struct pipe_context *pipe;
struct cso_context *cso;
- struct pipe_blend_state blend_write_color, blend_keep_color;
+ struct pipe_blend_state blend_write_color;
struct pipe_depth_stencil_alpha_state dsa_keep_depthstencil;
- struct pipe_depth_stencil_alpha_state dsa_write_depthstencil;
- struct pipe_depth_stencil_alpha_state dsa_write_depth;
- struct pipe_depth_stencil_alpha_state dsa_write_stencil;
struct pipe_rasterizer_state rasterizer;
struct pipe_sampler_state sampler;
struct pipe_viewport_state viewport;
struct pipe_vertex_element velem[2];
- enum pipe_texture_target internal_target;
void *vs;
void *fs[PIPE_MAX_TEXTURE_TYPES][TGSI_WRITEMASK_XYZW + 1];
- void *fs_depthstencil[PIPE_MAX_TEXTURE_TYPES];
- void *fs_depth[PIPE_MAX_TEXTURE_TYPES];
- void *fs_stencil[PIPE_MAX_TEXTURE_TYPES];
struct pipe_resource *vbuf; /**< quad vertices */
unsigned vbuf_slot;
float vertices[4][2][4]; /**< vertex/texcoords for quad */
-
- boolean has_stencil_export;
};
/* disabled blending/masking */
ctx->blend_write_color.rt[0].colormask = PIPE_MASK_RGBA;
- /* depth stencil states */
- ctx->dsa_write_depth.depth.enabled = 1;
- ctx->dsa_write_depth.depth.writemask = 1;
- ctx->dsa_write_depth.depth.func = PIPE_FUNC_ALWAYS;
- ctx->dsa_write_stencil.stencil[0].enabled = 1;
- ctx->dsa_write_stencil.stencil[0].func = PIPE_FUNC_ALWAYS;
- ctx->dsa_write_stencil.stencil[0].fail_op = PIPE_STENCIL_OP_REPLACE;
- ctx->dsa_write_stencil.stencil[0].zpass_op = PIPE_STENCIL_OP_REPLACE;
- ctx->dsa_write_stencil.stencil[0].zfail_op = PIPE_STENCIL_OP_REPLACE;
- ctx->dsa_write_stencil.stencil[0].valuemask = 0xff;
- ctx->dsa_write_stencil.stencil[0].writemask = 0xff;
- ctx->dsa_write_depthstencil.depth = ctx->dsa_write_depth.depth;
- ctx->dsa_write_depthstencil.stencil[0] = ctx->dsa_write_stencil.stencil[0];
-
/* rasterizer */
ctx->rasterizer.cull_face = PIPE_FACE_NONE;
ctx->rasterizer.half_pixel_center = 1;
ctx->vertices[i][1][3] = 1.0f; /* q */
}
- if(pipe->screen->get_param(pipe->screen, PIPE_CAP_NPOT_TEXTURES))
- ctx->internal_target = PIPE_TEXTURE_2D;
- else
- ctx->internal_target = PIPE_TEXTURE_RECT;
-
- ctx->has_stencil_export =
- pipe->screen->get_param(pipe->screen, PIPE_CAP_SHADER_STENCIL_EXPORT);
-
return ctx;
}
}
}
- for (i = 0; i < PIPE_MAX_TEXTURE_TYPES; i++) {
- if (ctx->fs_depthstencil[i]) {
- pipe->delete_fs_state(pipe, ctx->fs_depthstencil[i]);
- }
- if (ctx->fs_depth[i]) {
- pipe->delete_fs_state(pipe, ctx->fs_depth[i]);
- }
- if (ctx->fs_stencil[i]) {
- pipe->delete_fs_state(pipe, ctx->fs_stencil[i]);
- }
- }
-
pipe_resource_reference(&ctx->vbuf, NULL);
FREE(ctx);
}
-/**
- * Helper function to set the shader which writes depth and stencil.
- */
-static INLINE void
-set_depthstencil_fragment_shader(struct blit_state *ctx,
- enum pipe_texture_target pipe_tex)
-{
- if (!ctx->fs_depthstencil[pipe_tex]) {
- unsigned tgsi_tex = util_pipe_tex_to_tgsi_tex(pipe_tex, 0);
-
- ctx->fs_depthstencil[pipe_tex] =
- util_make_fragment_tex_shader_writedepthstencil(ctx->pipe, tgsi_tex,
- TGSI_INTERPOLATE_LINEAR);
- }
-
- cso_set_fragment_shader_handle(ctx->cso, ctx->fs_depthstencil[pipe_tex]);
-}
-
-
-/**
- * Helper function to set the shader which writes depth.
