mesa/es: Generate _mesa_GetFixedv.
authorChia-I Wu <olvaffe@gmail.com>
Mon, 23 Nov 2009 03:22:19 +0000 (11:22 +0800)
committerBrian Paul <brianp@vmware.com>
Mon, 4 Jan 2010 21:15:15 +0000 (14:15 -0700)
Have get_gen.py generate _mesa_GetFixedv.  The generated function does
all the checkings and thus simplifies APIspec.xml a bit.

Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
src/mesa/es/main/APIspec.xml
src/mesa/es/main/es_generator.py
src/mesa/es/main/get_gen.py

index e48b343c93e8ee3c4dc2053aee8dbbb821dc60ee..5311f2a83df1815ea8b6d6e91aab0cf5691b1749 100644 (file)
                <param name="pname" type="GLenum"/>
                <vector name="params" type="GLtype *" size="dynamic"/>
        </proto>
-
-       <!-- XXX some enums might be missing -->
-       <desc name="pname">
-               <value name="GL_CLIENT_ACTIVE_TEXTURE"/>
-               <value name="GL_VERTEX_ARRAY_SIZE"/>
-               <value name="GL_VERTEX_ARRAY_STRIDE"/>
-               <value name="GL_NORMAL_ARRAY_STRIDE"/>
-               <value name="GL_COLOR_ARRAY_SIZE"/>
-               <value name="GL_TEXTURE_COORD_ARRAY_SIZE"/>
-               <value name="GL_TEXTURE_COORD_ARRAY_STRIDE"/>
-
-               <value name="GL_ARRAY_BUFFER_BINDING"/>
-               <value name="GL_VERTEX_ARRAY_BUFFER_BINDING"/>
-               <value name="GL_NORMAL_ARRAY_BUFFER_BINDING"/>
-               <value name="GL_COLOR_ARRAY_BUFFER_BINDING"/>
-               <value name="GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING"/>
-
-               <value name="GL_ELEMENT_ARRAY_BUFFER_BINDING"/>
-               <value name="GL_MODELVIEW_STACK_DEPTH"/>
-               <value name="GL_PROJECTION_STACK_DEPTH"/>
-               <value name="GL_TEXTURE_STACK_DEPTH"/>
-               <value name="GL_FOG_DENSITY"/>
-               <value name="GL_FOG_START"/>
-               <value name="GL_FOG_END"/>
-               <value name="GL_POINT_SIZE"/>
-               <value name="GL_POINT_SIZE_MIN"/>
-               <value name="GL_POINT_SIZE_MAX"/>
-               <value name="GL_POINT_FADE_THRESHOLD_SIZE"/>
-               <value name="GL_LINE_WIDTH"/>
-               <value name="GL_POLYGON_OFFSET_FACTOR"/>
-               <value name="GL_POLYGON_OFFSET_UNITS"/>
-               <value name="GL_SAMPLE_COVERAGE_VALUE"/>
-               <value name="GL_TEXTURE_BINDING_2D"/>
-               <value name="GL_ALPHA_TEST_REF"/>
-               <value name="GL_STENCIL_VALUE_MASK"/>
-               <value name="GL_STENCIL_REF"/>
-               <value name="GL_STENCIL_WRITEMASK"/>
-               <value name="GL_DEPTH_CLEAR_VALUE"/>
-               <value name="GL_STENCIL_CLEAR_VALUE"/>
-               <value name="GL_UNPACK_ALIGNMENT"/>
-               <value name="GL_PACK_ALIGNMENT"/>
-               <value name="GL_MAX_LIGHTS"/>
-               <value name="GL_MAX_CLIP_PLANES"/>
-               <value name="GL_MAX_MODELVIEW_STACK_DEPTH"/>
-               <value name="GL_MAX_PROJECTION_STACK_DEPTH"/>
-               <value name="GL_MAX_TEXTURE_STACK_DEPTH"/>
-               <value name="GL_SUBPIXEL_BITS"/>
-               <value name="GL_MAX_TEXTURE_SIZE"/>
-               <value name="GL_MAX_TEXTURE_UNITS"/>
-               <value name="GL_SAMPLE_BUFFERS"/>
-               <value name="GL_SAMPLES"/>
-               <value name="GL_NUM_COMPRESSED_TEXTURE_FORMATS"/>
-               <value name="GL_RED_BITS"/>
-               <value name="GL_GREEN_BITS"/>
-               <value name="GL_BLUE_BITS"/>
-               <value name="GL_ALPHA_BITS"/>
-               <value name="GL_DEPTH_BITS"/>
-               <value name="GL_STENCIL_BITS"/>
-
-               <value name="GL_FRAMEBUFFER_BINDING_OES" category="OES_framebuffer_object"/>
-               <value name="GL_RENDERBUFFER_BINDING_OES" category="OES_framebuffer_object"/>
-               <value name="GL_MAX_RENDERBUFFER_SIZE_OES" category="OES_framebuffer_object"/>
