* are too strict for CopyTexImage. We know meta will be fine with format
* changes.
*/
- mask = _mesa_meta_BlitFramebuffer(ctx, x, y,
+ mask = _mesa_meta_BlitFramebuffer(ctx, ctx->ReadBuffer, ctx->DrawBuffer,
+ x, y,
x + width, y + height,
xoffset, yoffset,
xoffset + width, yoffset + height,
extern GLbitfield
_mesa_meta_BlitFramebuffer(struct gl_context *ctx,
+ const struct gl_framebuffer *readFb,
+ const struct gl_framebuffer *drawFb,
GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
GLbitfield mask, GLenum filter);
extern void
_mesa_meta_and_swrast_BlitFramebuffer(struct gl_context *ctx,
+ struct gl_framebuffer *readFb,
+ struct gl_framebuffer *drawFb,
GLint srcX0, GLint srcY0,
GLint srcX1, GLint srcY1,
GLint dstX0, GLint dstY0,
static void
setup_glsl_msaa_blit_shader(struct gl_context *ctx,
struct blit_state *blit,
+ const struct gl_framebuffer *drawFb,
struct gl_renderbuffer *src_rb,
GLenum target)
{
/* Update the assert if we plan to support more than 16X MSAA. */
assert(shader_offset >= 0 && shader_offset <= 4);
- if (ctx->DrawBuffer->Visual.samples > 1) {
+ if (drawFb->Visual.samples > 1) {
/* If you're calling meta_BlitFramebuffer with the destination
* multisampled, this is the only path that will work -- swrast and
* CopyTexImage won't work on it either.
static void
setup_glsl_blit_framebuffer(struct gl_context *ctx,
struct blit_state *blit,
+ const struct gl_framebuffer *drawFb,
struct gl_renderbuffer *src_rb,
GLenum target, GLenum filter,
bool is_scaled_blit,
if (is_target_multisample && is_filter_scaled_resolve && is_scaled_blit) {
setup_glsl_msaa_blit_scaled_shader(ctx, blit, src_rb, target, filter);
} else if (is_target_multisample) {
- setup_glsl_msaa_blit_shader(ctx, blit, src_rb, target);
+ setup_glsl_msaa_blit_shader(ctx, blit, drawFb, src_rb, target);
} else {
_mesa_meta_setup_blit_shader(ctx, target, do_depth,
do_depth ? &blit->shaders_with_depth
*/
static bool
blitframebuffer_texture(struct gl_context *ctx,
+ const struct gl_framebuffer *readFb,
+ const struct gl_framebuffer *drawFb,
GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
GLenum filter, GLint flipX, GLint flipY,
GLboolean glsl_version, GLboolean do_depth)
{
- const struct gl_framebuffer *readFb = ctx->ReadBuffer;
int att_index = do_depth ? BUFFER_DEPTH : readFb->_ColorReadBufferIndex;
const struct gl_renderbuffer_attachment *readAtt =
&readFb->Attachment[att_index];
scaled_blit = dstW != srcW || dstH != srcH;
if (glsl_version) {
- setup_glsl_blit_framebuffer(ctx, blit, rb, target, filter, scaled_blit,
+ setup_glsl_blit_framebuffer(ctx, blit, drawFb, rb, target, filter, scaled_blit,
do_depth);
}
else {
*/
if (ctx->Extensions.EXT_texture_sRGB_decode) {
if (_mesa_get_format_color_encoding(rb->Format) == GL_SRGB &&
- ctx->DrawBuffer->Visual.sRGBCapable) {
+ drawFb->Visual.sRGBCapable) {
_mesa_SamplerParameteri(fb_tex_blit.sampler,
GL_TEXTURE_SRGB_DECODE_EXT, GL_DECODE_EXT);
_mesa_set_framebuffer_srgb(ctx, GL_TRUE);
*/
GLbitfield
_mesa_meta_BlitFramebuffer(struct gl_context *ctx,
+ const struct gl_framebuffer *readFb,
+ const struct gl_framebuffer *drawFb,
GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
GLbitfield mask, GLenum filter)
ctx->Extensions.ARB_fragment_shader;
/* Multisample texture blit support requires texture multisample. */
- if (ctx->ReadBuffer->Visual.samples > 0 &&
+ if (readFb->Visual.samples > 0 &&
!ctx->Extensions.ARB_texture_multisample) {
return mask;
}
/* Clip a copy of the blit coordinates. If these differ from the input
* coordinates, then we'll set the scissor.
