$(AM_V_GEN) PYTHONPATH=$(top_srcdir)/src/compiler/nir $(PYTHON2) $(PYTHON_FLAGS) $(srcdir)/brw_nir_trig_workarounds.py > $@ || ($(RM) $@; false)
I965_PERGEN_LIBS = \
- libi965_gen6.la
+ libi965_gen6.la \
+ libi965_gen7.la \
+ libi965_gen75.la
libi965_gen6_la_SOURCES = $(i965_gen6_FILES)
libi965_gen6_la_CFLAGS = $(AM_CFLAGS) -DGEN_VERSIONx10=60
+libi965_gen7_la_SOURCES = $(i965_gen7_FILES)
+libi965_gen7_la_CFLAGS = $(AM_CFLAGS) -DGEN_VERSIONx10=70
+
+libi965_gen75_la_SOURCES = $(i965_gen75_FILES)
+libi965_gen75_la_CFLAGS = $(AM_CFLAGS) -DGEN_VERSIONx10=75
+
noinst_LTLIBRARIES = \
libi965_dri.la \
libi965_compiler.la \
gen6_viewport_state.c \
gen6_vs_state.c \
gen6_wm_state.c \
- gen7_blorp.c \
gen7_cs_state.c \
gen7_ds_state.c \
gen7_gs_state.c \
i965_gen6_FILES = \
genX_blorp_exec.c
+
+i965_gen7_FILES = \
+ genX_blorp_exec.c
+
+i965_gen75_FILES = \
+ genX_blorp_exec.c
gen6_blorp_exec(brw, params);
break;
case 7:
- gen7_blorp_exec(brw, params);
+ if (brw->is_haswell)
+ gen75_blorp_exec(brw, params);
+ else
+ gen7_blorp_exec(brw, params);
break;
case 8:
case 9:
gen7_blorp_exec(struct brw_context *brw,
const struct brw_blorp_params *params);
+void
+gen75_blorp_exec(struct brw_context *brw,
+ const struct brw_blorp_params *params);
+
void
gen8_blorp_exec(struct brw_context *brw, const struct brw_blorp_params *params);
+++ /dev/null
-/*
- * Copyright © 2011 Intel Corporation
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice (including the next
- * paragraph) shall be included in all copies or substantial portions of the
- * Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- * IN THE SOFTWARE.
- */
-
-#include <assert.h>
-
-#include "intel_batchbuffer.h"
-#include "intel_mipmap_tree.h"
-
-#include "brw_context.h"
-#include "brw_defines.h"
-#include "brw_state.h"
-
-#include "blorp_priv.h"
-
-
-/* 3DSTATE_DEPTH_STENCIL_STATE_POINTERS
- *
- * The offset is relative to CMD_STATE_BASE_ADDRESS.DynamicStateBaseAddress.
- */
-static void
-gen7_blorp_emit_depth_stencil_state_pointers(struct brw_context *brw,
- uint32_t depthstencil_offset)
-{
- BEGIN_BATCH(2);
- OUT_BATCH(_3DSTATE_DEPTH_STENCIL_STATE_POINTERS << 16 | (2 - 2));
- OUT_BATCH(depthstencil_offset | 1);
- ADVANCE_BATCH();
-}
-
-
-/* Hardware seems to try to fetch the constants even though the corresponding
- * stage gets disabled. Therefore make sure the settings for the constant
- * buffer are valid.
- */
-static void
-gen7_blorp_disable_constant_state(struct brw_context *brw,
- unsigned opcode)
-{
- BEGIN_BATCH(7);
- OUT_BATCH(opcode << 16 | (7 - 2));
- OUT_BATCH(0);
- OUT_BATCH(0);
- OUT_BATCH(0);
- OUT_BATCH(0);
- OUT_BATCH(0);
- OUT_BATCH(0);
- ADVANCE_BATCH();
-}
-
-/* 3DSTATE_VS
- *
- * Disable vertex shader.
- */
-static void
-gen7_blorp_emit_vs_disable(struct brw_context *brw)
-{
- BEGIN_BATCH(6);
- OUT_BATCH(_3DSTATE_VS << 16 | (6 - 2));
- OUT_BATCH(0);
- OUT_BATCH(0);
- OUT_BATCH(0);
- OUT_BATCH(0);
- OUT_BATCH(0);
- ADVANCE_BATCH();
-}
-
-
-/* 3DSTATE_HS
- *
- * Disable the hull shader.
- */
-static void
-gen7_blorp_emit_hs_disable(struct brw_context *brw)
-{
- BEGIN_BATCH(7);
- OUT_BATCH(_3DSTATE_HS << 16 | (7 - 2));
- OUT_BATCH(0);
- OUT_BATCH(0);
- OUT_BATCH(0);
- OUT_BATCH(0);
- OUT_BATCH(0);
- OUT_BATCH(0);
- ADVANCE_BATCH();
-}
-
-
-/* 3DSTATE_DS
- *
- * Disable the domain shader.
- */
-static void
-gen7_blorp_emit_ds_disable(struct brw_context *brw)
-{
- BEGIN_BATCH(6);
- OUT_BATCH(_3DSTATE_DS << 16 | (6 - 2));
- OUT_BATCH(0);
- OUT_BATCH(0);
- OUT_BATCH(0);
- OUT_BATCH(0);
- OUT_BATCH(0);
- ADVANCE_BATCH();
-}
-
-/* 3DSTATE_GS
- *
- * Disable the geometry shader.
