1D/2D Texture arrays core Mesa, swrast done
Packed depth/stencil formats DONE
Per-buffer blend and masks (GL_EXT_draw_buffers2) DONE
-GL_EXT_texture_compression_rgtc not started
+GL_EXT_texture_compression_rgtc DONE (swrast, gallium r600)
Red and red/green texture formats DONE (swrast, i965, gallium)
Transform feedback (GL_EXT_transform_feedback) ~50% done
glBindFragDataLocation, glGetFragDataLocation,
<ul>
<li>GL_ARB_draw_instanced extension (gallium drivers, swrast)
<li>GL_ARB_instanced_arrays extension (gallium drivers)
+<li>GL_ARB_texture_compression_rgtc (gallium r600, swrast)
<li>GL_ARB_draw_buffers_blend (gallium)
<li>GL_EXT_texture_sRGB_decode (gallium drivers, swrast, i965)
</ul>