*/
- if (!_mesa_clip_blit(ctx, &clip.srcX0, &clip.srcY0, &clip.srcX1, &clip.srcY1,
+ if (!_mesa_clip_blit(ctx, readFb, drawFb,
+ &clip.srcX0, &clip.srcY0, &clip.srcX1, &clip.srcY1,
&clip.dstX0, &clip.dstY0, &clip.dstX1, &clip.dstY1)) {
/* clipped/scissored everything away */
return 0;
/* Try faster, direct texture approach first */
if (mask & GL_COLOR_BUFFER_BIT) {
- if (blitframebuffer_texture(ctx, srcX0, srcY0, srcX1, srcY1,
+ if (blitframebuffer_texture(ctx, readFb, drawFb,
+ srcX0, srcY0, srcX1, srcY1,
dstX0, dstY0, dstX1, dstY1,
filter, dstFlipX, dstFlipY,
use_glsl_version, false)) {
}
if (mask & GL_DEPTH_BUFFER_BIT && use_glsl_version) {
- if (blitframebuffer_texture(ctx, srcX0, srcY0, srcX1, srcY1,
+ if (blitframebuffer_texture(ctx, readFb, drawFb,
+ srcX0, srcY0, srcX1, srcY1,
dstX0, dstY0, dstX1, dstY1,
filter, dstFlipX, dstFlipY,
use_glsl_version, true)) {
void
_mesa_meta_and_swrast_BlitFramebuffer(struct gl_context *ctx,
+ struct gl_framebuffer *readFb,
+ struct gl_framebuffer *drawFb,
GLint srcX0, GLint srcY0,
GLint srcX1, GLint srcY1,
GLint dstX0, GLint dstY0,
GLint dstX1, GLint dstY1,
GLbitfield mask, GLenum filter)
{
- mask = _mesa_meta_BlitFramebuffer(ctx,
+ mask = _mesa_meta_BlitFramebuffer(ctx, readFb, drawFb,
srcX0, srcY0, srcX1, srcY1,
dstX0, dstY0, dstX1, dstY1,
mask, filter);
if (mask == 0x0)
return;
- _swrast_BlitFramebuffer(ctx,
+ _swrast_BlitFramebuffer(ctx, readFb, drawFb,
srcX0, srcY0, srcX1, srcY1,
dstX0, dstY0, dstX1, dstY1,
mask, filter);
* We have already created views to ensure that the texture formats
* match.
*/
- ctx->Driver.BlitFramebuffer(ctx, src_x, src_y,
+ ctx->Driver.BlitFramebuffer(ctx, ctx->ReadBuffer, ctx->DrawBuffer,
+ src_x, src_y,
src_x + src_width, src_y + src_height,
dst_x, dst_y,
dst_x + src_width, dst_y + src_height,
_mesa_update_state(ctx);
- if (_mesa_meta_BlitFramebuffer(ctx, 0, 0, width, height,
+ if (_mesa_meta_BlitFramebuffer(ctx, ctx->ReadBuffer, ctx->DrawBuffer,
+ 0, 0, width, height,
xoffset, yoffset,
xoffset + width, yoffset + height,
GL_COLOR_BUFFER_BIT, GL_NEAREST))
_mesa_update_state(ctx);
- _mesa_meta_BlitFramebuffer(ctx, 0, 0, width, height,
+ _mesa_meta_BlitFramebuffer(ctx, ctx->ReadBuffer, ctx->DrawBuffer,
+ 0, 0, width, height,
xoffset, yoffset,
xoffset + width, yoffset + height,
GL_COLOR_BUFFER_BIT, GL_NEAREST);
_mesa_update_state(ctx);
- if (_mesa_meta_BlitFramebuffer(ctx, xoffset, yoffset,
+ if (_mesa_meta_BlitFramebuffer(ctx, ctx->ReadBuffer, ctx->DrawBuffer,
+ xoffset, yoffset,
xoffset + width, yoffset + height,
0, 0, width, height,
GL_COLOR_BUFFER_BIT, GL_NEAREST))
_mesa_update_state(ctx);
- _mesa_meta_BlitFramebuffer(ctx, xoffset, yoffset,
+ _mesa_meta_BlitFramebuffer(ctx, ctx->ReadBuffer, ctx->DrawBuffer,
+ xoffset, yoffset,
xoffset + width, yoffset + height,
0, 0, width, height,
GL_COLOR_BUFFER_BIT, GL_NEAREST);
*/
static GLbitfield
intel_blit_framebuffer_with_blitter(struct gl_context *ctx,