- */
-static void
-gen7_blorp_emit_gs_disable(struct brw_context *brw)
-{
- /**
- * From Graphics BSpec: 3D-Media-GPGPU Engine > 3D Pipeline Stages >
- * Geometry > Geometry Shader > State:
- *
- * "Note: Because of corruption in IVB:GT2, software needs to flush the
- * whole fixed function pipeline when the GS enable changes value in
- * the 3DSTATE_GS."
- *
- * The hardware architects have clarified that in this context "flush the
- * whole fixed function pipeline" means to emit a PIPE_CONTROL with the "CS
- * Stall" bit set.
- */
- if (brw->gen < 8 && !brw->is_haswell && brw->gt == 2 && brw->gs.enabled)
- gen7_emit_cs_stall_flush(brw);
-
- BEGIN_BATCH(7);
- OUT_BATCH(_3DSTATE_GS << 16 | (7 - 2));
- OUT_BATCH(0);
- OUT_BATCH(0);
- OUT_BATCH(0);
- OUT_BATCH(0);
- OUT_BATCH(0);
- OUT_BATCH(0);
- ADVANCE_BATCH();
- brw->gs.enabled = false;
-}
-
-/* 3DSTATE_STREAMOUT
- *
- * Disable streamout.
- */
-static void
-gen7_blorp_emit_streamout_disable(struct brw_context *brw)
-{
- BEGIN_BATCH(3);
- OUT_BATCH(_3DSTATE_STREAMOUT << 16 | (3 - 2));
- OUT_BATCH(0);
- OUT_BATCH(0);
- ADVANCE_BATCH();
-}
-
-
-static void
-gen7_blorp_emit_sf_config(struct brw_context *brw,
- const struct brw_blorp_params *params)
-{
- /* 3DSTATE_SF
- *
- * Disable ViewportTransformEnable (dw1.1)
- *
- * From the SandyBridge PRM, Volume 2, Part 1, Section 1.3, "3D
- * Primitives Overview":
- * RECTLIST: Viewport Mapping must be DISABLED (as is typical with the
- * use of screen- space coordinates).
- *
- * A solid rectangle must be rendered, so set FrontFaceFillMode (dw1.6:5)
- * and BackFaceFillMode (dw1.4:3) to SOLID(0).
- *
- * From the Sandy Bridge PRM, Volume 2, Part 1, Section
- * 6.4.1.1 3DSTATE_SF, Field FrontFaceFillMode:
- * SOLID: Any triangle or rectangle object found to be front-facing
- * is rendered as a solid object. This setting is required when
- * (rendering rectangle (RECTLIST) objects.
- */
- {
- BEGIN_BATCH(7);
- OUT_BATCH(_3DSTATE_SF << 16 | (7 - 2));
- OUT_BATCH(params->depth_format <<
- GEN7_SF_DEPTH_BUFFER_SURFACE_FORMAT_SHIFT);
- OUT_BATCH(params->dst.surf.samples > 1 ? GEN6_SF_MSRAST_ON_PATTERN : 0);
- OUT_BATCH(0);
- OUT_BATCH(0);
- OUT_BATCH(0);
- OUT_BATCH(0);
- ADVANCE_BATCH();
- }
-
- /* 3DSTATE_SBE */
- {
- const unsigned num_varyings =
- params->wm_prog_data ? params->wm_prog_data->num_varying_inputs : 0;
- const unsigned urb_read_length =
- brw_blorp_get_urb_length(params->wm_prog_data);
-
- BEGIN_BATCH(14);
- OUT_BATCH(_3DSTATE_SBE << 16 | (14 - 2));
-
- /* There is no need for swizzling (GEN7_SBE_SWIZZLE_ENABLE). All the
- * vertex data coming from vertex fetcher is taken as unmodified
- * (i.e., passed through). Vertex shader state is disabled and vertex
- * fetcher builds complete vertex entries including VUE header.
- * This is for unknown reason really needed to be disabled when more
- * than one vec4 worth of vertex attributes are needed.
- */
- OUT_BATCH(num_varyings << GEN7_SBE_NUM_OUTPUTS_SHIFT |
- urb_read_length << GEN7_SBE_URB_ENTRY_READ_LENGTH_SHIFT |
- BRW_SF_URB_ENTRY_READ_OFFSET <<
- GEN7_SBE_URB_ENTRY_READ_OFFSET_SHIFT);
- for (int i = 0; i < 9; ++i)
- OUT_BATCH(0);
- OUT_BATCH(params->wm_prog_data ? params->wm_prog_data->flat_inputs : 0);
- OUT_BATCH(0);
- OUT_BATCH(0);
- ADVANCE_BATCH();
- }
-}
-
-
-/**
- * Disable thread dispatch (dw5.19) and enable the HiZ op.