-
-               <value name="GL_POINT_SIZE_ARRAY_STRIDE_OES" category="OES_point_size_array"/>
-               <value name="GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES" category="OES_point_size_array"/>
-
-               <value name="GL_MAX_PALETTE_MATRICES_OES" category="OES_matrix_palette"/>
-               <value name="GL_MAX_VERTEX_UNITS_OES" category="OES_matrix_palette"/>
-               <value name="GL_CURRENT_PALETTE_MATRIX_OES" category="OES_matrix_palette"/>
-               <value name="GL_MATRIX_INDEX_ARRAY_SIZE_OES" category="OES_matrix_palette"/>
-               <value name="GL_MATRIX_INDEX_ARRAY_STRIDE_OES" category="OES_matrix_palette"/>
-               <value name="GL_MATRIX_INDEX_ARRAY_BUFFER_BINDING_OES" category="OES_matrix_palette"/>
-               <value name="GL_WEIGHT_ARRAY_SIZE_OES" category="OES_matrix_palette"/>
-               <value name="GL_WEIGHT_ARRAY_STRIDE_OES" category="OES_matrix_palette"/>
-               <value name="GL_WEIGHT_ARRAY_BUFFER_BINDING_OES" category="OES_matrix_palette"/>
-
-               <value name="GL_TEXTURE_BINDING_CUBE_MAP_OES" category="OES_texture_cube_map"/>
-               <value name="GL_MAX_CUBE_MAP_TEXTURE_SIZE_OES" category="OES_texture_cube_map"/>
-               <value name="GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT" category="EXT_texture_filter_anisotropic"/>
-
-               <desc name="params" vector_size="1"/>
-       </desc>
-
-       <!-- These values return booleans or GLenums, and should not have their
-            value converted -->
-       <desc name="pname">
-               <value name="GL_VERTEX_ARRAY"/>
-               <value name="GL_VERTEX_ARRAY_TYPE"/>
-               <value name="GL_NORMAL_ARRAY"/>
-               <value name="GL_NORMAL_ARRAY_TYPE"/>
-               <value name="GL_COLOR_ARRAY"/>
-               <value name="GL_COLOR_ARRAY_TYPE"/>
-               <value name="GL_TEXTURE_COORD_ARRAY"/>
-               <value name="GL_TEXTURE_COORD_ARRAY_TYPE"/>
-               <value name="GL_MATRIX_MODE"/>
-               <value name="GL_NORMALIZE"/>
-               <value name="GL_RESCALE_NORMAL"/>
-
-               <range base="GL_CLIP_PLANE" from="0" to="5"/>
-
-               <value name="GL_FOG_MODE"/>
-               <value name="GL_FOG"/>
-               <value name="GL_SHADE_MODEL"/>
-               <value name="GL_LIGHTING"/>
-               <value name="GL_COLOR_MATERIAL"/>
-               <value name="GL_LIGHT_MODEL_TWO_SIDE"/>
-
-               <range base="GL_LIGHT" from="0" to="7"/>
-
-               <value name="GL_POINT_SMOOTH"/>
-               <value name="GL_LINE_SMOOTH"/>
-               <value name="GL_CULL_FACE"/>
-               <value name="GL_CULL_FACE_MODE"/>
-               <value name="GL_FRONT_FACE"/>
-               <value name="GL_POLYGON_OFFSET_FILL"/>
-               <value name="GL_MULTISAMPLE"/>
-               <value name="GL_SAMPLE_ALPHA_TO_COVERAGE"/>
-               <value name="GL_SAMPLE_ALPHA_TO_ONE"/>
-               <value name="GL_SAMPLE_COVERAGE"/>
-               <value name="GL_TEXTURE_2D"/>
-               <value name="GL_ACTIVE_TEXTURE"/>
-               <value name="GL_SCISSOR_TEST"/>
-               <value name="GL_ALPHA_TEST"/>
-               <value name="GL_ALPHA_TEST_FUNC"/>
-               <value name="GL_STENCIL_TEST"/>
-               <value name="GL_STENCIL_FUNC"/>
-               <value name="GL_STENCIL_FAIL"/>
-               <value name="GL_STENCIL_PASS_DEPTH_FAIL"/>
-               <value name="GL_STENCIL_PASS_DEPTH_PASS"/>
-               <value name="GL_DEPTH_TEST"/>
-               <value name="GL_DEPTH_FUNC"/>
-               <value name="GL_BLEND"/>
-               <value name="GL_BLEND_SRC"/>
-               <value name="GL_BLEND_DST"/>
-               <value name="GL_DITHER"/>
-               <value name="GL_COLOR_LOGIC_OP"/>
-               <value name="GL_LOGIC_OP_MODE"/>
