}
static void ac_llvm_finalize_module(struct radv_shader_context *ctx,
+ LLVMPassManagerRef passmgr,
const struct radv_nir_compiler_options *options)
{
- LLVMPassManagerRef passmgr;
-
- passmgr = ac_create_passmgr(NULL, options->check_ir);
-
LLVMRunPassManager(passmgr, ctx->ac.module);
LLVMDisposeBuilder(ctx->ac.builder);
- LLVMDisposePassManager(passmgr);
ac_llvm_context_dispose(&ctx->ac);
}
static
LLVMModuleRef ac_translate_nir_to_llvm(LLVMTargetMachineRef tm,
+ LLVMPassManagerRef passmgr,
struct nir_shader *const *shaders,
int shader_count,
struct radv_shader_variant_info *shader_info,
if (options->dump_preoptir)
ac_dump_module(ctx.ac.module);
- ac_llvm_finalize_module(&ctx, options);
+ ac_llvm_finalize_module(&ctx, passmgr, options);
if (shader_count == 1)
ac_nir_eliminate_const_vs_outputs(&ctx);
void
radv_compile_nir_shader(LLVMTargetMachineRef tm,
+ LLVMPassManagerRef passmgr,
struct ac_shader_binary *binary,
struct ac_shader_config *config,
struct radv_shader_variant_info *shader_info,
LLVMModuleRef llvm_module;
- llvm_module = ac_translate_nir_to_llvm(tm, nir, nir_count, shader_info,
+ llvm_module = ac_translate_nir_to_llvm(tm, passmgr, nir, nir_count, shader_info,
options);
ac_compile_llvm_module(tm, llvm_module, binary, config, shader_info,
void
radv_compile_gs_copy_shader(LLVMTargetMachineRef tm,
+ LLVMPassManagerRef passmgr,
struct nir_shader *geom_shader,
struct ac_shader_binary *binary,
struct ac_shader_config *config,
LLVMBuildRetVoid(ctx.ac.builder);
- ac_llvm_finalize_module(&ctx, options);
+ ac_llvm_finalize_module(&ctx, passmgr, options);
ac_compile_llvm_module(tm, ctx.ac.module, binary, config, shader_info,
MESA_SHADER_VERTEX, options);
struct radv_nir_compiler_options;
void radv_compile_gs_copy_shader(LLVMTargetMachineRef tm,
+ LLVMPassManagerRef passmgr,
struct nir_shader *geom_shader,
struct ac_shader_binary *binary,
struct ac_shader_config *config,
const struct radv_nir_compiler_options *option);
void radv_compile_nir_shader(LLVMTargetMachineRef tm,
+ LLVMPassManagerRef passmgr,
struct ac_shader_binary *binary,
struct ac_shader_config *config,
struct radv_shader_variant_info *shader_info,
struct radv_shader_variant *variant;
struct ac_shader_binary binary;
LLVMTargetMachineRef tm;
+ LLVMPassManagerRef passmgr;
variant = calloc(1, sizeof(struct radv_shader_variant));
if (!variant)
radv_init_llvm_once();
tm = ac_create_target_machine(chip_family, tm_options, NULL);
+ passmgr = ac_create_passmgr(NULL, options->check_ir);
if (gs_copy_shader) {
assert(shader_count == 1);
- radv_compile_gs_copy_shader(tm, *shaders, &binary,
+ radv_compile_gs_copy_shader(tm, passmgr, *shaders, &binary,
&variant->config, &variant->info,
options);
} else {
- radv_compile_nir_shader(tm, &binary, &variant->config,
+ radv_compile_nir_shader(tm, passmgr, &binary, &variant->config,
&variant->info, shaders, shader_count,
options);
}
+ LLVMDisposePassManager(passmgr);
LLVMDisposeTargetMachine(tm);
radv_fill_shader_variant(device, variant, &binary, stage);