*/
#include "si_pipe.h"
+#include "si_compute.h"
#include "util/u_format.h"
#include "util/u_surface.h"
sctx->need_check_render_feedback = false;
}
+static void si_decompress_resident_textures(struct si_context *sctx)
+{
+ unsigned num_resident_tex_handles;
+ unsigned i;
+
+ num_resident_tex_handles = sctx->resident_tex_handles.size /
+ sizeof(struct si_texture_handle *);
+
+ for (i = 0; i < num_resident_tex_handles; i++) {
+ struct si_texture_handle *tex_handle =
+ *util_dynarray_element(&sctx->resident_tex_handles,
+ struct si_texture_handle *, i);
+ struct pipe_sampler_view *view = tex_handle->view;
+ struct si_sampler_view *sview = (struct si_sampler_view *)view;
+ struct r600_texture *tex = (struct r600_texture *)view->texture;
+
+ if (view->texture->target == PIPE_BUFFER)
+ continue;
+
+ if (tex_handle->needs_color_decompress)
+ si_decompress_color_texture(sctx, tex, view->u.tex.first_level,
+ view->u.tex.last_level);
+
+ if (tex_handle->needs_depth_decompress)
+ si_decompress_depth(sctx, tex,
+ sview->is_stencil_sampler ? PIPE_MASK_S : PIPE_MASK_Z,
+ view->u.tex.first_level, view->u.tex.last_level,
+ 0, util_max_layer(&tex->resource.b.b, view->u.tex.first_level));
+ }
+}
+
+static void si_decompress_resident_images(struct si_context *sctx)
+{
+ unsigned num_resident_img_handles;
+ unsigned i;
+
+ num_resident_img_handles = sctx->resident_img_handles.size /
+ sizeof(struct si_image_handle *);
+
+ for (i = 0; i < num_resident_img_handles; i++) {
+ struct si_image_handle *img_handle =
+ *util_dynarray_element(&sctx->resident_img_handles,
+ struct si_image_handle *, i);
+ struct pipe_image_view *view = &img_handle->view;
+ struct r600_texture *tex = (struct r600_texture *)view->resource;
+
+ if (view->resource->target == PIPE_BUFFER)
+ continue;
+
+ if (img_handle->needs_color_decompress)
+ si_decompress_color_texture(sctx, tex, view->u.tex.level,
+ view->u.tex.level);
+ }
+}
+
static void si_decompress_textures(struct si_context *sctx, unsigned shader_mask)
{
unsigned compressed_colortex_counter, mask;
}
}
+ si_decompress_resident_textures(sctx);
+ si_decompress_resident_images(sctx);
+
si_check_render_feedback(sctx);
}
/* TEXTURE METADATA ENABLE/DISABLE */
+static void
+si_resident_handles_update_needs_color_decompress(struct si_context *sctx)
+{
+ unsigned num_resident_tex_handles, num_resident_img_handles;
+ unsigned i;
+
+ num_resident_tex_handles = sctx->resident_tex_handles.size /
+ sizeof(struct si_texture_handle *);
+
+ for (i = 0; i < num_resident_tex_handles; i++) {
+ struct si_texture_handle *tex_handle =
+ *util_dynarray_element(&sctx->resident_tex_handles,
+ struct si_texture_handle *, i);
+ struct pipe_resource *res = tex_handle->view->texture;
+
+ if (res && res->target != PIPE_BUFFER) {
+ struct r600_texture *rtex = (struct r600_texture *)res;
+
+ tex_handle->needs_color_decompress =
+ color_needs_decompression(rtex);
+ }
+ }
+
+ num_resident_img_handles = sctx->resident_img_handles.size /
+ sizeof(struct si_image_handle *);
+
+ for (i = 0; i < num_resident_img_handles; i++) {
+ struct si_image_handle *img_handle =
+ *util_dynarray_element(&sctx->resident_img_handles,
+ struct si_image_handle *, i);
+ struct pipe_image_view *view = &img_handle->view;
+ struct pipe_resource *res = view->resource;
+
+ if (res && res->target != PIPE_BUFFER) {
+ struct r600_texture *rtex = (struct r600_texture *)res;
+
+ img_handle->needs_color_decompress =
+ color_needs_decompression(rtex);
+ }
+ }
+}
+
/* CMASK can be enabled (for fast clear) and disabled (for texture export)
* while the texture is bound, possibly by a different context. In that case,
* call this function to update needs_*_decompress_masks.
si_images_update_needs_color_decompress_mask(&sctx->images[i]);
si_update_shader_needs_decompress_mask(sctx, i);
}
+
+ si_resident_handles_update_needs_color_decompress(sctx);
}
/* BUFFER DISCARD/INVALIDATION */
struct r600_texture *rtex =
(struct r600_texture *)sview->base.texture;
+ tex_handle->needs_depth_decompress =
+ depth_needs_decompression(rtex, sview);
+ tex_handle->needs_color_decompress =
+ color_needs_decompression(rtex);
+
if (rtex->dcc_offset &&
p_atomic_read(&rtex->framebuffers_bound))
sctx->need_check_render_feedback = true;
struct r600_texture *rtex = (struct r600_texture *)res;
unsigned level = view->u.tex.level;
+ img_handle->needs_color_decompress =
+ color_needs_decompression(rtex);
+
if (vi_dcc_enabled(rtex, level) &&
p_atomic_read(&rtex->framebuffers_bound))
sctx->need_check_render_feedback = true;
{
struct si_bindless_descriptor *desc;
struct pipe_sampler_view *view;
+ bool needs_color_decompress;
+ bool needs_depth_decompress;
};
struct si_image_handle
{
struct si_bindless_descriptor *desc;
struct pipe_image_view view;
+ bool needs_color_decompress;
};
struct si_context {