For memobj imports we weren't setting the surface to 0, which
meant sometimes we'd end up with tile_swizzle garbage, which
would corrupt rendering.
This seems to fix the image corruption on the imported memory
objects in vrdashboard for me.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
struct r600_common_screen *rscreen = (struct r600_common_screen*)screen;
struct r600_memory_object *memobj = (struct r600_memory_object *)_memobj;
struct r600_texture *rtex;
- struct radeon_surf surface;
+ struct radeon_surf surface = {};
struct radeon_bo_metadata metadata = {};
enum radeon_surf_mode array_mode;
bool is_scanout;