-               <value name="GL_DEPTH_WRITEMASK"/>
-               <value name="GL_PERSPECTIVE_CORRECTION_HINT"/>
-               <value name="GL_POINT_SMOOTH_HINT"/>
-               <value name="GL_LINE_SMOOTH_HINT"/>
-               <value name="GL_FOG_HINT"/>
-               <value name="GL_GENERATE_MIPMAP_HINT"/>
-
-               <value name="GL_POINT_SPRITE_OES" category="OES_point_sprite"/>
-
-               <value name="GL_MATRIX_INDEX_ARRAY_TYPE_OES" category="OES_matrix_palette"/>
-               <value name="GL_WEIGHT_ARRAY_TYPE_OES" category="OES_matrix_palette"/>
-
-               <value name="GL_POINT_SIZE_ARRAY_OES" category="OES_point_size_array"/>
-               <value name="GL_POINT_SIZE_ARRAY_TYPE_OES" category="OES_point_size_array"/>
-
-               <value name="GL_BLEND_SRC_RGB_OES" category="OES_blend_subtract"/>
-               <value name="GL_BLEND_DST_RGB_OES" category="OES_blend_subtract"/>
-               <value name="GL_BLEND_SRC_ALPHA_OES" category="OES_blend_subtract"/>
-               <value name="GL_BLEND_DST_ALPHA_OES" category="OES_blend_subtract"/>
-
-               <value name="GL_BLEND_EQUATION_RGB_OES" category="OES_blend_equation_separate"/>
-               <value name="GL_BLEND_EQUATION_ALPHA_OES" category="OES_blend_equation_separate"/>
-
-               <value name="GL_IMPLEMENTATION_COLOR_READ_TYPE" category="GLES2.0"/>
-               <value name="GL_IMPLEMENTATION_COLOR_READ_FORMAT" category="GLES2.0"/>
-               <value name="GL_IMPLEMENTATION_COLOR_READ_TYPE_OES" category="OES_read_format"/>
-               <value name="GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES" category="OES_read_format"/>
-
-               <value name="GL_TEXTURE_CUBE_MAP_OES" category="OES_texture_cube_map"/>
-
-               <desc name="params" vector_size="1" convert="false"/>
-        </desc>
-
-       <desc name="pname">
-               <value name="GL_MAX_VIEWPORT_DIMS"/>
-               <value name="GL_ALIASED_POINT_SIZE_RANGE"/>
-               <value name="GL_SMOOTH_POINT_SIZE_RANGE"/>
-               <value name="GL_ALIASED_LINE_WIDTH_RANGE"/>
-               <value name="GL_SMOOTH_LINE_WIDTH_RANGE"/>
-               <value name="GL_DEPTH_RANGE"/>
-
-               <desc name="params" vector_size="2"/>
-       </desc>
-
-       <desc name="pname">
-               <value name="GL_CURRENT_NORMAL"/>
-               <value name="GL_POINT_DISTANCE_ATTENUATION"/>
-
-               <desc name="params" vector_size="3"/>
-       </desc>
-
-       <desc name="pname">
-               <value name="GL_CURRENT_COLOR"/>
-               <value name="GL_CURRENT_TEXTURE_COORDS"/>
-               <value name="GL_SCISSOR_BOX"/>
-               <value name="GL_COLOR_WRITEMASK"/>
-               <value name="GL_COLOR_CLEAR_VALUE"/>
-               <value name="GL_LIGHT_MODEL_AMBIENT"/>
-               <value name="GL_VIEWPORT"/>
-               <value name="GL_FOG_COLOR"/>
-
-               <desc name="params" vector_size="4"/>
-       </desc>
-
-       <desc name="pname">
-               <value name="GL_MODELVIEW_MATRIX"/>
-               <value name="GL_PROJECTION_MATRIX"/>
-               <value name="GL_TEXTURE_MATRIX"/>
-
-               <value name="GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES" category="OES_matrix_get"/>
-               <value name="GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES" category="OES_matrix_get"/>
-               <value name="GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES" category="OES_matrix_get"/>
-
-               <desc name="params" vector_size="16"/>
-       </desc>
-
-       <desc name="pname">
-               <value name="GL_COMPRESSED_TEXTURE_FORMATS" />
-               <desc name="params" vector_size="_get_size(GL_COMPRESSED_TEXTURE_FORMATS)" convert="false"/>
-       </desc>
+       <!-- param checking is done in mesa -->
 </template>
 