- */
-static INLINE void
-set_depth_fragment_shader(struct blit_state *ctx,
- enum pipe_texture_target pipe_tex)
-{
- if (!ctx->fs_depth[pipe_tex]) {
- unsigned tgsi_tex = util_pipe_tex_to_tgsi_tex(pipe_tex, 0);
-
- ctx->fs_depth[pipe_tex] =
- util_make_fragment_tex_shader_writedepth(ctx->pipe, tgsi_tex,
- TGSI_INTERPOLATE_LINEAR);
- }
-
- cso_set_fragment_shader_handle(ctx->cso, ctx->fs_depth[pipe_tex]);
-}
-
-
-/**
- * Helper function to set the shader which writes stencil.
- */
-static INLINE void
-set_stencil_fragment_shader(struct blit_state *ctx,
- enum pipe_texture_target pipe_tex)
-{
- if (!ctx->fs_stencil[pipe_tex]) {
- unsigned tgsi_tex = util_pipe_tex_to_tgsi_tex(pipe_tex, 0);
-
- ctx->fs_stencil[pipe_tex] =
- util_make_fragment_tex_shader_writestencil(ctx->pipe, tgsi_tex,
- TGSI_INTERPOLATE_LINEAR);
- }
-
- cso_set_fragment_shader_handle(ctx->cso, ctx->fs_stencil[pipe_tex]);
-}
-
-
/**
* Helper function to set the vertex shader.
*/
/**
* Setup vertex data for the textured quad we'll draw.
* Note: y=0=top
+ *
+ * FIXME: We should call util_map_texcoords2d_onto_cubemap
+ * for cubemaps.
*/
static unsigned
setup_vertex_data_tex(struct blit_state *ctx,
uint writemask, uint zs_writemask)
{
struct pipe_context *pipe = ctx->pipe;
- struct pipe_screen *screen = pipe->screen;
enum pipe_format src_format, dst_format;
- struct pipe_sampler_view *sampler_view = NULL;
- struct pipe_sampler_view sv_templ;
- struct pipe_surface *dst_surface;
- struct pipe_framebuffer_state fb;
const int srcW = abs(srcX1 - srcX0);
const int srcH = abs(srcY1 - srcY0);
- unsigned offset;
boolean overlap;
- float s0, t0, s1, t1;
- boolean normalized;
boolean is_stencil, is_depth, blit_depth, blit_stencil;
const struct util_format_description *src_desc =
util_format_description(src_tex->format);
+ struct pipe_blit_info info;
assert(filter == PIPE_TEX_MIPFILTER_NEAREST ||
filter == PIPE_TEX_MIPFILTER_LINEAR);
assert((writemask && !zs_writemask && !is_depth && !is_stencil) ||
(!writemask && (blit_depth || blit_stencil)));
+ /*
+ * XXX: z parameter is deprecated. dst->u.tex.first_layer
+ * specificies the destination layer.
+ */
+ assert(z == 0.0f);
+
/*
* Check for simple case: no format conversion, no flipping, no stretching,
* no overlapping, same number of samples.
return;
}
- /* XXX Reading multisample textures is unimplemented. */
- assert(src_tex->nr_samples <= 1);
- if (src_tex->nr_samples > 1) {
- return;
- }
-
- /* It's a mistake to call this function with a stencil format and
- * without shader stencil export. We don't do software fallbacks here.
- * Ignore stencil and only copy depth.
- */
- if (blit_stencil && !ctx->has_stencil_export) {
- blit_stencil = FALSE;
-
- if (!blit_depth)
- return;
- }
-
- if (dst_format == dst->format) {
- dst_surface = dst;
- } else {
- struct pipe_surface templ = *dst;
- templ.format = dst_format;
- dst_surface = pipe->create_surface(pipe, dst->texture, &templ);
- }
-
- /* Create a temporary texture when src and dest alias.
- */
- if (src_tex == dst_surface->texture &&
- dst_surface->u.tex.level == src_level &&
- dst_surface->u.tex.first_layer == srcZ0) {
- /* Make a temporary texture which contains a copy of the source pixels.