+ const struct gl_framebuffer *readFb,
+ const struct gl_framebuffer *drawFb,
GLint srcX0, GLint srcY0,
GLint srcX1, GLint srcY1,
GLint dstX0, GLint dstY0,
if (mask & GL_COLOR_BUFFER_BIT) {
GLint i;
- const struct gl_framebuffer *drawFb = ctx->DrawBuffer;
- const struct gl_framebuffer *readFb = ctx->ReadBuffer;
struct gl_renderbuffer *src_rb = readFb->_ColorReadBuffer;
struct intel_renderbuffer *src_irb = intel_renderbuffer(src_rb);
* results are undefined if any destination pixels have a dependency on
* source pixels.
*/
- for (i = 0; i < ctx->DrawBuffer->_NumColorDrawBuffers; i++) {
- struct gl_renderbuffer *dst_rb = ctx->DrawBuffer->_ColorDrawBuffers[i];
+ for (i = 0; i < drawFb->_NumColorDrawBuffers; i++) {
+ struct gl_renderbuffer *dst_rb = drawFb->_ColorDrawBuffers[i];
struct intel_renderbuffer *dst_irb = intel_renderbuffer(dst_rb);
if (!dst_irb) {
static void
intel_blit_framebuffer(struct gl_context *ctx,
+ struct gl_framebuffer *readFb,
+ struct gl_framebuffer *drawFb,
GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
GLbitfield mask, GLenum filter)
{
/* Try using the BLT engine. */
- mask = intel_blit_framebuffer_with_blitter(ctx,
+ mask = intel_blit_framebuffer_with_blitter(ctx, readFb, drawFb,
srcX0, srcY0, srcX1, srcY1,
dstX0, dstY0, dstX1, dstY1,
mask, filter);
return;
- _mesa_meta_and_swrast_BlitFramebuffer(ctx,
+ _mesa_meta_and_swrast_BlitFramebuffer(ctx, readFb, drawFb,
srcX0, srcY0, srcX1, srcY1,
dstX0, dstY0, dstX1, dstY1,
mask, filter);
static bool
try_blorp_blit(struct brw_context *brw,
+ const struct gl_framebuffer *read_fb,
+ const struct gl_framebuffer *draw_fb,
GLfloat srcX0, GLfloat srcY0, GLfloat srcX1, GLfloat srcY1,
GLfloat dstX0, GLfloat dstY0, GLfloat dstX1, GLfloat dstY1,
GLenum filter, GLbitfield buffer_bit)
*/
intel_prepare_render(brw);
- const struct gl_framebuffer *read_fb = ctx->ReadBuffer;
- const struct gl_framebuffer *draw_fb = ctx->DrawBuffer;
-
bool mirror_x, mirror_y;
- if (brw_meta_mirror_clip_and_scissor(ctx,
+ if (brw_meta_mirror_clip_and_scissor(ctx, read_fb, draw_fb,
&srcX0, &srcY0, &srcX1, &srcY1,
&dstX0, &dstY0, &dstX1, &dstY1,
&mirror_x, &mirror_y))
switch (buffer_bit) {
case GL_COLOR_BUFFER_BIT:
src_irb = intel_renderbuffer(read_fb->_ColorReadBuffer);
- for (unsigned i = 0; i < ctx->DrawBuffer->_NumColorDrawBuffers; ++i) {
- dst_irb = intel_renderbuffer(ctx->DrawBuffer->_ColorDrawBuffers[i]);
+ for (unsigned i = 0; i < draw_fb->_NumColorDrawBuffers; ++i) {
+ dst_irb = intel_renderbuffer(draw_fb->_ColorDrawBuffers[i]);
if (dst_irb)
do_blorp_blit(brw, buffer_bit,
src_irb, src_irb->Base.Base.Format,
GLbitfield
brw_blorp_framebuffer(struct brw_context *brw,
+ struct gl_framebuffer *readFb,
+ struct gl_framebuffer *drawFb,
GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
GLbitfield mask, GLenum filter)
for (unsigned int i = 0; i < ARRAY_SIZE(buffer_bits); ++i) {
