#include "compiler/glsl/program.h"
#include "program/program.h"
#include "main/shaderapi.h"
+#include "main/shaderobj.h"
#include "main/uniforms.h"
/**
}
}
+extern "C" struct gl_shader *
+brw_new_shader(struct gl_context *ctx, GLuint name, GLuint type)
+{
+ struct brw_shader *shader;
+
+ shader = rzalloc(NULL, struct brw_shader);
+ if (shader) {
+ shader->base.Type = type;
+ shader->base.Stage = _mesa_shader_enum_to_shader_stage(type);
+ shader->base.Name = name;
+ _mesa_init_shader(ctx, &shader->base);
+ }
+
+ return &shader->base;
+}
+
extern "C" GLboolean
brw_link_shader(struct gl_context *ctx, struct gl_shader_program *shProg)
{
#include "brw_fs.h"
#include "brw_nir.h"
#include "brw_vec4_tes.h"
-#include "main/shaderobj.h"
#include "main/uniforms.h"
-extern "C" struct gl_shader *
-brw_new_shader(struct gl_context *ctx, GLuint name, GLuint type)
-{
- struct brw_shader *shader;
-
- shader = rzalloc(NULL, struct brw_shader);
- if (shader) {
- shader->base.Type = type;
- shader->base.Stage = _mesa_shader_enum_to_shader_stage(type);
- shader->base.Name = name;
- _mesa_init_shader(ctx, &shader->base);
- }
-
- return &shader->base;
-}
-
extern "C" void
brw_mark_surface_used(struct brw_stage_prog_data *prog_data,
unsigned surf_index)