- */
-static void
-gen7_blorp_emit_wm_config(struct brw_context *brw,
- const struct brw_blorp_params *params)
-{
- const struct brw_blorp_prog_data *prog_data = params->wm_prog_data;
- uint32_t dw1 = 0, dw2 = 0;
-
- switch (params->hiz_op) {
- case GEN6_HIZ_OP_DEPTH_CLEAR:
- dw1 |= GEN7_WM_DEPTH_CLEAR;
- break;
- case GEN6_HIZ_OP_DEPTH_RESOLVE:
- dw1 |= GEN7_WM_DEPTH_RESOLVE;
- break;
- case GEN6_HIZ_OP_HIZ_RESOLVE:
- dw1 |= GEN7_WM_HIERARCHICAL_DEPTH_RESOLVE;
- break;
- case GEN6_HIZ_OP_NONE:
- break;
- default:
- unreachable("not reached");
- }
- dw1 |= 0 << GEN7_WM_BARYCENTRIC_INTERPOLATION_MODE_SHIFT; /* No interp */
-
- if (params->wm_prog_data)
- dw1 |= GEN7_WM_DISPATCH_ENABLE; /* We are rendering */
-
- if (params->src.bo)
- dw1 |= GEN7_WM_KILL_ENABLE; /* TODO: temporarily smash on */
-
- if (params->dst.surf.samples > 1) {
- dw1 |= GEN7_WM_MSRAST_ON_PATTERN;
- if (prog_data && prog_data->persample_msaa_dispatch)
- dw2 |= GEN7_WM_MSDISPMODE_PERSAMPLE;
- else
- dw2 |= GEN7_WM_MSDISPMODE_PERPIXEL;
- } else {
- dw1 |= GEN7_WM_MSRAST_OFF_PIXEL;
- dw2 |= GEN7_WM_MSDISPMODE_PERSAMPLE;
- }
-
- BEGIN_BATCH(3);
- OUT_BATCH(_3DSTATE_WM << 16 | (3 - 2));
- OUT_BATCH(dw1);
- OUT_BATCH(dw2);
- ADVANCE_BATCH();
-}
-
-
-/**
- * 3DSTATE_PS
- *
- * Pixel shader dispatch is disabled above in 3DSTATE_WM, dw1.29. Despite
- * that, thread dispatch info must still be specified.
- * - Maximum Number of Threads (dw4.24:31) must be nonzero, as the
- * valid range for this field is [0x3, 0x2f].
- * - A dispatch mode must be given; that is, at least one of the
- * "N Pixel Dispatch Enable" (N=8,16,32) fields must be set. This was
- * discovered through simulator error messages.
- */
-static void
-gen7_blorp_emit_ps_config(struct brw_context *brw,
- const struct brw_blorp_params *params)
-{
- const struct brw_blorp_prog_data *prog_data = params->wm_prog_data;
- uint32_t dw2, dw4, dw5, ksp0, ksp2;
- const int max_threads_shift = brw->is_haswell ?
- HSW_PS_MAX_THREADS_SHIFT : IVB_PS_MAX_THREADS_SHIFT;
-
- dw2 = dw4 = dw5 = ksp0 = ksp2 = 0;
- dw4 |= (brw->max_wm_threads - 1) << max_threads_shift;
-
- if (brw->is_haswell)
- dw4 |= SET_FIELD(1, HSW_PS_SAMPLE_MASK); /* 1 sample for now */
- if (params->wm_prog_data) {
- dw5 |= prog_data->first_curbe_grf_0 << GEN7_PS_DISPATCH_START_GRF_SHIFT_0;
- dw5 |= prog_data->first_curbe_grf_2 << GEN7_PS_DISPATCH_START_GRF_SHIFT_2;
-
- ksp0 = params->wm_prog_kernel;
- ksp2 = params->wm_prog_kernel + params->wm_prog_data->ksp_offset_2;
-
- if (params->wm_prog_data->dispatch_8)
- dw4 |= GEN7_PS_8_DISPATCH_ENABLE;
- if (params->wm_prog_data->dispatch_16)
- dw4 |= GEN7_PS_16_DISPATCH_ENABLE;
- if (params->wm_prog_data->num_varying_inputs)
- dw4 |= GEN7_PS_ATTRIBUTE_ENABLE;
- } else {
- /* The hardware gets angry if we don't enable at least one dispatch
- * mode, so just enable 16-pixel dispatch if we don't have a program.
