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v3d: Dump the VIR after register spilling if we were forced to.
author
Eric Anholt
<eric@anholt.net>
Tue, 26 Feb 2019 00:27:41 +0000
(16:27 -0800)
committer
Eric Anholt
<eric@anholt.net>
Tue, 26 Feb 2019 05:26:24 +0000
(21:26 -0800)
Spilling is unusual, but one often has to debug it when it happens, so
dump it.
src/broadcom/compiler/nir_to_vir.c
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diff --git
a/src/broadcom/compiler/nir_to_vir.c
b/src/broadcom/compiler/nir_to_vir.c
index e441bd5997d4a93affb4daa1faad59b5b2008e78..5d2c872f2aaccd4306d45f73ead91d3dd1ffb6ab 100644
(file)
--- a/
src/broadcom/compiler/nir_to_vir.c
+++ b/
src/broadcom/compiler/nir_to_vir.c
@@
-2670,5
+2670,15
@@
v3d_nir_to_vir(struct v3d_compile *c)
vir_remove_thrsw(c);
}
+ if (c->spill_size &&
+ (V3D_DEBUG & (V3D_DEBUG_VIR |
+ v3d_debug_flag_for_shader_stage(c->s->info.stage)))) {
+ fprintf(stderr, "%s prog %d/%d spilled VIR:\n",
+ vir_get_stage_name(c),
+ c->program_id, c->variant_id);
+ vir_dump(c);
+ fprintf(stderr, "\n");
+ }
+
v3d_vir_to_qpu(c, temp_registers);
}