if ((mask & buffer_bits[i]) &&
- try_blorp_blit(brw,
+ try_blorp_blit(brw, readFb, drawFb,
srcX0, srcY0, srcX1, srcY1,
dstX0, dstY0, dstX1, dstY1,
filter, buffer_bits[i])) {
struct intel_mipmap_tree *dst);
void brw_meta_fbo_stencil_blit(struct brw_context *brw,
+ struct gl_framebuffer *read_fb,
+ struct gl_framebuffer *draw_fb,
GLfloat srcX0, GLfloat srcY0,
GLfloat srcX1, GLfloat srcY1,
GLfloat dstX0, GLfloat dstY0,
/* brw_blorp_blit.cpp */
GLbitfield
brw_blorp_framebuffer(struct brw_context *brw,
+ struct gl_framebuffer *readFb,
+ struct gl_framebuffer *drawFb,
GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
GLbitfield mask, GLenum filter);
void
brw_meta_fbo_stencil_blit(struct brw_context *brw,
+ struct gl_framebuffer *read_fb,
+ struct gl_framebuffer *draw_fb,
GLfloat src_x0, GLfloat src_y0,
GLfloat src_x1, GLfloat src_y1,
GLfloat dst_x0, GLfloat dst_y0,
GLfloat dst_x1, GLfloat dst_y1)
{
struct gl_context *ctx = &brw->ctx;
- struct gl_renderbuffer *draw_fb =
- ctx->DrawBuffer->Attachment[BUFFER_STENCIL].Renderbuffer;
- const struct intel_renderbuffer *dst_irb = intel_renderbuffer(draw_fb);
+ struct gl_renderbuffer *draw_rb =
+ draw_fb->Attachment[BUFFER_STENCIL].Renderbuffer;
+ const struct intel_renderbuffer *dst_irb = intel_renderbuffer(draw_rb);
struct intel_mipmap_tree *dst_mt = dst_irb->mt;
if (!dst_mt)
dst_mt = dst_mt->stencil_mt;
bool mirror_x, mirror_y;
- if (brw_meta_mirror_clip_and_scissor(ctx,
+ if (brw_meta_mirror_clip_and_scissor(ctx, read_fb, draw_fb,
&src_x0, &src_y0, &src_x1, &src_y1,
&dst_x0, &dst_y0, &dst_x1, &dst_y1,
&mirror_x, &mirror_y))
bool
brw_meta_mirror_clip_and_scissor(const struct gl_context *ctx,
+ const struct gl_framebuffer *read_fb,
+ const struct gl_framebuffer *draw_fb,
GLfloat *srcX0, GLfloat *srcY0,
GLfloat *srcX1, GLfloat *srcY1,
GLfloat *dstX0, GLfloat *dstY0,
GLfloat *dstX1, GLfloat *dstY1,
bool *mirror_x, bool *mirror_y)
{
- const struct gl_framebuffer *read_fb = ctx->ReadBuffer;
- const struct gl_framebuffer *draw_fb = ctx->DrawBuffer;
-
*mirror_x = false;
*mirror_y = false;
bool
brw_meta_mirror_clip_and_scissor(const struct gl_context *ctx,
+ const struct gl_framebuffer *read_fb,
+ const struct gl_framebuffer *draw_fb,
GLfloat *srcX0, GLfloat *srcY0,
GLfloat *srcX1, GLfloat *srcY1,
GLfloat *dstX0, GLfloat *dstY0,
*/
static GLbitfield
intel_blit_framebuffer_with_blitter(struct gl_context *ctx,
+ const struct gl_framebuffer *readFb,
+ const struct gl_framebuffer *drawFb,
GLint srcX0, GLint srcY0,
GLint srcX1, GLint srcY1,
GLint dstX0, GLint dstY0,
if (mask & GL_COLOR_BUFFER_BIT) {
GLint i;
- const struct gl_framebuffer *drawFb = ctx->DrawBuffer;
- const struct gl_framebuffer *readFb = ctx->ReadBuffer;
struct gl_renderbuffer *src_rb = readFb->_ColorReadBuffer;
struct intel_renderbuffer *src_irb = intel_renderbuffer(src_rb);
* results are undefined if any destination pixels have a dependency on
* source pixels.