- */
- dw4 |= GEN7_PS_16_DISPATCH_ENABLE;
- }
-
- if (params->src.bo)
- dw2 |= 1 << GEN7_PS_SAMPLER_COUNT_SHIFT; /* Up to 4 samplers */
-
- dw4 |= params->fast_clear_op;
-
- BEGIN_BATCH(8);
- OUT_BATCH(_3DSTATE_PS << 16 | (8 - 2));
- OUT_BATCH(ksp0);
- OUT_BATCH(dw2);
- OUT_BATCH(0);
- OUT_BATCH(dw4);
- OUT_BATCH(dw5);
- OUT_BATCH(0); /* kernel 1 pointer */
- OUT_BATCH(ksp2);
- ADVANCE_BATCH();
-}
-
-
-static void
-gen7_blorp_emit_depth_stencil_config(struct brw_context *brw,
- const struct brw_blorp_params *params)
-{
- const uint8_t mocs = GEN7_MOCS_L3;
- uint32_t surftype;
-
- switch (params->depth.surf.dim) {
- case ISL_SURF_DIM_1D:
- surftype = BRW_SURFACE_1D;
- break;
- case ISL_SURF_DIM_2D:
- surftype = BRW_SURFACE_2D;
- break;
- case ISL_SURF_DIM_3D:
- surftype = BRW_SURFACE_3D;
- break;
- }
-
- /* 3DSTATE_DEPTH_BUFFER */
- {
- brw_emit_depth_stall_flushes(brw);
-
- unsigned depth = MAX2(params->depth.surf.logical_level0_px.depth,
- params->depth.surf.logical_level0_px.array_len);
-
- BEGIN_BATCH(7);
- OUT_BATCH(GEN7_3DSTATE_DEPTH_BUFFER << 16 | (7 - 2));
- OUT_BATCH((params->depth.surf.row_pitch - 1) |
- params->depth_format << 18 |
- 1 << 22 | /* hiz enable */
- 1 << 28 | /* depth write */
- surftype << 29);
- OUT_RELOC(params->depth.bo,
- I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER,
- params->depth.offset);
- OUT_BATCH((params->depth.surf.logical_level0_px.width - 1) << 4 |
- (params->depth.surf.logical_level0_px.height - 1) << 18 |
- params->depth.view.base_level);
- OUT_BATCH(((depth - 1) << 21) |
- (params->depth.view.base_array_layer << 10) |
- mocs);
- OUT_BATCH(0);
- OUT_BATCH((depth - 1) << 21);
- ADVANCE_BATCH();
- }
-
- /* 3DSTATE_HIER_DEPTH_BUFFER */
- {
- BEGIN_BATCH(3);
- OUT_BATCH((GEN7_3DSTATE_HIER_DEPTH_BUFFER << 16) | (3 - 2));
- OUT_BATCH((mocs << 25) |
- (params->depth.aux_surf.row_pitch - 1));
- OUT_RELOC(params->depth.aux_bo,
- I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER,
- params->depth.aux_offset);
- ADVANCE_BATCH();
- }
-
- /* 3DSTATE_STENCIL_BUFFER */
- {
- BEGIN_BATCH(3);
- OUT_BATCH((GEN7_3DSTATE_STENCIL_BUFFER << 16) | (3 - 2));
- OUT_BATCH(0);
- OUT_BATCH(0);
- ADVANCE_BATCH();
- }
-}
-
-
-static void
-gen7_blorp_emit_depth_disable(struct brw_context *brw)
-{
- brw_emit_depth_stall_flushes(brw);
-
- BEGIN_BATCH(7);
- OUT_BATCH(GEN7_3DSTATE_DEPTH_BUFFER << 16 | (7 - 2));
- OUT_BATCH(BRW_DEPTHFORMAT_D32_FLOAT << 18 | (BRW_SURFACE_NULL << 29));
- OUT_BATCH(0);
- OUT_BATCH(0);
- OUT_BATCH(0);
- OUT_BATCH(0);
- OUT_BATCH(0);
- ADVANCE_BATCH();
-
- BEGIN_BATCH(3);
- OUT_BATCH(GEN7_3DSTATE_HIER_DEPTH_BUFFER << 16 | (3 - 2));
- OUT_BATCH(0);
- OUT_BATCH(0);
- ADVANCE_BATCH();
-
- BEGIN_BATCH(3);
- OUT_BATCH(GEN7_3DSTATE_STENCIL_BUFFER << 16 | (3 - 2));
- OUT_BATCH(0);
- OUT_BATCH(0);
- ADVANCE_BATCH();
-}
-
-
-/**
- * \copydoc gen6_blorp_exec()
- */
-void
-gen7_blorp_exec(struct brw_context *brw,
- const struct brw_blorp_params *params)
-{
- if (brw->gen >= 8)
- return;
-
- uint32_t cc_blend_state_offset = 0;
- uint32_t cc_state_offset = 0;
- uint32_t depthstencil_offset;
- uint32_t wm_bind_bo_offset = 0;
-
- brw_upload_state_base_address(brw);
- gen6_blorp_emit_vertices(brw, params);
- gen7_blorp_emit_urb_config(brw, params);
- if (params->wm_prog_data) {
- cc_blend_state_offset = gen6_blorp_emit_blend_state(brw, params);
- cc_state_offset = gen6_blorp_emit_cc_state(brw);
- gen7_blorp_emit_blend_state_pointer(brw, cc_blend_state_offset);
- gen7_blorp_emit_cc_state_pointer(brw, cc_state_offset);
- }
- depthstencil_offset = gen6_blorp_emit_depth_stencil_state(brw, params);
- gen7_blorp_emit_depth_stencil_state_pointers(brw, depthstencil_offset);
-
- gen7_blorp_disable_constant_state(brw, _3DSTATE_CONSTANT_VS);
- gen7_blorp_disable_constant_state(brw, _3DSTATE_CONSTANT_HS);
- gen7_blorp_disable_constant_state(brw, _3DSTATE_CONSTANT_DS);
- gen7_blorp_disable_constant_state(brw, _3DSTATE_CONSTANT_GS);
- gen7_blorp_disable_constant_state(brw, _3DSTATE_CONSTANT_PS);
-
- if (brw->use_resource_streamer)
- gen7_disable_hw_binding_tables(brw);
- if (params->wm_prog_data) {
- uint32_t wm_surf_offset_renderbuffer;
- uint32_t wm_surf_offset_texture = 0;
-
- wm_surf_offset_renderbuffer =
- brw_blorp_emit_surface_state(brw, ¶ms->dst,
- I915_GEM_DOMAIN_RENDER,
- I915_GEM_DOMAIN_RENDER,
- true /* is_render_target */);
- if (params->src.bo) {
- wm_surf_offset_texture =
- brw_blorp_emit_surface_state(brw, ¶ms->src,
- I915_GEM_DOMAIN_SAMPLER, 0,
- false /* is_render_target */);
- }
- wm_bind_bo_offset =
- gen6_blorp_emit_binding_table(brw,
- wm_surf_offset_renderbuffer,
- wm_surf_offset_texture);
- gen7_blorp_emit_binding_table_pointers_ps(brw, wm_bind_bo_offset);
- }
-
- if (params->src.bo) {
- const uint32_t sampler_offset =
- gen6_blorp_emit_sampler_state(brw, BRW_MAPFILTER_LINEAR, 0, true);
- gen7_blorp_emit_sampler_state_pointers_ps(brw, sampler_offset);
- }
-
- gen6_emit_3dstate_multisample(brw, params->dst.surf.samples);
- gen6_emit_3dstate_sample_mask(brw,
- params->dst.surf.samples > 1 ?
