glsl: verify location when dual source blending
authorTapani Pälli <tapani.palli@intel.com>
Fri, 3 Jul 2015 07:19:23 +0000 (10:19 +0300)
committerTapani Pälli <tapani.palli@intel.com>
Wed, 29 Jul 2015 05:17:55 +0000 (08:17 +0300)
Same check is made for glBindFragDataLocationIndexed but it was missing
when using layout qualifiers.

Fixes following Piglit test:
arb_blend_func_extended-output-location

Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Timothy Arceri <t_arceri@yahoo.com.au>
src/glsl/linker.cpp

index c8d2e8e957130b03edef99a27cbe2c1e0c3fee4d..a7812116944f5098806b3f29fe1a8cda44310440 100644 (file)
@@ -2431,6 +2431,25 @@ assign_attribute_or_color_locations(gl_shader_program *prog,
         }
       }
 
+      /* From GL4.5 core spec, section 15.2 (Shader Execution):
+       *
+       *     "Output binding assignments will cause LinkProgram to fail:
+       *     ...
+       *     If the program has an active output assigned to a location greater
+       *     than or equal to the value of MAX_DUAL_SOURCE_DRAW_BUFFERS and has
+       *     an active output assigned an index greater than or equal to one;"
+       */
+      if (target_index == MESA_SHADER_FRAGMENT && var->data.index >= 1 &&
+          var->data.location - generic_base >=
+          (int) constants->MaxDualSourceDrawBuffers) {
+         linker_error(prog,
+                      "output location %d >= GL_MAX_DUAL_SOURCE_DRAW_BUFFERS "
+                      "with index %u for %s\n",
+                      var->data.location - generic_base, var->data.index,
+                      var->name);
+         return false;
+      }
+
       const unsigned slots = var->type->count_attribute_slots();
 
       /* From GL4.5 core spec, section 11.1.1 (Vertex Attributes):