*/
- for (i = 0; i < ctx->DrawBuffer->_NumColorDrawBuffers; i++) {
- struct gl_renderbuffer *dst_rb = ctx->DrawBuffer->_ColorDrawBuffers[i];
+ for (i = 0; i < drawFb->_NumColorDrawBuffers; i++) {
+ struct gl_renderbuffer *dst_rb = drawFb->_ColorDrawBuffers[i];
struct intel_renderbuffer *dst_irb = intel_renderbuffer(dst_rb);
if (!dst_irb) {
static void
intel_blit_framebuffer(struct gl_context *ctx,
+ struct gl_framebuffer *readFb,
+ struct gl_framebuffer *drawFb,
GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
GLbitfield mask, GLenum filter)
if (!_mesa_check_conditional_render(ctx))
return;
- mask = brw_blorp_framebuffer(brw,
+ mask = brw_blorp_framebuffer(brw, readFb, drawFb,
srcX0, srcY0, srcX1, srcY1,
dstX0, dstY0, dstX1, dstY1,
mask, filter);
return;
if (brw->gen >= 8 && (mask & GL_STENCIL_BUFFER_BIT)) {
- brw_meta_fbo_stencil_blit(brw_context(ctx),
+ brw_meta_fbo_stencil_blit(brw_context(ctx), readFb, drawFb,
srcX0, srcY0, srcX1, srcY1,
dstX0, dstY0, dstX1, dstY1);
mask &= ~GL_STENCIL_BUFFER_BIT;
}
/* Try using the BLT engine. */
- mask = intel_blit_framebuffer_with_blitter(ctx,
+ mask = intel_blit_framebuffer_with_blitter(ctx, readFb, drawFb,
srcX0, srcY0, srcX1, srcY1,
dstX0, dstY0, dstX1, dstY1,
mask, filter);
if (mask == 0x0)
return;
- mask = _mesa_meta_BlitFramebuffer(ctx,
+ mask = _mesa_meta_BlitFramebuffer(ctx, readFb, drawFb,
srcX0, srcY0, srcX1, srcY1,
dstX0, dstY0, dstX1, dstY1,
mask, filter);
if (mask == 0x0)
return;
- _swrast_BlitFramebuffer(ctx,
+ _swrast_BlitFramebuffer(ctx, readFb, drawFb,
srcX0, srcY0, srcX1, srcY1,
dstX0, dstY0, dstX1, dstY1,
mask, filter);
}
ASSERT(ctx->Driver.BlitFramebuffer);
- ctx->Driver.BlitFramebuffer(ctx,
+ ctx->Driver.BlitFramebuffer(ctx, ctx->ReadBuffer, ctx->DrawBuffer,
srcX0, srcY0, srcX1, srcY1,
dstX0, dstY0, dstX1, dstY1,
mask, filter);
struct gl_framebuffer *fb);
/*@}*/
void (*BlitFramebuffer)(struct gl_context *ctx,
+ struct gl_framebuffer *readFb,
+ struct gl_framebuffer *drawFb,
GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
GLbitfield mask, GLenum filter);
*/
GLboolean
_mesa_clip_blit(struct gl_context *ctx,
+ const struct gl_framebuffer *readFb,
+ const struct gl_framebuffer *drawFb,
GLint *srcX0, GLint *srcY0, GLint *srcX1, GLint *srcY1,
GLint *dstX0, GLint *dstY0, GLint *dstX1, GLint *dstY1)
{
const GLint srcXmin = 0;
- const GLint srcXmax = ctx->ReadBuffer->Width;
+ const GLint srcXmax = readFb->Width;
const GLint srcYmin = 0;
- const GLint srcYmax = ctx->ReadBuffer->Height;
+ const GLint srcYmax = readFb->Height;
/* these include scissor bounds */
- const GLint dstXmin = ctx->DrawBuffer->_Xmin;