- (1 << params->dst.surf.samples) - 1 : 1);
-
- gen7_blorp_emit_vs_disable(brw);
- gen7_blorp_emit_hs_disable(brw);
- gen7_blorp_emit_te_disable(brw);
- gen7_blorp_emit_ds_disable(brw);
- gen7_blorp_emit_gs_disable(brw);
- gen7_blorp_emit_streamout_disable(brw);
- gen6_blorp_emit_clip_disable(brw);
- gen7_blorp_emit_sf_config(brw, params);
- gen7_blorp_emit_wm_config(brw, params);
- gen7_blorp_emit_ps_config(brw, params);
- gen7_blorp_emit_cc_viewport(brw);
-
- if (params->depth.bo)
- gen7_blorp_emit_depth_stencil_config(brw, params);
- else
- gen7_blorp_emit_depth_disable(brw);
- gen7_blorp_emit_clear_params(brw, params);
- gen6_blorp_emit_drawing_rectangle(brw, params);
- gen7_blorp_emit_primitive(brw, params);
-}
_dw + 1; /* Array starts at dw[1] */ \
})
+/* Once vertex fetcher has written full VUE entries with complete
+ * header the space requirement is as follows per vertex (in bytes):
+ *
+ * Header Position Program constants
+ * +--------+------------+-------------------+
+ * | 16 | 16 | n x 16 |
+ * +--------+------------+-------------------+
+ *
+ * where 'n' stands for number of varying inputs expressed as vec4s.
+ *
+ * The URB size is in turn expressed in 64 bytes (512 bits).
+ */
+static inline unsigned
+gen7_blorp_get_vs_entry_size(const struct brw_blorp_params *params)
+{
+ const unsigned num_varyings =
+ params->wm_prog_data ? params->wm_prog_data->num_varying_inputs : 0;
+ const unsigned total_needed = 16 + 16 + num_varyings * 16;
+
+ return DIV_ROUND_UP(total_needed, 64);
+}
+
+/* 3DSTATE_URB
+/* 3DSTATE_URB_VS
+ * 3DSTATE_URB_HS
+ * 3DSTATE_URB_DS
+ * 3DSTATE_URB_GS
+ *
+ * Assign the entire URB to the VS. Even though the VS disabled, URB space
+ * is still needed because the clipper loads the VUE's from the URB. From
+ * the Sandybridge PRM, Volume 2, Part 1, Section 3DSTATE,
+ * Dword 1.15:0 "VS Number of URB Entries":
+ * This field is always used (even if VS Function Enable is DISABLED).
+ *
+ * The warning below appears in the PRM (Section 3DSTATE_URB), but we can
+ * safely ignore it because this batch contains only one draw call.
+ * Because of URB corruption caused by allocating a previous GS unit
+ * URB entry to the VS unit, software is required to send a “GS NULL
+ * Fence” (Send URB fence with VS URB size == 1 and GS URB size == 0)
+ * plus a dummy DRAW call before any case where VS will be taking over
+ * GS URB space.
+ *
+ * If the 3DSTATE_URB_VS is emitted, than the others must be also.
+ * From the Ivybridge PRM, Volume 2 Part 1, section 1.7.1 3DSTATE_URB_VS:
+ *
+ * 3DSTATE_URB_HS, 3DSTATE_URB_DS, and 3DSTATE_URB_GS must also be
+ * programmed in order for the programming of this state to be
+ * valid.