 <template name="GetLight" direction="get">
        <function name="GetClipPlane" template="GetClipPlane" gltype="GLdouble"/>
        <function name="GetError" template="GetError"/>
        <function name="GetFloatv" template="GetState" gltype="GLfloat"/>
+       <function name="GetFixedv" template="GetState" gltype="GLfixed"/>
        <function name="GetIntegerv" template="GetState" gltype="GLint"/>
 
        <function name="GetLightfv" template="GetLight" gltype="GLfloat"/>
        <function name="PixelStorei" template="PixelStore" gltype="GLint"/>
        <function name="ReadPixels" template="ReadPixels"/>
 
-       <function name="GetBooleanv" template="GetState" gltype="GLboolean" skip_desc="true"/>
+       <function name="GetBooleanv" template="GetState" gltype="GLboolean"/>
 
        <function name="GetClipPlanef" template="GetClipPlane" gltype="GLfloat"/>
        <function name="GetClipPlanex" template="GetClipPlane" gltype="GLfixed"/>
 
        <function name="GetError" template="GetError"/>
-       <function name="GetFloatv" template="GetState" gltype="GLfloat" skip_desc="true"/>
+       <function name="GetFloatv" template="GetState" gltype="GLfloat"/>
        <function name="GetFixedv" template="GetState" gltype="GLfixed"/>
-       <function name="GetIntegerv" template="GetState" gltype="GLint" skip_desc="true"/>
+       <function name="GetIntegerv" template="GetState" gltype="GLint"/>
 
        <function name="GetLightfv" template="GetLight" gltype="GLfloat"/>
        <function name="GetLightxv" template="GetLight" gltype="GLfixed"/>
        <function name="PixelStorei" template="PixelStore" gltype="GLint"/>
        <function name="ReadPixels" template="ReadPixels"/>
 
-       <function name="GetBooleanv" template="GetState" gltype="GLboolean" skip_desc="true"/>
+       <function name="GetBooleanv" template="GetState" gltype="GLboolean"/>
        <function name="GetError" template="GetError"/>
-       <function name="GetFloatv" template="GetState" gltype="GLfloat" skip_desc="true"/>
-       <function name="GetIntegerv" template="GetState" gltype="GLint" skip_desc="true"/>
+       <function name="GetFloatv" template="GetState" gltype="GLfloat"/>
+       <function name="GetIntegerv" template="GetState" gltype="GLint"/>
 
        <function name="GetString" external="true" template="GetString"/>
 
index 5ad9c9b1d8a5a4febb143ab2eed3229f0479bf5c..0448204fcdd8f2aba2d07538dce0f572d4f5b501 100644 (file)
@@ -256,45 +256,6 @@ extern void _mesa_error(void *ctx, GLenum error, const char *fmtString, ... );
 typedef void (*_glapi_proc)(void); /* generic function pointer */
 """
 
