mesa/st: Only call nir_lower_io_to_scalar_early on scalar ISAs
authorAlyssa Rosenzweig <alyssa@rosenzweig.io>
Sun, 21 Oct 2018 18:29:37 +0000 (11:29 -0700)
committerChristian Gmeiner <christian.gmeiner@gmail.com>
Mon, 22 Oct 2018 18:37:07 +0000 (20:37 +0200)
On scalar ISAs, nir_lower_io_to_scalar_early enables significant
optimizations. However, on vector ISAs, it is counterproductive and
impedes optimal codegen. This patch only calls
nir_lower_io_to_scalar_early for scalar ISAs. It appears that at present
there are no upstreamed drivers using Gallium, NIR, and a vector ISA, so
for existing code, this should be a no-op. However, this patch is
necessary for the upcoming Panfrost (Midgard) and Lima (Utgard)
compilers, which are vector.

With this patch, Panfrost is able to consume NIR directly, rather than
TGSI with the TGSI->NIR conversion.

For how this affects Lima, see
https://www.mail-archive.com/mesa-dev@lists.freedesktop.org/msg189216.html

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Reviewed-by: Christian Gmeiner <christian.gmeiner@gmail.com>
src/mesa/state_tracker/st_glsl_to_nir.cpp

index 24776f7f9c4b16331ac28bf6eaedefa0f4635e6a..911284401e0209d99e2b57d78a4bfcd82c1e5374 100644 (file)
@@ -665,7 +665,10 @@ st_link_nir(struct gl_context *ctx,
          mask = (nir_variable_mode)(mask | nir_var_shader_out);
 
       nir_shader *nir = shader->Program->nir;
-      NIR_PASS_V(nir, nir_lower_io_to_scalar_early, mask);
+
+      if (is_scalar[i])
+         NIR_PASS_V(nir, nir_lower_io_to_scalar_early, mask);
+
       st_nir_opts(nir, is_scalar[i]);
    }