+ */
+static void
+emit_urb_config(struct brw_context *brw,
+ const struct brw_blorp_params *params)
+{
+#if GEN_GEN >= 7
+ const unsigned vs_entry_size = gen7_blorp_get_vs_entry_size(params);
+
+ if (!(brw->ctx.NewDriverState & (BRW_NEW_CONTEXT | BRW_NEW_URB_SIZE)) &&
+ brw->urb.vsize >= vs_entry_size)
+ return;
+
+ brw->ctx.NewDriverState |= BRW_NEW_URB_SIZE;
+
+ gen7_upload_urb(brw, vs_entry_size, false, false);
+#else
+ blorp_emit(brw, GENX(3DSTATE_URB), urb) {
+ urb.VSNumberofURBEntries = brw->urb.max_vs_entries;
+ }
+#endif
+}
+
static void
blorp_emit_vertex_data(struct brw_context *brw,
const struct brw_blorp_params *params,
unsigned num_buffers = 1;
+#if GEN_GEN == 7
+ uint32_t mocs = 1 /* GEN7_MOCS_L3 */;
+#else
+ uint32_t mocs = 0;
+#endif
+
uint32_t size;
blorp_emit_vertex_data(brw, params, &vb[0].BufferStartingAddress, &size);
vb[0].VertexBufferIndex = 0;
vb[0].BufferPitch = 2 * sizeof(float);
+ vb[0].VertexBufferMOCS = mocs;
+#if GEN_GEN >= 7
+ vb[0].AddressModifyEnable = true;
+#endif
vb[0].BufferAccessType = VERTEXDATA;
vb[0].EndAddress = vb[0].BufferStartingAddress;
vb[0].EndAddress.offset += size - 1;
vb[1].VertexBufferIndex = 1;
vb[1].BufferPitch = 0;
vb[1].BufferAccessType = INSTANCEDATA;
+ vb[1].VertexBufferMOCS = mocs;
+#if GEN_GEN >= 7
+ vb[1].AddressModifyEnable = true;
+#endif
vb[1].EndAddress = vb[1].BufferStartingAddress;
vb[1].EndAddress.offset += size;
num_buffers++;
* is rendered as a solid object. This setting is required when
* (rendering rectangle (RECTLIST) objects.
*/
+
+#if GEN_GEN >= 7
+
+ blorp_emit(brw, GENX(3DSTATE_SF), sf) {
+ sf.FrontFaceFillMode = FILL_MODE_SOLID;
+ sf.BackFaceFillMode = FILL_MODE_SOLID;
+
+ sf.MultisampleRasterizationMode = params->dst.surf.samples > 1 ?
+ MSRASTMODE_ON_PATTERN : MSRASTMODE_OFF_PIXEL;
+
+#if GEN_GEN == 7
+ sf.DepthBufferSurfaceFormat = params->depth_format;
+#endif
+ }
+
+ blorp_emit(brw, GENX(3DSTATE_SBE), sbe) {
+ sbe.VertexURBEntryReadOffset = BRW_SF_URB_ENTRY_READ_OFFSET;
+ if (prog_data) {
+ sbe.NumberofSFOutputAttributes = prog_data->num_varying_inputs;
+ sbe.VertexURBEntryReadLength = brw_blorp_get_urb_length(prog_data);
+ sbe.ConstantInterpolationEnable = prog_data->flat_inputs;
+ } else {
+ sbe.NumberofSFOutputAttributes = 0;
+ sbe.VertexURBEntryReadLength = 1;
+ }
+ }
+
+#else /* GEN_GEN <= 6 */
+
blorp_emit(brw, GENX(3DSTATE_SF), sf) {
sf.FrontFaceFillMode = FILL_MODE_SOLID;
sf.BackFaceFillMode = FILL_MODE_SOLID;
sf.VertexURBEntryReadLength = 1;
}
}
+
+#endif /* GEN_GEN */
}
static void
-blorp_emit_wm_config(struct brw_context *brw,
+blorp_emit_ps_config(struct brw_context *brw,
const struct brw_blorp_params *params)
{
const struct brw_blorp_prog_data *prog_data = params->wm_prog_data;
* To be safe (and to minimize extraneous code) we go ahead and fully
* configure the WM state whether or not there is a WM program.
*/
+
+#if GEN_GEN >= 7
+
+ blorp_emit(brw, GENX(3DSTATE_WM), wm) {
+ switch (params->hiz_op) {
+ case GEN6_HIZ_OP_DEPTH_CLEAR:
+ wm.DepthBufferClear = true;
+ break;
+ case GEN6_HIZ_OP_DEPTH_RESOLVE:
+ wm.DepthBufferResolveEnable = true;
+ break;
+ case GEN6_HIZ_OP_HIZ_RESOLVE:
+ wm.HierarchicalDepthBufferResolveEnable = true;
+ break;
+ case GEN6_HIZ_OP_NONE:
+ break;
+ default:
+ unreachable("not reached");
+ }
+
+ if (prog_data)
+ wm.ThreadDispatchEnable = true;
+
+ if (params->src.bo)
+ wm.PixelShaderKillPixel = true;
+
+ if (params->dst.surf.samples > 1) {
+ wm.MultisampleRasterizationMode = MSRASTMODE_ON_PATTERN;
+ wm.MultisampleDispatchMode =
+ (prog_data && prog_data->persample_msaa_dispatch) ?
