unsigned maxlod;
};
+#define I915_MAX_TEXTURE_2D_LEVELS 11 /* max 1024x1024 */
+#define I915_MAX_TEXTURE_3D_LEVELS 8 /* max 128x128x128 */
+
struct i915_texture {
struct pipe_texture base;
unsigned sw_tiled; /**< tiled with software flags */
unsigned hw_tiled; /**< tiled with hardware fences */
- unsigned nr_images[PIPE_MAX_TEXTURE_LEVELS];
+ unsigned nr_images[I915_MAX_TEXTURE_2D_LEVELS];
/* Explicitly store the offset of each image for each cube face or
* depth value. Pretty much have to accept that hardware formats
* compute the offsets of depth/cube images within a mipmap level,
* so have to store them as a lookup table:
*/
- unsigned *image_offset[PIPE_MAX_TEXTURE_LEVELS]; /**< array [depth] of offsets */
+ unsigned *image_offset[I915_MAX_TEXTURE_2D_LEVELS]; /**< array [depth] of offsets */
/* The data is held here:
*/
case PIPE_CAP_TEXTURE_SHADOW_MAP:
return 1;
case PIPE_CAP_MAX_TEXTURE_2D_LEVELS:
- return 11; /* max 1024x1024 */
+ return I915_MAX_TEXTURE_2D_LEVELS;
case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
- return 8; /* max 128x128x128 */
+ return I915_MAX_TEXTURE_3D_LEVELS;
case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
- return 11; /* max 1024x1024 */
+ return I915_MAX_TEXTURE_2D_LEVELS;
case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT:
case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER:
return 1;
unsigned nr_images,
unsigned w, unsigned h, unsigned d)
{
- assert(level < PIPE_MAX_TEXTURE_LEVELS);
+ assert(level < Elements(tex->nr_images));
tex->nr_images[level] = nr_images;
iws->buffer_destroy(iws, tex->buffer);
- for (i = 0; i < PIPE_MAX_TEXTURE_LEVELS; i++)
+ for (i = 0; i < Elements(tex->image_offset); i++)
if (tex->image_offset[i])
FREE(tex->image_offset[i]);