-/* $Id: extensions.c,v 1.64 2001/08/13 18:09:34 brianp Exp $ */
+/* $Id: extensions.c,v 1.65 2001/10/17 13:31:07 brianp Exp $ */
/*
* Mesa 3-D graphics library
{ OFF, "GL_ARB_texture_env_add", F(EXT_texture_env_add) },
{ OFF, "GL_ARB_texture_env_combine", F(ARB_texture_env_combine) },
{ OFF, "GL_ARB_texture_env_dot3", F(ARB_texture_env_dot3) },
+ { OFF, "GL_ARB_texture_mirrored_repeat", F(ARB_texture_mirrored_repeat)},
{ ON, "GL_ARB_transpose_matrix", 0 },
{ ON, "GL_EXT_abgr", 0 },
{ ON, "GL_EXT_bgra", 0 },
"GL_ARB_texture_env_add",
"GL_ARB_texture_env_combine",
"GL_ARB_texture_env_dot3",
+ "GL_ARB_texture_mirrored_repeat",
"GL_EXT_blend_color",
"GL_EXT_blend_func_separate",
"GL_EXT_blend_logic_op",
-/* $Id: glheader.h,v 1.22 2001/07/16 15:54:23 brianp Exp $ */
+/* $Id: glheader.h,v 1.23 2001/10/17 13:31:07 brianp Exp $ */
/*
* Mesa 3-D graphics library
typedef union { GLfloat f; GLint i; } fi_type;
+#ifndef GL_MIRRORED_REPEAT_ARB
+#define GL_MIRRORED_REPEAT_ARB 0x8370
+#endif
+#ifndef GL_ARB_texture_mirrored_repeat
+#define GL_ARB_texture_mirrored_repeat 1
+#endif
+
+
#endif /* GLHEADER_H */
-/* $Id: mtypes.h,v 1.50 2001/07/28 19:28:49 keithw Exp $ */
+/* $Id: mtypes.h,v 1.51 2001/10/17 13:31:07 brianp Exp $ */
/*
* Mesa 3-D graphics library
GLboolean ARB_texture_cube_map;
GLboolean ARB_texture_env_combine;
GLboolean ARB_texture_env_dot3;
+ GLboolean ARB_texture_mirrored_repeat;
GLboolean EXT_blend_color;
GLboolean EXT_blend_func_separate;
GLboolean EXT_blend_logic_op;
-/* $Id: texstate.c,v 1.57 2001/09/18 23:06:14 kschultz Exp $ */
+/* $Id: texstate.c,v 1.58 2001/10/17 13:31:07 brianp Exp $ */
/*
* Mesa 3-D graphics library
return;
}
break;
- case GL_DOT3_RGB_EXT:
- case GL_DOT3_RGBA_EXT:
- if (!ctx->Extensions.EXT_texture_env_dot3) {
- TE_ERROR(GL_INVALID_ENUM, "glTexEnv(param=%s)", mode);
- return;
- }
- break;
case GL_DOT3_RGB_ARB:
case GL_DOT3_RGBA_ARB:
- if (!ctx->Extensions.ARB_texture_env_dot3) {
+ if (!ctx->Extensions.EXT_texture_env_dot3 &&
+ !ctx->Extensions.ARB_texture_env_dot3) {
TE_ERROR(GL_INVALID_ENUM, "glTexEnv(param=%s)", mode);
return;
}
eparam==GL_REPEAT ||
eparam==GL_CLAMP_TO_EDGE ||
(eparam == GL_CLAMP_TO_BORDER_ARB &&
- ctx->Extensions.ARB_texture_border_clamp)) {
+ ctx->Extensions.ARB_texture_border_clamp) ||
+ (eparam == GL_MIRRORED_REPEAT_ARB &&
+ ctx->Extensions.ARB_texture_mirrored_repeat)) {
texObj->WrapS = eparam;
}
else {
eparam==GL_REPEAT ||
eparam==GL_CLAMP_TO_EDGE ||
(eparam == GL_CLAMP_TO_BORDER_ARB &&
- ctx->Extensions.ARB_texture_border_clamp)) {
+ ctx->Extensions.ARB_texture_border_clamp) ||
+ (eparam == GL_MIRRORED_REPEAT_ARB &&
+ ctx->Extensions.ARB_texture_mirrored_repeat)) {
texObj->WrapT = eparam;
}
else {
eparam==GL_REPEAT ||
eparam==GL_CLAMP_TO_EDGE ||
(eparam == GL_CLAMP_TO_BORDER_ARB &&
- ctx->Extensions.ARB_texture_border_clamp)) {
+ ctx->Extensions.ARB_texture_border_clamp) ||
+ (eparam == GL_MIRRORED_REPEAT_ARB &&
+ ctx->Extensions.ARB_texture_mirrored_repeat)) {
texObj->WrapR = eparam;
}
else {
-/* $Id: s_texture.c,v 1.39 2001/09/19 20:30:44 kschultz Exp $ */
+/* $Id: s_texture.c,v 1.40 2001/10/17 13:31:07 brianp Exp $ */
/*
* Mesa 3-D graphics library
I0 = IFLOOR(U); \
I1 = I0 + 1; \
} \
+ else if (wrapMode == GL_MIRRORED_REPEAT_ARB) { \
+ const GLint flr = IFLOOR(S); \
+ if (flr & 1) \
+ U = 1.0 - (S - (GLfloat) flr); /* flr is odd */ \
+ else \
+ U = S - (GLfloat) flr; /* flr is even */ \
+ I0 = IFLOOR(U); \
+ I1 = I0 + 1; \
+ if (I0 < 0) \
+ I0 = 0; \
+ if (I1 >= (GLint) SIZE) \
+ I1 = SIZE - 1; \
+ } \
else { \
ASSERT(wrapMode == GL_CLAMP); \
if (S <= 0.0F) \
else \
I = IFLOOR(S * SIZE); \
} \
+ else if (wrapMode == GL_MIRRORED_REPEAT_ARB) { \
+ const GLfloat min = 1.0F / (2.0F * SIZE); \
+ const GLfloat max = 1.0F - min; \
+ const GLint flr = IFLOOR(S); \
+ GLfloat u; \
+ if (flr & 1) \
+ u = 1.0 - (S - (GLfloat) flr); /* flr is odd */ \
+ else \
+ u = S - (GLfloat) flr; /* flr is even */ \
+ if (u < min) \
+ I = 0; \
+ else if (u > max) \
+ I = SIZE - 1; \
+ else \
+ I = IFLOOR(u * SIZE); \
+ } \
else { \
ASSERT(wrapMode == GL_CLAMP); \
/* s limited to [0,1] */ \
}
}
break;
- case GL_DOT3_RGB_EXT:
- case GL_DOT3_RGBA_EXT:
case GL_DOT3_RGB_ARB:
case GL_DOT3_RGBA_ARB:
{