+ MSDISPMODE_PERSAMPLE : MSDISPMODE_PERPIXEL;
+ } else {
+ wm.MultisampleRasterizationMode = MSRASTMODE_OFF_PIXEL;
+ wm.MultisampleDispatchMode = MSDISPMODE_PERSAMPLE;
+ }
+ }
+
+ blorp_emit(brw, GENX(3DSTATE_PS), ps) {
+ ps.MaximumNumberofThreads = brw->max_wm_threads - 1;
+
+#if GEN_IS_HASWELL
+ ps.SampleMask = 1;
+#endif
+
+ if (prog_data) {
+ ps.DispatchGRFStartRegisterforConstantSetupData0 =
+ prog_data->first_curbe_grf_0;
+ ps.DispatchGRFStartRegisterforConstantSetupData2 =
+ prog_data->first_curbe_grf_2;
+
+ ps.KernelStartPointer0 = params->wm_prog_kernel;
+ ps.KernelStartPointer2 =
+ params->wm_prog_kernel + prog_data->ksp_offset_2;
+
+ ps._8PixelDispatchEnable = prog_data->dispatch_8;
+ ps._16PixelDispatchEnable = prog_data->dispatch_16;
+
+ ps.AttributeEnable = prog_data->num_varying_inputs > 0;
+ } else {
+ /* Gen7 hardware gets angry if we don't enable at least one dispatch
+ * mode, so just enable 16-pixel dispatch if we don't have a program.
+ */
+ ps._16PixelDispatchEnable = true;
+ }
+
+ if (params->src.bo)
+ ps.SamplerCount = 1; /* Up to 4 samplers */
+
+ switch (params->fast_clear_op) {
+ case (1 << 6): /* GEN7_PS_RENDER_TARGET_RESOLVE_ENABLE */
+ ps.RenderTargetResolveEnable = true;
+ break;
+ case (1 << 8): /* GEN7_PS_RENDER_TARGET_FAST_CLEAR_ENABLE */
+ ps.RenderTargetFastClearEnable = true;
+ break;
+ }
+ }
+
+#else /* GEN_GEN <= 6 */
+
blorp_emit(brw, GENX(3DSTATE_WM), wm) {
wm.MaximumNumberofThreads = brw->max_wm_threads - 1;
wm.MultisampleDispatchMode = MSDISPMODE_PERSAMPLE;
}
}
+
+#endif /* GEN_GEN */
}
{
brw_emit_depth_stall_flushes(brw);
+#if GEN_GEN >= 7
+ const uint32_t mocs = 1; /* GEN7_MOCS_L3 */
+#else
+ const uint32_t mocs = 0;
+#endif
+
blorp_emit(brw, GENX(3DSTATE_DEPTH_BUFFER), db) {
switch (params->depth.surf.dim) {
case ISL_SURF_DIM_1D:
db.SurfaceFormat = params->depth_format;
+#if GEN_GEN >= 7
+ db.DepthWriteEnable = true;
+#endif
+
+#if GEN_GEN <= 6
db.TiledSurface = true;
db.TileWalk = TILEWALK_YMAJOR;
db.MIPMapLayoutMode = MIPLAYOUT_BELOW;
+ db.SeparateStencilBufferEnable = true;
+#endif
db.HierarchicalDepthBufferEnable = true;
- db.SeparateStencilBufferEnable = true;
db.Width = params->depth.surf.logical_level0_px.width - 1;
db.Height = params->depth.surf.logical_level0_px.height - 1;
.write_domain = I915_GEM_DOMAIN_RENDER,
.offset = params->depth.offset,
};
+ db.DepthBufferMOCS = mocs;
}
blorp_emit(brw, GENX(3DSTATE_HIER_DEPTH_BUFFER), hiz) {
.write_domain = I915_GEM_DOMAIN_RENDER,
.offset = params->depth.aux_offset,
};
+ hiz.HierarchicalDepthBufferMOCS = mocs;
}
blorp_emit(brw, GENX(3DSTATE_STENCIL_BUFFER), sb);
GENX(BLEND_STATE_length) * 4, 64, &offset);
GENX(BLEND_STATE_pack)(NULL, state, &blend);
+#if GEN_GEN >= 7
+ blorp_emit(brw, GENX(3DSTATE_BLEND_STATE_POINTERS), sp) {
+ sp.BlendStatePointer = offset;
+ }
+#endif
+
return offset;
}
GENX(COLOR_CALC_STATE_length) * 4, 64, &offset);
memset(state, 0, GENX(COLOR_CALC_STATE_length) * 4);
+#if GEN_GEN >= 7
+ blorp_emit(brw, GENX(3DSTATE_CC_STATE_POINTERS), sp) {
+ sp.ColorCalcStatePointer = offset;
+ }
+#endif
+
return offset;
}
&offset);
GENX(DEPTH_STENCIL_STATE_pack)(NULL, state, &ds);
+#if GEN_GEN >= 7
+ blorp_emit(brw, GENX(3DSTATE_DEPTH_STENCIL_STATE_POINTERS), sp) {
+ sp.PointertoDEPTH_STENCIL_STATE = offset;
+ }
+#endif
+
return offset;
}
I915_GEM_DOMAIN_SAMPLER, 0, false);
}
+#if GEN_GEN >= 7
+ blorp_emit(brw, GENX(3DSTATE_BINDING_TABLE_POINTERS_PS), bt) {
+ bt.PointertoPSBindingTable = bind_offset;
+ }
+#else
blorp_emit(brw, GENX(3DSTATE_BINDING_TABLE_POINTERS), bt) {
bt.PSBindingTableChange = true;
bt.PointertoPSBindingTable = bind_offset;
}
+#endif
}
static void
GENX(SAMPLER_STATE_length) * 4, 32, &offset);
GENX(SAMPLER_STATE_pack)(NULL, state, &sampler);
+#if GEN_GEN >= 7
