glsl: atomic counters are different than their uniforms
authorAndres Gomez <agomez@igalia.com>
Thu, 30 Jun 2016 13:37:25 +0000 (16:37 +0300)
committerAndres Gomez <agomez@igalia.com>
Thu, 30 Jun 2016 20:55:32 +0000 (23:55 +0300)
The linker deals with atomic counters in terms of uniforms but the
data structure are called after the atomic counters.

Renamed the data structures used in the linker for disambiguation.

Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
Signed-off-by: Andres Gomez <agomez@igalia.com>
src/compiler/glsl/link_atomics.cpp

index 05e18db20ed916158e5101b67f6780688f50f270..b6b446f9006701f72ce3f834a0bc7d4174042a37 100644 (file)
@@ -30,9 +30,9 @@
 
 namespace {
    /*
-    * Atomic counter as seen by the program.
+    * Atomic counter uniform as seen by the program.
     */
-   struct active_atomic_counter {
+   struct active_atomic_counter_uniform {
       unsigned uniform_loc;
       ir_variable *var;
    };
@@ -44,44 +44,44 @@ namespace {
     */
    struct active_atomic_buffer {
       active_atomic_buffer()
-         : counters(0), num_counters(0), stage_references(), size(0)
+         : uniforms(0), num_uniforms(0), stage_counter_references(), size(0)
       {}
 
       ~active_atomic_buffer()
       {
-         free(counters);
+         free(uniforms);
       }
 
       void push_back(unsigned uniform_loc, ir_variable *var)
       {
-         active_atomic_counter *new_counters;
+         active_atomic_counter_uniform *new_uniforms;
 
-         new_counters = (active_atomic_counter *)
-            realloc(counters, sizeof(active_atomic_counter) *
-                    (num_counters + 1));
+         new_uniforms = (active_atomic_counter_uniform *)
+            realloc(uniforms, sizeof(active_atomic_counter_uniform) *
+                    (num_uniforms + 1));
 
-         if (new_counters == NULL) {
+         if (new_uniforms == NULL) {
             _mesa_error_no_memory(__func__);
             return;
          }
 
-         counters = new_counters;
-         counters[num_counters].uniform_loc = uniform_loc;
-         counters[num_counters].var = var;
-         num_counters++;
+         uniforms = new_uniforms;
+         uniforms[num_uniforms].uniform_loc = uniform_loc;
+         uniforms[num_uniforms].var = var;
+         num_uniforms++;
       }
 
-      active_atomic_counter *counters;
-      unsigned num_counters;
-      unsigned stage_references[MESA_SHADER_STAGES];
+      active_atomic_counter_uniform *uniforms;
+      unsigned num_uniforms;
+      unsigned stage_counter_references[MESA_SHADER_STAGES];
       unsigned size;
    };
 
    int
    cmp_actives(const void *a, const void *b)
    {
-      const active_atomic_counter *const first = (active_atomic_counter *) a;
-      const active_atomic_counter *const second = (active_atomic_counter *) b;
+      const active_atomic_counter_uniform *const first = (active_atomic_counter_uniform *) a;
+      const active_atomic_counter_uniform *const second = (active_atomic_counter_uniform *) b;
 
       return int(first->var->data.offset) - int(second->var->data.offset);
    }
@@ -133,9 +133,9 @@ namespace {
           * an array as an atomic counter reference.
           */
          if (t->is_array())
-            buf->stage_references[shader_stage] += t->length;
+            buf->stage_counter_references[shader_stage] += t->length;
          else
-            buf->stage_references[shader_stage]++;
+            buf->stage_counter_references[shader_stage]++;
          buf->size = MAX2(buf->size, *offset + t->atomic_size());
 
          storage->offset = *offset;
@@ -176,22 +176,22 @@ namespace {
          if (buffers[i].size == 0)
             continue;
 
-         qsort(buffers[i].counters, buffers[i].num_counters,
-               sizeof(active_atomic_counter),
+         qsort(buffers[i].uniforms, buffers[i].num_uniforms,
+               sizeof(active_atomic_counter_uniform),
                cmp_actives);
 
-         for (unsigned j = 1; j < buffers[i].num_counters; j++) {
+         for (unsigned j = 1; j < buffers[i].num_uniforms; j++) {
             /* If an overlapping counter found, it must be a reference to the
              * same counter from a different shader stage.
              */
-            if (check_atomic_counters_overlap(buffers[i].counters[j-1].var,
-                                              buffers[i].counters[j].var)
-                && strcmp(buffers[i].counters[j-1].var->name,
-                          buffers[i].counters[j].var->name) != 0) {
+            if (check_atomic_counters_overlap(buffers[i].uniforms[j-1].var,
+                                              buffers[i].uniforms[j].var)
+                && strcmp(buffers[i].uniforms[j-1].var->name,
+                          buffers[i].uniforms[j].var->name) != 0) {
                linker_error(prog, "Atomic counter %s declared at offset %d "
                             "which is already in use.",
-                            buffers[i].counters[j].var->name,
-                            buffers[i].counters[j].var->data.offset);
+                            buffers[i].uniforms[j].var->name,
+                            buffers[i].uniforms[j].var->data.offset);
             }
          }
       }
@@ -229,16 +229,16 @@ link_assign_atomic_counter_resources(struct gl_context *ctx,
       mab.Binding = binding;
       mab.MinimumSize = ab.size;
       mab.Uniforms = rzalloc_array(prog->AtomicBuffers, GLuint,
-                                   ab.num_counters);
-      mab.NumUniforms = ab.num_counters;
+                                   ab.num_uniforms);
+      mab.NumUniforms = ab.num_uniforms;
 
       /* Assign counter-specific fields. */
-      for (unsigned j = 0; j < ab.num_counters; j++) {
-         ir_variable *const var = ab.counters[j].var;
+      for (unsigned j = 0; j < ab.num_uniforms; j++) {
+         ir_variable *const var = ab.uniforms[j].var;
          gl_uniform_storage *const storage =
-            &prog->UniformStorage[ab.counters[j].uniform_loc];
+            &prog->UniformStorage[ab.uniforms[j].uniform_loc];
 
-         mab.Uniforms[j] = ab.counters[j].uniform_loc;
+         mab.Uniforms[j] = ab.uniforms[j].uniform_loc;
          if (!var->data.explicit_binding)
             var->data.binding = i;
 
@@ -252,7 +252,7 @@ link_assign_atomic_counter_resources(struct gl_context *ctx,
 
       /* Assign stage-specific fields. */
       for (unsigned j = 0; j < MESA_SHADER_STAGES; ++j) {
-         if (ab.stage_references[j]) {
+         if (ab.stage_counter_references[j]) {
             mab.StageReferences[j] = GL_TRUE;
             num_atomic_buffers[j]++;
          } else {
@@ -320,7 +320,7 @@ link_check_atomic_counter_resources(struct gl_context *ctx,
          continue;
 
       for (unsigned j = 0; j < MESA_SHADER_STAGES; ++j) {
-         const unsigned n = abs[i].stage_references[j];
+         const unsigned n = abs[i].stage_counter_references[j];
 
          if (n) {
             atomic_counters[j] += n;