docs: update hw-dependent bits of ARB_gpu_shader5
authorIlia Mirkin <imirkin@alum.mit.edu>
Tue, 1 Jul 2014 14:27:38 +0000 (10:27 -0400)
committerIlia Mirkin <imirkin@alum.mit.edu>
Wed, 2 Jul 2014 00:10:09 +0000 (20:10 -0400)
Some of the features are completely implemented by core, while others
have hardware dependencies. Create a list of drivers supporting each
sub-feature that must have hw support.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>
docs/GL3.txt

index e9ccf63a7ee1171ce163635a6aeca0c938fae9c8..8ef4947213fc7df7bd0bc48d044c5f2b65170d60 100644 (file)
@@ -104,12 +104,12 @@ GL 4.0:
   - Dynamically uniform sampler array indices          started (Chris)
   - Dynamically uniform UBO array indices              started (Chris)
   - Implicit signed -> unsigned conversions            DONE
-  - Fused multiply-add                                 DONE
-  - Packing/bitfield/conversion functions              DONE
-  - Enhanced textureGather                             DONE
-  - Geometry shader instancing                         DONE
+  - Fused multiply-add                                 DONE (i965, nvc0)
+  - Packing/bitfield/conversion functions              DONE (i965, nvc0)
+  - Enhanced textureGather                             DONE (i965, nvc0, radeonsi)
+  - Geometry shader instancing                         DONE (i965, nvc0)
   - Geometry shader multiple streams                   DONE (i965, nvc0)
-  - Enhanced per-sample shading                        DONE
+  - Enhanced per-sample shading                        DONE (i965)
   - Interpolation functions                            started (Chris)
   - New overload resolution rules                      DONE
   GL_ARB_gpu_shader_fp64                               started (Dave)