v 1.11 2000/01/31 23:06:07 brianp Exp $ */
/*
* Mesa 3-D graphics library
KEYWORD1 void KEYWORD2 NAME(Accum)(GLenum op, GLfloat value)
{
- DISPATCH(Accum, (op, value), (F, "glAccum(0x%x, %g);\n", op, value));
+ DISPATCH(Accum, (op, value), (F, "glAccum(0x%x, %g);", op, value));
}
KEYWORD1 void KEYWORD2 NAME(AlphaFunc)(GLenum func, GLclampf ref)
{
- DISPATCH(AlphaFunc, (func, ref), (F, "glAlphaFunc(0x%x, %g);\n", func, ref));
+ DISPATCH(AlphaFunc, (func, ref), (F, "glAlphaFunc(0x%x, %g);", func, ref));
}
KEYWORD1 void KEYWORD2 NAME(Begin)(GLenum mode)
{
- DISPATCH(Begin, (mode), (F, "glBegin(0x%x);\n", mode));
+ DISPATCH(Begin, (mode), (F, "glBegin(0x%x);", mode));
}
KEYWORD1 void KEYWORD2 NAME(Bitmap)(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap)
KEYWORD1 void KEYWORD2 NAME(CallList)(GLuint list)
{
- DISPATCH(CallList, (list), (F, "glCallList(%u);\n", list));
+ DISPATCH(CallList, (list), (F, "glCallList(%u);", list));
}
KEYWORD1 void KEYWORD2 NAME(CallLists)(GLsizei n, GLenum type, const GLvoid *lists)
KEYWORD1 void KEYWORD2 NAME(Clear)(GLbitfield mask)
{
- DISPATCH(Clear, (mask), (F, "glClear(0x%x);\n", mask));
+ DISPATCH(Clear, (mask), (F, "glClear(0x%x);", mask));
}
KEYWORD1 void KEYWORD2 NAME(ClearAccum)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
KEYWORD1 void KEYWORD2 NAME(Color3f)(GLfloat red, GLfloat green, GLfloat blue)
{
- DISPATCH(Color3f, (red, green, blue), (F, "glColor3f(%g, %g, %g);\n", red, green, blue));
+ DISPATCH(Color3f, (red, green, blue), (F, "glColor3f(%g, %g, %g);", red, green, blue));
}
KEYWORD1 void KEYWORD2 NAME(Color3i)(GLint red, GLint green, GLint blue)
KEYWORD1 void KEYWORD2 NAME(Disable)(GLenum cap)
{
- DISPATCH(Disable, (cap), (F, "glDisable(0x%x);\n", cap));
+ DISPATCH(Disable, (cap), (F, "glDisable(0x%x);", cap));
}
KEYWORD1 void KEYWORD2 NAME(DrawBuffer)(GLenum mode)
KEYWORD1 void KEYWORD2 NAME(Enable)(GLenum cap)
{
- DISPATCH(Enable, (cap), (F, "glEnable(0x%x);\n", cap));
+ DISPATCH(Enable, (cap), (F, "glEnable(0x%x);", cap));
}
KEYWORD1 void KEYWORD2 NAME(End)(void)
KEYWORD1 GLuint KEYWORD2 NAME(GenLists)(GLsizei range)
{
- RETURN_DISPATCH(GenLists, (range), (F, "glGenLists(%d);\n", range));
+ RETURN_DISPATCH(GenLists, (range), (F, "glGenLists(%d);", range));
}
KEYWORD1 void KEYWORD2 NAME(GetBooleanv)(GLenum pname, GLboolean *params)
KEYWORD1 const GLubyte * KEYWORD2 NAME(GetString)(GLenum name)
{
- RETURN_DISPATCH(GetString, (name), (F, "glGetString(0x%x);\n", name));
+ RETURN_DISPATCH(GetString, (name), (F, "glGetString(0x%x);", name));
}
KEYWORD1 void KEYWORD2 NAME(GetTexEnvfv)(GLenum target, GLenum pname, GLfloat *params)
KEYWORD1 GLboolean KEYWORD2 NAME(IsEnabled)(GLenum cap)
{
- RETURN_DISPATCH(IsEnabled, (cap), (F, "glIsEnabled(0x%x);\n", cap));
+ RETURN_DISPATCH(IsEnabled, (cap), (F, "glIsEnabled(0x%x);", cap));
}
KEYWORD1 GLboolean KEYWORD2 NAME(IsList)(GLuint list)
{
- RETURN_DISPATCH(IsList, (list), (F, "glIsList(%u);\n", list));
+ RETURN_DISPATCH(IsList, (list), (F, "glIsList(%u);", list));
}
KEYWORD1 void KEYWORD2 NAME(Lightf)(GLenum light, GLenum pname, GLfloat param)
KEYWORD1 void KEYWORD2 NAME(Normal3f)(GLfloat nx, GLfloat ny, GLfloat nz)
{
- DISPATCH(Normal3f, (nx, ny, nz), (F, "glNormal3f(%g, %g, %g);\n", nx, ny, nz));
+ DISPATCH(Normal3f, (nx, ny, nz), (F, "glNormal3f(%g, %g, %g);", nx, ny, nz));
}
KEYWORD1 void KEYWORD2 NAME(Normal3fv)(const GLfloat *v)
