regenerate gl_mangle.h to get new EGLImage functions
authorBrian Paul <brianp@vmware.com>
Tue, 16 Mar 2010 13:56:56 +0000 (07:56 -0600)
committerBrian Paul <brianp@vmware.com>
Tue, 16 Mar 2010 13:56:56 +0000 (07:56 -0600)
include/GL/gl_mangle.h

index b292840f917d94ab33733fd21102f9f09443a68d..43d2e896b0b2ec1f2aceb363d54da077b25af6c4 100644 (file)
 #define glEdgeFlagPointerListIBM               MANGLE(EdgeFlagPointerListIBM)
 #define glEdgeFlagPointer              MANGLE(EdgeFlagPointer)
 #define glEdgeFlagv            MANGLE(EdgeFlagv)
+#define glEGLImageTargetRenderbufferStorageOES         MANGLE(EGLImageTargetRenderbufferStorageOES)
+#define glEGLImageTargetTexture2DOES           MANGLE(EGLImageTargetTexture2DOES)
 #define glElementPointerAPPLE          MANGLE(ElementPointerAPPLE)
 #define glElementPointerATI            MANGLE(ElementPointerATI)
 #define glEnableClientStateIndexedEXT          MANGLE(EnableClientStateIndexedEXT)