-# All variant-length arrays in the GLES API are controlled by some
-# selector parameter.  Almost all of those are constant length based
-# on the selector parameter (e.g., in glFogfv(), if the "pname" 
-# parameter is GL_FOG_COLOR, the "params" array is considered to be
-# 4 floats long; for any other value of "pname", the "params' array
-# is considered to be 1 float long.
-#
-# There are a very few instances where the selector parameter chooses
-# a runtime-determined value:
-#   glGetIntegerv(GL_COMPRESSED_TEXTURE_FORMATS)
-#   glGetIntegerv(GL_SHADER_BINARY_FORMATS)
-# plus the glGetBooleanv, glGetFloatv, glGetFixedv counterparts.
-#
-# The number of formats in both cases is not a constant, but is a
-# runtime-determined value (based on the return value of
-# glGetIntegerv(GL_NUM_COMPRESSED_TEXTURE_FORMATS) or
-# glGetIntegerv(GL_NUM_SHADER_BINARY_FORMATS).
-#
-# Rather than hard-code some value (and risk memory errors when we
-# overshoot arrays), in these cases we'll use a constant expresssion
-# (e.g. _get_size(GL_NUM_COMPRESSED_TEXTURE_FORMATS)) to get the
-# value of the variant array.  Note, though, that in these cases the
-# "vector" parameter should be set to some size large enough to hold
-# all values  (and must be set for GLfixed-based conversions, which
-# need it to define an auxiliary array size).
-#
-# Here's the function itself.  Although we only need a couple of values,
-# we'll make it general.
-print """
-extern void GLAPIENTRY _mesa_GetIntegerv(GLenum, GLint *);
-static INLINE unsigned int _get_size(GLenum pname)
-{
-    /* In case of error, make sure the value returned is 0. */
-    GLint value = 0;
-    _mesa_GetIntegerv(pname, &value);
-    return (unsigned int) value;
-}
-"""
-
 # Finally we get to the all-important functions
 print """/*************************************************************
  * Generated functions begin here
index 516facc8a31d6a23c69ef6b919669b6fad9b23a6..3303c4cb5bd4cab3a798019b7f25a36e461fd31a 100644 (file)
@@ -36,6 +36,7 @@ GLfloat = 3
 GLdouble = 4
 GLboolean = 5
 GLfloatN = 6    # A normalized value, such as a color or depth range
+GLfixed = 7
 
 
 TypeStrings = {
@@ -43,7 +44,8 @@ TypeStrings = {
        GLenum : "GLenum",
        GLfloat : "GLfloat",
        GLdouble : "GLdouble",
-       GLboolean : "GLboolean"
+       GLboolean : "GLboolean",
+       GLfixed : "GLfixed"
 }
 
 
@@ -566,7 +568,8 @@ def EmitGetFunction(stateVars, returnType):
        """Emit the code to implement glGetBooleanv, glGetIntegerv or glGetFloatv."""
        assert (returnType == GLboolean or
                        returnType == GLint or
-                       returnType == GLfloat)
+                       returnType == GLfloat or
+                       returnType == GLfixed)
 
        strType = TypeStrings[returnType]
        # Capitalize first letter of return type
@@ -576,6 +579,8 @@ def EmitGetFunction(stateVars, returnType):
                function = "_mesa_GetBooleanv"
        elif returnType == GLfloat:
                function = "_mesa_GetFloatv"
+       elif returnType == GLfixed:
+               function = "_mesa_GetFixedv"
        else:
                abort()
 
@@ -688,11 +693,20 @@ def EmitHeader():
 
 
 #define FLOAT_TO_BOOLEAN(X)   ( (X) ? GL_TRUE : GL_FALSE )
+#define FLOAT_TO_FIXED(F)     ( ((F) * 65536.0f > INT_MAX) ? INT_MAX : \\
+                                ((F) * 65536.0f < INT_MIN) ? INT_MIN : \\
+                                (GLint) ((F) * 65536.0f) )
 
 #define INT_TO_BOOLEAN(I)     ( (I) ? GL_TRUE : GL_FALSE )
+#define INT_TO_FIXED(I)       ( ((I) > SHRT_MAX) ? INT_MAX : \\
+                                ((I) < SHRT_MIN) ? INT_MIN : \\
+                                (GLint) ((I) * 65536) )
 
 #define BOOLEAN_TO_INT(B)     ( (GLint) (B) )
 #define BOOLEAN_TO_FLOAT(B)   ( (B) ? 1.0F : 0.0F )
+#define BOOLEAN_TO_FIXED(B)   ( (GLint) ((B) ? 1 : 0) << 16 )
+
+#define ENUM_TO_FIXED(E)      (E)
 
 
 /*
@@ -753,15 +767,20 @@ static GLenum compressed_formats[] = {
 
 #define ARRAY_SIZE(A)  (sizeof(A) / sizeof(A[0]))
 
+void GLAPIENTRY
+_mesa_GetFixedv( GLenum pname, GLfixed *params );
+
 """
        return
 
 
-def EmitAll(stateVars):
+def EmitAll(stateVars, API):
        EmitHeader()
        EmitGetFunction(stateVars, GLboolean)
        EmitGetFunction(stateVars, GLfloat)
        EmitGetFunction(stateVars, GLint)
+       if API == 1:
+               EmitGetFunction(stateVars, GLfixed)
 
 
 def main(args):
@@ -779,7 +798,7 @@ def main(args):
        else:
                vars = StateVars_common + StateVars_es2
 
-       EmitAll(vars)
+       EmitAll(vars, API)
 
 
 main(sys.argv)