This was being calculated the same way in two different places.
Now just do it in st_translate_fragment_program().
translate_fp(struct st_context *st,
struct st_fragment_program *stfp)
{
- const GLbitfield fragInputsRead = stfp->Base.Base.InputsRead;
-
if (!stfp->state.tokens) {
- GLuint inAttr, numIn = 0;
-
- for (inAttr = 0; inAttr < FRAG_ATTRIB_MAX; inAttr++) {
- if (fragInputsRead & (1 << inAttr)) {
- stfp->input_to_slot[inAttr] = numIn;
- numIn++;
- }
- else {
- stfp->input_to_slot[inAttr] = -1;
- }
- }
-
- stfp->num_input_slots = numIn;
-
assert(stfp->Base.Base.NumInstructions > 0);
- st_translate_fragment_program(st, stfp, stfp->input_to_slot);
+ st_translate_fragment_program(st, stfp);
}
}
#endif
/* translate to TGSI tokens */
- st_translate_fragment_program(st, stfp->bitmap_program, NULL);
+ st_translate_fragment_program(st, stfp->bitmap_program);
}
return stfp->bitmap_program;
#endif
/* translate to TGSI tokens */
- st_translate_fragment_program(st, stfp, NULL);
+ st_translate_fragment_program(st, stfp);
/* save new program, update serial numbers */
st->pixel_xfer.xfer_prog_sn = st->pixel_xfer.program->serialNo;
p->SamplersUsed = 0x1; /* sampler 0 (bit 0) is used */
st->drawpix.z_shader = (struct st_fragment_program *) p;
- st_translate_fragment_program(st, st->drawpix.z_shader, NULL);
+ st_translate_fragment_program(st, st->drawpix.z_shader);
return st->drawpix.z_shader;
}
/**
* Translate a Mesa fragment shader into a TGSI shader.
- * \param inputMapping to map fragment program input registers to TGSI
- * input slots
* \return pointer to cached pipe_shader object.
*/
void
st_translate_fragment_program(struct st_context *st,
- struct st_fragment_program *stfp,
- const GLuint inputMapping[])
+ struct st_fragment_program *stfp )
{
struct pipe_context *pipe = st->pipe;
GLuint outputMapping[FRAG_RESULT_MAX];
- GLuint defaultInputMapping[FRAG_ATTRIB_MAX];
+ GLuint inputMapping[FRAG_ATTRIB_MAX];
GLuint interpMode[16]; /* XXX size? */
GLuint attr;
enum pipe_error error;
*/
for (attr = 0; attr < FRAG_ATTRIB_MAX; attr++) {
if (inputsRead & (1 << attr)) {
- const GLuint slot = fs_num_inputs;
+ const GLuint slot = fs_num_inputs++;
- defaultInputMapping[attr] = slot;
-
- fs_num_inputs++;
+ inputMapping[attr] = slot;
switch (attr) {
case FRAG_ATTRIB_WPOS:
break;
}
}
+ else {
+ inputMapping[attr] = -1;
+ }
}
/*
}
}
- if (!inputMapping)
- inputMapping = defaultInputMapping;
-
ureg = ureg_create( TGSI_PROCESSOR_FRAGMENT );
if (ureg == NULL)
return;
struct gl_fragment_program Base;
GLuint serialNo;
- GLuint input_to_slot[FRAG_ATTRIB_MAX]; /**< Maps FRAG_ATTRIB_x to slot */
- GLuint num_input_slots;
-
ubyte input_semantic_name[PIPE_MAX_SHADER_INPUTS];
ubyte input_semantic_index[PIPE_MAX_SHADER_INPUTS];
extern void
st_translate_fragment_program(struct st_context *st,
- struct st_fragment_program *fp,
- const GLuint inputMapping[]);
+ struct st_fragment_program *fp);
/* Called after program string change, discard all previous