#include "pipe/p_winsys.h"
#include "util/u_pack_color.h"
#include "util/u_simple_shaders.h"
+#include "util/u_draw_quad.h"
#include "cso_cache/cso_context.h"
/* XXX for testing draw module vertex passthrough: */
+/* XXX this hack is broken now */
#define TEST_DRAW_PASSTHROUGH 0
void
st_destroy_clear(struct st_context *st)
{
+ struct pipe_context *pipe = st->pipe;
+
if (st->clear.fs) {
- st->pipe->delete_fs_state(st->pipe, st->clear.fs);
+ pipe->delete_fs_state(pipe, st->clear.fs);
st->clear.fs = NULL;
}
if (st->clear.vs) {
- st->pipe->delete_vs_state(st->pipe, st->clear.vs);
+ pipe->delete_vs_state(pipe, st->clear.vs);
st->clear.vs = NULL;
}
+ if (st->clear.vbuf) {
+ pipe->winsys->buffer_destroy(pipe->winsys, st->clear.vbuf);
+ st->clear.vbuf = NULL;
+ }
}
float x0, float y0, float x1, float y1, GLfloat z,
const GLfloat color[4])
{
- GLfloat verts[4][2][4]; /* four verts, two attribs, XYZW */
+ struct st_context *st = ctx->st;
+ struct pipe_context *pipe = st->pipe;
GLuint i;
+ void *buf;
-#if TEST_DRAW_PASSTHROUGH
- /* invert Y coords (may be off by one pixel) */
- y0 = ctx->DrawBuffer->Height - y0;
- y1 = ctx->DrawBuffer->Height - y1;
-#endif
+ if (!st->clear.vbuf) {
+ st->clear.vbuf = pipe->winsys->buffer_create(pipe->winsys, 32,
+ PIPE_BUFFER_USAGE_VERTEX,
+ sizeof(st->clear.vertices));
+ }
/* positions */
- verts[0][0][0] = x0;
- verts[0][0][1] = y0;
+ st->clear.vertices[0][0][0] = x0;
+ st->clear.vertices[0][0][1] = y0;
- verts[1][0][0] = x1;
- verts[1][0][1] = y0;
+ st->clear.vertices[1][0][0] = x1;
+ st->clear.vertices[1][0][1] = y0;
- verts[2][0][0] = x1;
- verts[2][0][1] = y1;
+ st->clear.vertices[2][0][0] = x1;
+ st->clear.vertices[2][0][1] = y1;
- verts[3][0][0] = x0;
- verts[3][0][1] = y1;
+ st->clear.vertices[3][0][0] = x0;
+ st->clear.vertices[3][0][1] = y1;
/* same for all verts: */
for (i = 0; i < 4; i++) {
- verts[i][0][2] = z;
- verts[i][0][3] = 1.0;
- verts[i][1][0] = color[0];
- verts[i][1][1] = color[1];
- verts[i][1][2] = color[2];
- verts[i][1][3] = color[3];
+ st->clear.vertices[i][0][2] = z;
+ st->clear.vertices[i][0][3] = 1.0;
+ st->clear.vertices[i][1][0] = color[0];
+ st->clear.vertices[i][1][1] = color[1];
+ st->clear.vertices[i][1][2] = color[2];
+ st->clear.vertices[i][1][3] = color[3];
}
- st_draw_vertices(ctx, PIPE_PRIM_POLYGON, 4, (float *) verts, 2,
-#if TEST_DRAW_PASSTHROUGH
- GL_TRUE
-#else
- GL_FALSE
-#endif
- );
+ /* put vertex data into vbuf */
+ buf = pipe->winsys->buffer_map(pipe->winsys, st->clear.vbuf,
+ PIPE_BUFFER_USAGE_CPU_WRITE);
+ memcpy(buf, st->clear.vertices, sizeof(st->clear.vertices));
+ pipe->winsys->buffer_unmap(pipe->winsys, st->clear.vbuf);
+
+ /* draw */
+ util_draw_vertex_buffer(pipe, st->clear.vbuf,
+ PIPE_PRIM_TRIANGLE_FAN,
+ 4, /* verts */
+ 2); /* attribs/vert */
}
cso_set_depth_stencil_alpha(st->cso_context, &depth_stencil);
}
- /* rasterizer state: nothing */
+ /* rasterizer state: bypass clipping */
{
struct pipe_rasterizer_state raster;
memset(&raster, 0, sizeof(raster));
-#if TEST_DRAW_PASSTHROUGH
raster.bypass_clipping = 1;
+#if TEST_DRAW_PASSTHROUGH
raster.bypass_vs = 1;
#endif
cso_set_rasterizer(st->cso_context, &raster);