- * Then we'll sample from the temporary texture.
- */
- struct pipe_resource texTemp;
- struct pipe_resource *tex;
- struct pipe_sampler_view sv_templ;
- struct pipe_box src_box;
- const int srcLeft = MIN2(srcX0, srcX1);
- const int srcTop = MIN2(srcY0, srcY1);
-
- if (srcLeft != srcX0) {
- /* left-right flip */
- int tmp = dstX0;
- dstX0 = dstX1;
- dstX1 = tmp;
- }
-
- if (srcTop != srcY0) {
- /* up-down flip */
- int tmp = dstY0;
- dstY0 = dstY1;
- dstY1 = tmp;
- }
-
- /* create temp texture */
- memset(&texTemp, 0, sizeof(texTemp));
- texTemp.target = ctx->internal_target;
- texTemp.format = src_format;
- texTemp.last_level = 0;
- texTemp.width0 = srcW;
- texTemp.height0 = srcH;
- texTemp.depth0 = 1;
- texTemp.array_size = 1;
- texTemp.bind = PIPE_BIND_SAMPLER_VIEW;
-
- tex = screen->resource_create(screen, &texTemp);
- if (!tex)
- return;
-
- src_box.x = srcLeft;
- src_box.y = srcTop;
- src_box.z = srcZ0;
- src_box.width = srcW;
- src_box.height = srcH;
- src_box.depth = 1;
- /* load temp texture */
- pipe->resource_copy_region(pipe,
- tex, 0, 0, 0, 0, /* dest */
- src_tex, src_level, &src_box);
-
- normalized = tex->target != PIPE_TEXTURE_RECT;
- if(normalized) {
- s0 = 0.0f;
- s1 = 1.0f;
- t0 = 0.0f;
- t1 = 1.0f;
- }
- else {
- s0 = 0.0f;
- s1 = (float) srcW;
- t0 = 0.0f;
- t1 = (float) srcH;
- }
-
- u_sampler_view_default_template(&sv_templ, tex, tex->format);
- if (!blit_depth && blit_stencil) {
- /* set a stencil-only format, e.g. Z24S8 --> X24S8 */
- sv_templ.format = util_format_stencil_only(tex->format);
- assert(sv_templ.format != PIPE_FORMAT_NONE);
- }
- sampler_view = pipe->create_sampler_view(pipe, tex, &sv_templ);
-
- if (!sampler_view) {
- pipe_resource_reference(&tex, NULL);
- return;
- }
- pipe_resource_reference(&tex, NULL);
- }
- else {
- /* Directly sample from the source resource/texture */
- u_sampler_view_default_template(&sv_templ, src_tex, src_format);
- if (!blit_depth && blit_stencil) {
- /* set a stencil-only format, e.g. Z24S8 --> X24S8 */
- sv_templ.format = util_format_stencil_only(src_format);
- assert(sv_templ.format != PIPE_FORMAT_NONE);
- }
- sampler_view = pipe->create_sampler_view(pipe, src_tex, &sv_templ);
-
- if (!sampler_view) {
- return;
- }
-
- s0 = (float) srcX0;
- s1 = (float) srcX1;
- t0 = (float) srcY0;
- t1 = (float) srcY1;
- normalized = sampler_view->texture->target != PIPE_TEXTURE_RECT;
- if(normalized)
- {
- s0 /= (float)(u_minify(sampler_view->texture->width0, src_level));
- s1 /= (float)(u_minify(sampler_view->texture->width0, src_level));
- t0 /= (float)(u_minify(sampler_view->texture->height0, src_level));
- t1 /= (float)(u_minify(sampler_view->texture->height0, src_level));
- }
- }
-
- assert(screen->is_format_supported(screen, sampler_view->format,
- ctx->internal_target, sampler_view->texture->nr_samples,
- PIPE_BIND_SAMPLER_VIEW));
- assert(screen->is_format_supported(screen, dst_format, ctx->internal_target,
- dst_surface->texture->nr_samples,
- is_depth || is_stencil ? PIPE_BIND_DEPTH_STENCIL :
- PIPE_BIND_RENDER_TARGET));
-
- /* save state (restored below) */
- cso_save_blend(ctx->cso);
- cso_save_depth_stencil_alpha(ctx->cso);