- const GLint dstXmax = ctx->DrawBuffer->_Xmax;
- const GLint dstYmin = ctx->DrawBuffer->_Ymin;
- const GLint dstYmax = ctx->DrawBuffer->_Ymax;
+ const GLint dstXmin = drawFb->_Xmin;
+ const GLint dstXmax = drawFb->_Xmax;
+ const GLint dstYmin = drawFb->_Ymin;
+ const GLint dstYmax = drawFb->_Ymax;
/*
printf("PreClipX: src: %d .. %d dst: %d .. %d\n",
struct gl_context;
struct gl_pixelstore_attrib;
+struct gl_framebuffer;
extern void
_mesa_swap2_copy(GLushort *dst, GLushort *src, GLuint n);
extern GLboolean
_mesa_clip_blit(struct gl_context *ctx,
+ const struct gl_framebuffer *readFb,
+ const struct gl_framebuffer *drawFb,
GLint *srcX0, GLint *srcY0, GLint *srcX1, GLint *srcY1,
GLint *dstX0, GLint *dstY0, GLint *dstX1, GLint *dstY1);
static void
st_BlitFramebuffer(struct gl_context *ctx,
+ struct gl_framebuffer *readFB,
+ struct gl_framebuffer *drawFB,
GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
GLbitfield mask, GLenum filter)
const uint pFilter = ((filter == GL_NEAREST)
? PIPE_TEX_FILTER_NEAREST
: PIPE_TEX_FILTER_LINEAR);
- struct gl_framebuffer *readFB = ctx->ReadBuffer;
- struct gl_framebuffer *drawFB = ctx->DrawBuffer;
struct {
GLint srcX0, srcY0, srcX1, srcY1;
GLint dstX0, dstY0, dstX1, dstY1;
*
* XXX: This should depend on mask !
*/
- if (!_mesa_clip_blit(ctx,
+ if (!_mesa_clip_blit(ctx, readFB, drawFB,
&clip.srcX0, &clip.srcY0, &clip.srcX1, &clip.srcY1,
&clip.dstX0, &clip.dstY0, &clip.dstX1, &clip.dstY1)) {
return; /* nothing to draw/blit */
*/
static void
blit_nearest(struct gl_context *ctx,
+ struct gl_framebuffer *readFb,
+ struct gl_framebuffer *drawFb,
GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
GLbitfield buffer)
{
struct gl_renderbuffer *readRb, *drawRb = NULL;
struct gl_renderbuffer_attachment *readAtt = NULL, *drawAtt = NULL;
- struct gl_framebuffer *readFb = ctx->ReadBuffer;
- struct gl_framebuffer *drawFb = ctx->DrawBuffer;
GLuint numDrawBuffers = 0;
GLuint i;
*/
static void
blit_linear(struct gl_context *ctx,
+ struct gl_framebuffer *readFb,
+ struct gl_framebuffer *drawFb,
GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1)
{
- struct gl_framebuffer *drawFb = ctx->DrawBuffer;
- struct gl_framebuffer *readFb = ctx->ReadBuffer;
struct gl_renderbuffer *readRb = readFb->_ColorReadBuffer;
struct gl_renderbuffer_attachment *readAtt =
&readFb->Attachment[readFb->_ColorReadBufferIndex];
*/
void
_swrast_BlitFramebuffer(struct gl_context *ctx,
+ struct gl_framebuffer *readFb,
+ struct gl_framebuffer *drawFb,
GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
GLbitfield mask, GLenum filter)
if (!_mesa_check_conditional_render(ctx))