+ blorp_emit(brw, GENX(3DSTATE_SAMPLER_STATE_POINTERS_PS), ssp) {
+ ssp.PointertoPSSamplerState = offset;
+ }
+#else
blorp_emit(brw, GENX(3DSTATE_SAMPLER_STATE_POINTERS), ssp) {
ssp.VSSamplerStateChange = true;
ssp.GSSamplerStateChange = true;
ssp.PSSamplerStateChange = true;
ssp.PointertoPSSamplerState = offset;
}
+#endif
}
/* 3DSTATE_VIEWPORT_STATE_POINTERS */
.MaximumDepth = 1.0,
});
+#if GEN_GEN >= 7
+ blorp_emit(brw, GENX(3DSTATE_VIEWPORT_STATE_POINTERS_CC), vsp) {
+ vsp.CCViewportPointer = cc_vp_offset;
+ }
+#else
blorp_emit(brw, GENX(3DSTATE_VIEWPORT_STATE_POINTERS), vsp) {
vsp.CCViewportStateChange = true;
vsp.PointertoCC_VIEWPORT = cc_vp_offset;
}
+#endif
}
uint32_t color_calc_state_offset = 0;
uint32_t depth_stencil_state_offset;
+#if GEN_GEN == 6
/* Emit workaround flushes when we switch from drawing to blorping. */
brw_emit_post_sync_nonzero_flush(brw);
+#endif
brw_upload_state_base_address(brw);
blorp_emit_vertex_buffers(brw, params);
blorp_emit_vertex_elements(brw, params);
- /* 3DSTATE_URB
- *
- * Assign the entire URB to the VS. Even though the VS disabled, URB space
- * is still needed because the clipper loads the VUE's from the URB. From
- * the Sandybridge PRM, Volume 2, Part 1, Section 3DSTATE,
- * Dword 1.15:0 "VS Number of URB Entries":
- * This field is always used (even if VS Function Enable is DISABLED).
- *
- * The warning below appears in the PRM (Section 3DSTATE_URB), but we can
- * safely ignore it because this batch contains only one draw call.
- * Because of URB corruption caused by allocating a previous GS unit
- * URB entry to the VS unit, software is required to send a “GS NULL
- * Fence” (Send URB fence with VS URB size == 1 and GS URB size == 0)
- * plus a dummy DRAW call before any case where VS will be taking over
- * GS URB space.
- */
- blorp_emit(brw, GENX(3DSTATE_URB), urb) {
- urb.VSNumberofURBEntries = brw->urb.max_vs_entries;
- }
+ emit_urb_config(brw, params);
if (params->wm_prog_data) {
blend_state_offset = blorp_emit_blend_state(brw, params);
}
depth_stencil_state_offset = blorp_emit_depth_stencil_state(brw, params);
+#if GEN_GEN <= 6
/* 3DSTATE_CC_STATE_POINTERS
*
* The pointer offsets are relative to
* CMD_STATE_BASE_ADDRESS.DynamicStateBaseAddress.
*
* The HiZ op doesn't use BLEND_STATE or COLOR_CALC_STATE.
+ *
+ * The dynamic state emit helpers emit their own STATE_POINTERS packets on
+ * gen7+. However, on gen6 and earlier, they're all lumpped together in
+ * one CC_STATE_POINTERS packet so we have to emit that here.
*/
blorp_emit(brw, GENX(3DSTATE_CC_STATE_POINTERS), cc) {
cc.BLEND_STATEChange = true;
cc.PointertoCOLOR_CALC_STATE = color_calc_state_offset;
cc.PointertoDEPTH_STENCIL_STATE = depth_stencil_state_offset;
}
+#else
+ (void)blend_state_offset;
+ (void)color_calc_state_offset;
+ (void)depth_stencil_state_offset;
+#endif
blorp_emit(brw, GENX(3DSTATE_CONSTANT_VS), vs);
+#if GEN_GEN >= 7
+ blorp_emit(brw, GENX(3DSTATE_CONSTANT_HS), hs);
+ blorp_emit(brw, GENX(3DSTATE_CONSTANT_DS), DS);
+#endif
blorp_emit(brw, GENX(3DSTATE_CONSTANT_GS), gs);
blorp_emit(brw, GENX(3DSTATE_CONSTANT_PS), ps);
+ if (brw->use_resource_streamer)
+ gen7_disable_hw_binding_tables(brw);
+
if (params->wm_prog_data)
blorp_emit_surface_states(brw, params);
* We've already done one at the start of the BLORP operation.
*/
blorp_emit(brw, GENX(3DSTATE_VS), vs);
+#if GEN_GEN >= 7
+ blorp_emit(brw, GENX(3DSTATE_HS), hs);
+ blorp_emit(brw, GENX(3DSTATE_TE), te);
+ blorp_emit(brw, GENX(3DSTATE_DS), DS);
+ blorp_emit(brw, GENX(3DSTATE_STREAMOUT), so);
+#endif
blorp_emit(brw, GENX(3DSTATE_GS), gs);
blorp_emit(brw, GENX(3DSTATE_CLIP), clip) {
}
blorp_emit_sf_config(brw, params);
- blorp_emit_wm_config(brw, params);
+ blorp_emit_ps_config(brw, params);
blorp_emit_viewport_state(brw, params);