- cso_save_rasterizer(ctx->cso);
- cso_save_sample_mask(ctx->cso);
- cso_save_samplers(ctx->cso, PIPE_SHADER_FRAGMENT);
- cso_save_sampler_views(ctx->cso, PIPE_SHADER_FRAGMENT);
- cso_save_stream_outputs(ctx->cso);
- cso_save_viewport(ctx->cso);
- cso_save_framebuffer(ctx->cso);
- cso_save_fragment_shader(ctx->cso);
- cso_save_vertex_shader(ctx->cso);
- cso_save_geometry_shader(ctx->cso);
- cso_save_vertex_elements(ctx->cso);
- cso_save_aux_vertex_buffer_slot(ctx->cso);
- cso_save_render_condition(ctx->cso);
-
- /* set misc state we care about */
- if (writemask)
- cso_set_blend(ctx->cso, &ctx->blend_write_color);
- else
- cso_set_blend(ctx->cso, &ctx->blend_keep_color);
-
- cso_set_sample_mask(ctx->cso, ~0);
- cso_set_rasterizer(ctx->cso, &ctx->rasterizer);
- cso_set_vertex_elements(ctx->cso, 2, ctx->velem);
- cso_set_stream_outputs(ctx->cso, 0, NULL, 0);
- cso_set_render_condition(ctx->cso, NULL, FALSE, 0);
-
- /* default sampler state */
- ctx->sampler.normalized_coords = normalized;
- ctx->sampler.min_img_filter = filter;
- ctx->sampler.mag_img_filter = filter;
- ctx->sampler.min_lod = (float) src_level;
- ctx->sampler.max_lod = (float) src_level;
-
- /* Depth stencil state, fragment shader and sampler setup depending on what
- * we blit.
- */
- if (blit_depth && blit_stencil) {
- cso_single_sampler(ctx->cso, PIPE_SHADER_FRAGMENT, 0, &ctx->sampler);
- /* don't filter stencil */
- ctx->sampler.min_img_filter = PIPE_TEX_FILTER_NEAREST;
- ctx->sampler.mag_img_filter = PIPE_TEX_FILTER_NEAREST;
- cso_single_sampler(ctx->cso, PIPE_SHADER_FRAGMENT, 1, &ctx->sampler);
-
- cso_set_depth_stencil_alpha(ctx->cso, &ctx->dsa_write_depthstencil);
- set_depthstencil_fragment_shader(ctx, sampler_view->texture->target);
- }
- else if (blit_depth) {
- cso_single_sampler(ctx->cso, PIPE_SHADER_FRAGMENT, 0, &ctx->sampler);
- cso_set_depth_stencil_alpha(ctx->cso, &ctx->dsa_write_depth);
- set_depth_fragment_shader(ctx, sampler_view->texture->target);
- }
- else if (blit_stencil) {
- /* don't filter stencil */
- ctx->sampler.min_img_filter = PIPE_TEX_FILTER_NEAREST;
- ctx->sampler.mag_img_filter = PIPE_TEX_FILTER_NEAREST;
- cso_single_sampler(ctx->cso, PIPE_SHADER_FRAGMENT, 0, &ctx->sampler);
-
- cso_set_depth_stencil_alpha(ctx->cso, &ctx->dsa_write_stencil);
- set_stencil_fragment_shader(ctx, sampler_view->texture->target);
- }
- else { /* color */
- cso_single_sampler(ctx->cso, PIPE_SHADER_FRAGMENT, 0, &ctx->sampler);
- cso_set_depth_stencil_alpha(ctx->cso, &ctx->dsa_keep_depthstencil);
- set_fragment_shader(ctx, writemask, sampler_view->texture->target);
- }
- cso_single_sampler_done(ctx->cso, PIPE_SHADER_FRAGMENT);
-
- /* textures */
- if (blit_depth && blit_stencil) {
- /* Setup two samplers, one for depth and the other one for stencil. */
- struct pipe_sampler_view templ;
- struct pipe_sampler_view *views[2];
-
- templ = *sampler_view;
- templ.format = util_format_stencil_only(templ.format);
- assert(templ.format != PIPE_FORMAT_NONE);
-
- views[0] = sampler_view;
- views[1] = pipe->create_sampler_view(pipe, views[0]->texture, &templ);
