GLSL changes (GL_EXT_gpu_shader4, etc) not started
Conditional rendering (GL_NV_conditional_render) DONE (swrast & softpipe)
Map buffer subranges (GL_ARB_map_buffer_range) DONE
-Float textures, renderbuffers some infrastructure done
- (incl. GL_EXT_packed_float, GL_EXT_shared_exponent)
+Clamping controls (GL_ARB_color_buffer_float) BRANCH ~mareko/mesa floating2
+Float textures, renderbuffers (GL_ARB_texture_float) BRANCH ~mareko/mesa floating2
+GL_EXT_packed_float not started
+GL_EXT_texture_shared_exponent not started
+Float depth buffers (GL_ARB_depth_buffer_float) not started
Framebuffer objects (GL_EXT_framebuffer_object) DONE
-Half-float some infrastructure done
+Half-float DONE
Multisample blit DONE
Non-normalized Integer texture/framebuffer formats ~50% done
1D/2D Texture arrays core Mesa, swrast done
glBindFragDataLocation, glGetFragDataLocation,
glBindBufferRange, glBindBufferBase commands
Vertex array objects (GL_APPLE_vertex_array_object) DONE
-sRGB framebuffer format (GL_EXT_framebuffer_sRGB) not started
+sRGB framebuffer format (GL_EXT_framebuffer_sRGB) some infrastructure done
glClearBuffer commands DONE
glGetStringi command DONE
glTexParameterI, glGetTexParameterI commands DONE
Texture buffer objs (GL_ARB_texture_buffer_object) not started
Rectangular textures (GL_ARB_texture_rectangle) DONE
Uniform buffer objs (GL_ARB_uniform_buffer_object) not started
-Signed normalized texture formats ~50% done
+Signed normalized textures (GL_EXT_texture_snorm) ~50% done
GL 3.2: