/* GL_ARB_draw_buffers */
{ GL_MAX_DRAW_BUFFERS_ARB, CONTEXT_INT(Const.MaxDrawBuffers), NO_EXTRA },
+ /* GL_EXT_framebuffer_object / GL_NV_fbo_color_attachments */
+ { GL_MAX_COLOR_ATTACHMENTS, CONTEXT_INT(Const.MaxColorAttachments),
+ extra_EXT_framebuffer_object },
+
{ GL_BLEND_COLOR_EXT, LOC_CUSTOM, TYPE_FLOATN_4, 0, extra_new_frag_clamp },
/* GL_ARB_fragment_program */
{ GL_MAX_TEXTURE_IMAGE_UNITS_ARB, /* == GL_MAX_TEXTURE_IMAGE_UNITS_NV */
{ GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI,
CONST(3), extra_ATI_fragment_shader },
- /* GL_EXT_framebuffer_object */
- { GL_MAX_COLOR_ATTACHMENTS_EXT, CONTEXT_INT(Const.MaxColorAttachments),
- extra_EXT_framebuffer_object },
-
/* GL_EXT_framebuffer_blit
* NOTE: GL_DRAW_FRAMEBUFFER_BINDING_EXT == GL_FRAMEBUFFER_BINDING_EXT */
{ GL_READ_FRAMEBUFFER_BINDING_EXT, LOC_CUSTOM, TYPE_INT, 0,