Before, we only cleared the flags for the active tiles (the ones inside
the framebuffer bound). The problem is if we later bound a different,
larger surface to the tile cache we'd have some stale clear-flags still
set (and mistakenly clear some tiles in the new surface).
Fixes fd.o bug 26932.
x, y, TILE_SIZE, TILE_SIZE,
tc->tile.data.color32, 0/*STRIDE*/);
- /* do this? */
- clear_clear_flag(tc->clear_flags, addr);
-
numCleared++;
}
}
}
+
+ /* reset all clear flags to zero */
+ memset(tc->clear_flags, 0, sizeof(tc->clear_flags));
+
#if 0
debug_printf("num cleared: %u\n", numCleared);
#endif