return; /* Do not blit */
- if (!_mesa_clip_blit(ctx, &srcX0, &srcY0, &srcX1, &srcY1,
+ if (!_mesa_clip_blit(ctx, readFb, drawFb, &srcX0, &srcY0, &srcX1, &srcY1,
&dstX0, &dstY0, &dstX1, &dstY1)) {
return;
}
dstY0 < dstY1) {
for (i = 0; i < 3; i++) {
if (mask & buffers[i]) {
- if (swrast_fast_copy_pixels(ctx,
- srcX0, srcY0,
- srcX1 - srcX0, srcY1 - srcY0,
- dstX0, dstY0,
- buffer_enums[i])) {
- mask &= ~buffers[i];
- }
- }
+ if (swrast_fast_copy_pixels(ctx,
+ readFb, drawFb,
+ srcX0, srcY0,
+ srcX1 - srcX0, srcY1 - srcY0,
+ dstX0, dstY0,
+ buffer_enums[i])) {
+ mask &= ~buffers[i];
+ }
+ }
}
if (!mask)
if (filter == GL_NEAREST) {
for (i = 0; i < 3; i++) {
- if (mask & buffers[i]) {
- blit_nearest(ctx, srcX0, srcY0, srcX1, srcY1,
- dstX0, dstY0, dstX1, dstY1, buffers[i]);
- }
+ if (mask & buffers[i]) {
+ blit_nearest(ctx, readFb, drawFb, srcX0, srcY0, srcX1, srcY1,
+ dstX0, dstY0, dstX1, dstY1, buffers[i]);
+ }
}
}
else {
ASSERT(filter == GL_LINEAR);
if (mask & GL_COLOR_BUFFER_BIT) { /* depth/stencil not allowed */
- blit_linear(ctx, srcX0, srcY0, srcX1, srcY1,
- dstX0, dstY0, dstX1, dstY1);
+ blit_linear(ctx, readFb, drawFb, srcX0, srcY0, srcX1, srcY1,
+ dstX0, dstY0, dstX1, dstY1);
}
}
*/
GLboolean
swrast_fast_copy_pixels(struct gl_context *ctx,
- GLint srcX, GLint srcY, GLsizei width, GLsizei height,
- GLint dstX, GLint dstY, GLenum type)
+ struct gl_framebuffer *srcFb,
+ struct gl_framebuffer *dstFb,
+ GLint srcX, GLint srcY, GLsizei width, GLsizei height,
+ GLint dstX, GLint dstY, GLenum type)
{
- struct gl_framebuffer *srcFb = ctx->ReadBuffer;
- struct gl_framebuffer *dstFb = ctx->DrawBuffer;
struct gl_renderbuffer *srcRb, *dstRb;
GLint row;
GLuint pixelBytes, widthInBytes;
ctx->Pixel.ZoomX != 1.0F ||
ctx->Pixel.ZoomY != 1.0F ||
ctx->_ImageTransferState) &&
- swrast_fast_copy_pixels(ctx, srcx, srcy, width, height, destx, desty,
- type)) {
+ swrast_fast_copy_pixels(ctx, ctx->ReadBuffer, ctx->DrawBuffer,
+ srcx, srcy, width, height, destx, desty,
+ type)) {
/* all done */
return;
}
extern GLboolean
swrast_fast_copy_pixels(struct gl_context *ctx,
- GLint srcX, GLint srcY, GLsizei width, GLsizei height,
- GLint dstX, GLint dstY, GLenum type);
+ struct gl_framebuffer *srcFb,
+ struct gl_framebuffer *dstFb,
+ GLint srcX, GLint srcY, GLsizei width, GLsizei height,
+ GLint dstX, GLint dstY, GLenum type);
extern void
_swrast_DrawPixels( struct gl_context *ctx,
extern void
_swrast_BlitFramebuffer(struct gl_context *ctx,
+ struct gl_framebuffer *readFb,
+ struct gl_framebuffer *drawFb,
GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
GLbitfield mask, GLenum filter);