- cso_set_sampler_views(ctx->cso, PIPE_SHADER_FRAGMENT, 2, views);
-
- pipe_sampler_view_reference(&views[1], NULL);
- }
- else {
- cso_set_sampler_views(ctx->cso, PIPE_SHADER_FRAGMENT, 1, &sampler_view);
- }
-
- /* viewport */
- ctx->viewport.scale[0] = 0.5f * dst_surface->width;
- ctx->viewport.scale[1] = 0.5f * dst_surface->height;
- ctx->viewport.scale[2] = 0.5f;
- ctx->viewport.scale[3] = 1.0f;
- ctx->viewport.translate[0] = 0.5f * dst_surface->width;
- ctx->viewport.translate[1] = 0.5f * dst_surface->height;
- ctx->viewport.translate[2] = 0.5f;
- ctx->viewport.translate[3] = 0.0f;
- cso_set_viewport(ctx->cso, &ctx->viewport);
-
- set_vertex_shader(ctx);
- cso_set_geometry_shader_handle(ctx->cso, NULL);
-
- /* drawing dest */
- memset(&fb, 0, sizeof(fb));
- fb.width = dst_surface->width;
- fb.height = dst_surface->height;
- if (blit_depth || blit_stencil) {
- fb.zsbuf = dst_surface;
- } else {
- fb.nr_cbufs = 1;
- fb.cbufs[0] = dst_surface;
- }
- cso_set_framebuffer(ctx->cso, &fb);
-
- /* draw quad */
- offset = setup_vertex_data_tex(ctx,
- sampler_view->texture->target,
- srcZ0 % 6,
- (float) dstX0 / dst_surface->width * 2.0f - 1.0f,
- (float) dstY0 / dst_surface->height * 2.0f - 1.0f,
- (float) dstX1 / dst_surface->width * 2.0f - 1.0f,
- (float) dstY1 / dst_surface->height * 2.0f - 1.0f,
- s0, t0,
- s1, t1,
- z);
-
- if (ctx->vbuf) {
- util_draw_vertex_buffer(ctx->pipe, ctx->cso, ctx->vbuf,
- cso_get_aux_vertex_buffer_slot(ctx->cso),
- offset,
- PIPE_PRIM_TRIANGLE_FAN,
- 4, /* verts */
- 2); /* attribs/vert */
- }
-
- /* restore state we changed */
- cso_restore_blend(ctx->cso);
- cso_restore_depth_stencil_alpha(ctx->cso);
- cso_restore_rasterizer(ctx->cso);
- cso_restore_sample_mask(ctx->cso);
- cso_restore_samplers(ctx->cso, PIPE_SHADER_FRAGMENT);
- cso_restore_sampler_views(ctx->cso, PIPE_SHADER_FRAGMENT);
- cso_restore_viewport(ctx->cso);
- cso_restore_framebuffer(ctx->cso);
- cso_restore_fragment_shader(ctx->cso);
- cso_restore_vertex_shader(ctx->cso);
- cso_restore_geometry_shader(ctx->cso);
- cso_restore_vertex_elements(ctx->cso);
- cso_restore_aux_vertex_buffer_slot(ctx->cso);
- cso_restore_stream_outputs(ctx->cso);
- cso_restore_render_condition(ctx->cso);
-
- pipe_sampler_view_reference(&sampler_view, NULL);
- if (dst_surface != dst)
- pipe_surface_reference(&dst_surface, NULL);
+ memset(&info, 0, sizeof info);
+ info.dst.resource = dst->texture;
+ info.dst.level = dst->u.tex.level;
+ info.dst.box.x = dstX0;
+ info.dst.box.y = dstY0;
+ info.dst.box.z = dst->u.tex.first_layer;
+ info.dst.box.width = dstX1 - dstX0;
+ info.dst.box.height = dstY1 - dstY0;
+ assert(info.dst.box.width >= 0);
+ assert(info.dst.box.height >= 0);
+ info.dst.box.depth = 1;
+ info.dst.format = dst->texture->format;
+ info.src.resource = src_tex;
+ info.src.level = src_level;
+ info.src.box.x = srcX0;
+ info.src.box.y = srcY0;
+ info.src.box.z = srcZ0;
+ info.src.box.width = srcX1 - srcX0;
+ info.src.box.height = srcY1 - srcY0;
+ info.src.box.depth = 1;
+ info.src.format = src_tex->format;
+ info.mask = writemask | (zs_writemask << 4);
+ info.filter = filter;
+ info.scissor_enable = 0;
+
+ pipe->blit(pipe, &info);
}