KEYWORD1 GLint KEYWORD2 NAME(RenderMode)(GLenum mode)
{
- RETURN_DISPATCH(RenderMode, (mode), (F, "glRenderMode(0x%x);\n", mode));
+ RETURN_DISPATCH(RenderMode, (mode), (F, "glRenderMode(0x%x);", mode));
}
KEYWORD1 void KEYWORD2 NAME(Rotated)(GLdouble angle, GLdouble x, GLdouble y, GLdouble z)
KEYWORD1 void KEYWORD2 NAME(Rotatef)(GLfloat angle, GLfloat x, GLfloat y, GLfloat z)
{
- DISPATCH(Rotatef, (angle, x, y, z), (F, "glRotatef(%g, %g, %g, %g);\n", angle, x, y, z));
+ DISPATCH(Rotatef, (angle, x, y, z), (F, "glRotatef(%g, %g, %g, %g);", angle, x, y, z));
}
KEYWORD1 void KEYWORD2 NAME(SelectBuffer)(GLsizei size, GLuint *buffer)
KEYWORD1 void KEYWORD2 NAME(Scalef)(GLfloat x, GLfloat y, GLfloat z)
{
- DISPATCH(Scalef, (x, y, z), (F, "glScalef(%g, %g, %g);\n", x, y, z));
+ DISPATCH(Scalef, (x, y, z), (F, "glScalef(%g, %g, %g);", x, y, z));
}
KEYWORD1 void KEYWORD2 NAME(Scissor)(GLint x, GLint y, GLsizei width, GLsizei height)
{
- DISPATCH(Scissor, (x, y, width, height), (F, "glScissor(%d, %d, %d, %d);\n", x, y, width, height));
+ DISPATCH(Scissor, (x, y, width, height), (F, "glScissor(%d, %d, %d, %d);", x, y, width, height));
}
KEYWORD1 void KEYWORD2 NAME(ShadeModel)(GLenum mode)
{
- DISPATCH(ShadeModel, (mode), (F, "glShadeModel(0x%x);\n", mode));
+ DISPATCH(ShadeModel, (mode), (F, "glShadeModel(0x%x);", mode));
}
KEYWORD1 void KEYWORD2 NAME(StencilFunc)(GLenum func, GLint ref, GLuint mask)
KEYWORD1 void KEYWORD2 NAME(Translatef)(GLfloat x, GLfloat y, GLfloat z)
{
- DISPATCH(Translatef, (x, y, z), (F, "glTranslatef(%g, %g, %g);\n", x, y, z));
+ DISPATCH(Translatef, (x, y, z), (F, "glTranslatef(%g, %g, %g);", x, y, z));
}
KEYWORD1 void KEYWORD2 NAME(Vertex2d)(GLdouble x, GLdouble y)
KEYWORD1 void KEYWORD2 NAME(Vertex3f)(GLfloat x, GLfloat y, GLfloat z)
{
- DISPATCH(Vertex3f, (x, y, z), (F, "glVertex3f(%g, %g, %g);\n", x, y, z));
+ DISPATCH(Vertex3f, (x, y, z), (F, "glVertex3f(%g, %g, %g);", x, y, z));
}
KEYWORD1 void KEYWORD2 NAME(Vertex3fv)(const GLfloat *v)
KEYWORD1 GLboolean KEYWORD2 NAME(AreTexturesResident)(GLsizei n, const GLuint *textures, GLboolean *residences)
{
- RETURN_DISPATCH(AreTexturesResident, (n, textures, residences), (F, "glAreTexturesResident(%d, %p, %p);\n", n, textures, residences));
+ RETURN_DISPATCH(AreTexturesResident, (n, textures, residences), (F, "glAreTexturesResident(%d, %p, %p);", n, textures, residences));
}
KEYWORD1 void KEYWORD2 NAME(ArrayElement)(GLint i)
KEYWORD1 GLboolean KEYWORD2 NAME(IsTexture)(GLuint texture)
{
- RETURN_DISPATCH(IsTexture, (texture), (F, "glIsTexture(%u);\n", texture));
+ RETURN_DISPATCH(IsTexture, (texture), (F, "glIsTexture(%u);", texture));
}
KEYWORD1 void KEYWORD2 NAME(NormalPointer)(GLenum type, GLsizei stride, const GLvoid *ptr)
KEYWORD1 GLboolean KEYWORD2 NAME(AreTexturesResidentEXT)(GLsizei n, const GLuint *textures, GLboolean *residences)
{
- RETURN_DISPATCH(AreTexturesResident, (n, textures, residences), (F, "glAreTexturesResidentEXT(%d %p %p);\n", n, textures, residences));
+ RETURN_DISPATCH(AreTexturesResident, (n, textures, residences), (F, "glAreTexturesResidentEXT(%d %p %p);", n, textures, residences));
}
KEYWORD1 GLboolean KEYWORD2 NAME(IsTextureEXT)(GLuint texture)
{
- RETURN_DISPATCH(IsTexture, (texture), (F, "glIsTextureEXT(%u);\n", texture));
+ RETURN_DISPATCH(IsTexture, (texture), (F, "glIsTextureEXT(%u);", texture));
}