glsl: Fix lack of i2u in lower_ubo_reference.
authorKenneth Graunke <kenneth@whitecape.org>
Mon, 7 Apr 2014 05:41:34 +0000 (22:41 -0700)
committerKenneth Graunke <kenneth@whitecape.org>
Tue, 8 Apr 2014 07:01:58 +0000 (00:01 -0700)
ir_binop_ubo_load takes unsigned integer operands.  However, the array
index used to compute these offsets may be a signed integer.  (For
example, see Piglit's spec/glsl-1.40/uniform_buffer/fs-bvec-array).

For some reason, we were missing an ir_binop_i2u cast, and ir_validator
was failing to catch that.

Without this change, ir_builder's type inference code broke for me when
writing a new optimization pass.

Cc: mesa-stable@lists.freedesktop.org
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
src/glsl/lower_ubo_reference.cpp

index c73b148b00f34d8c94f7f15df2a59246fd24f9bb..90e65bd0ea00b1fe79388594f403ec10f971cd61 100644 (file)
@@ -194,12 +194,16 @@ lower_ubo_reference_visitor::handle_rvalue(ir_rvalue **rvalue)
            array_stride = glsl_align(array_stride, 16);
         }
 
-        ir_constant *const_index = deref_array->array_index->as_constant();
+         ir_rvalue *array_index = deref_array->array_index;
+         if (array_index->type->base_type == GLSL_TYPE_INT)
+            array_index = i2u(array_index);
+
+        ir_constant *const_index = array_index->as_constant();
         if (const_index) {
-           const_offset += array_stride * const_index->value.i[0];
+           const_offset += array_stride * const_index->value.u[0];
         } else {
            offset = add(offset,
-                        mul(deref_array->array_index,
+                        mul(array_index,
                             new(mem_ctx) ir_constant(array_stride)));
         }
         deref = deref_array->array->as_dereference();