Use standard ARB names instead of vendor-specific NV names for the ARB/NV_vertex_prog...
authorRoland Scheidegger <rscheidegger@gmx.ch>
Fri, 3 Mar 2006 15:03:04 +0000 (15:03 +0000)
committerRoland Scheidegger <rscheidegger@gmx.ch>
Fri, 3 Mar 2006 15:03:04 +0000 (15:03 +0000)
src/mesa/main/attrib.c
src/mesa/main/enable.c
src/mesa/main/get.c
src/mesa/main/get_gen.py
src/mesa/main/mtypes.h
src/mesa/shader/program.c

index 41119f7937dba8f24c6a964e03dc0edeb64c7af4..2eef72946917eb8174bc477c98ba2b0a99f068d2 100644 (file)
@@ -533,16 +533,16 @@ pop_enable_group(GLcontext *ctx, const struct gl_enable_attrib *enable)
    TEST_AND_UPDATE(ctx->Multisample.SampleCoverageInvert,
                    enable->SampleCoverageInvert,
                    GL_SAMPLE_COVERAGE_INVERT_ARB);
-   /* GL_NV_vertex_program */
+   /* GL_ARB_vertex_program, GL_NV_vertex_program */
    TEST_AND_UPDATE(ctx->VertexProgram.Enabled,
                    enable->VertexProgram,
-                   GL_VERTEX_PROGRAM_NV);
+                   GL_VERTEX_PROGRAM_ARB);
    TEST_AND_UPDATE(ctx->VertexProgram.PointSizeEnabled,
                    enable->VertexProgramPointSize,
-                   GL_VERTEX_PROGRAM_POINT_SIZE_NV);
+                   GL_VERTEX_PROGRAM_POINT_SIZE_ARB);
    TEST_AND_UPDATE(ctx->VertexProgram.TwoSideEnabled,
                    enable->VertexProgramTwoSide,
-                   GL_VERTEX_PROGRAM_TWO_SIDE_NV);
+                   GL_VERTEX_PROGRAM_TWO_SIDE_ARB);
 
 #undef TEST_AND_UPDATE
 
index 26cf9ec654fd6cc54560883203aa12da6e2ee828..af54fea30bb48c096a9b5e2bf0f5b47395bde6aa 100644 (file)
@@ -822,22 +822,22 @@ void _mesa_set_enable( GLcontext *ctx, GLenum cap, GLboolean state )
          break;
 
 #if FEATURE_NV_vertex_program || FEATURE_ARB_vertex_program
-      case GL_VERTEX_PROGRAM_NV:
-         CHECK_EXTENSION2(NV_vertex_program, ARB_vertex_program, cap);
+      case GL_VERTEX_PROGRAM_ARB:
+         CHECK_EXTENSION2(ARB_vertex_program, NV_vertex_program, cap);
          if (ctx->VertexProgram.Enabled == state)
             return;
          FLUSH_VERTICES(ctx, _NEW_PROGRAM); 
          ctx->VertexProgram.Enabled = state;
          break;
-      case GL_VERTEX_PROGRAM_POINT_SIZE_NV:
-         CHECK_EXTENSION2(NV_vertex_program, ARB_vertex_program, cap);
+      case GL_VERTEX_PROGRAM_POINT_SIZE_ARB:
+         CHECK_EXTENSION2(ARB_vertex_program, NV_vertex_program, cap);
          if (ctx->VertexProgram.PointSizeEnabled == state)
             return;
          FLUSH_VERTICES(ctx, _NEW_PROGRAM);
          ctx->VertexProgram.PointSizeEnabled = state;
          break;
-      case GL_VERTEX_PROGRAM_TWO_SIDE_NV:
-         CHECK_EXTENSION2(NV_vertex_program, ARB_vertex_program, cap);
+      case GL_VERTEX_PROGRAM_TWO_SIDE_ARB:
+         CHECK_EXTENSION2(ARB_vertex_program, NV_vertex_program, cap);
          if (ctx->VertexProgram.TwoSideEnabled == state)
             return;
          FLUSH_VERTICES(ctx, _NEW_PROGRAM); 
index e86310f189dc57ca8e01e3dfcb62a726eeea5c90..89eccf36b44514e19f116f8146fb23668969706e 100644 (file)
@@ -1404,60 +1404,10 @@ _mesa_GetBooleanv( GLenum pname, GLboolean *params )
          CHECK_EXT1(SGIS_generate_mipmap, "GetBooleanv");
          params[0] = ENUM_TO_BOOLEAN(ctx->Hint.GenerateMipmap);
          break;
-      case GL_VERTEX_PROGRAM_NV:
-         CHECK_EXT2(NV_vertex_program, ARB_vertex_program, "GetBooleanv");
-         params[0] = ctx->VertexProgram.Enabled;
-         break;
-      case GL_VERTEX_PROGRAM_POINT_SIZE_NV:
-         CHECK_EXT2(NV_vertex_program, ARB_vertex_program, "GetBooleanv");
-         params[0] = ctx->VertexProgram.PointSizeEnabled;
-         break;
-      case GL_VERTEX_PROGRAM_TWO_SIDE_NV:
-         CHECK_EXT2(NV_vertex_program, ARB_vertex_program, "GetBooleanv");
-         params[0] = ctx->VertexProgram.TwoSideEnabled;
-         break;
-      case GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV:
-         CHECK_EXT3(NV_vertex_program, ARB_vertex_program, ARB_fragment_program, "GetBooleanv");
-         params[0] = INT_TO_BOOLEAN(ctx->Const.MaxProgramMatrixStackDepth);
-         break;
-      case GL_MAX_TRACK_MATRICES_NV:
-         CHECK_EXT3(NV_vertex_program, ARB_vertex_program, ARB_fragment_program, "GetBooleanv");
-         params[0] = INT_TO_BOOLEAN(ctx->Const.MaxProgramMatrices);
-         break;
-      case GL_CURRENT_MATRIX_STACK_DEPTH_NV:
-         CHECK_EXT3(NV_vertex_program, ARB_vertex_program, ARB_fragment_program, "GetBooleanv");
-         params[0] = ctx->CurrentStack->Depth + 1;
-         break;
-      case GL_CURRENT_MATRIX_NV:
-         CHECK_EXT3(NV_vertex_program, ARB_vertex_program, ARB_fragment_program, "GetBooleanv");
-         {
-         const GLfloat *matrix = ctx->CurrentStack->Top->m;
-         params[0] = FLOAT_TO_BOOLEAN(matrix[0]);
-         params[1] = FLOAT_TO_BOOLEAN(matrix[1]);
-         params[2] = FLOAT_TO_BOOLEAN(matrix[2]);
-         params[3] = FLOAT_TO_BOOLEAN(matrix[3]);
-         params[4] = FLOAT_TO_BOOLEAN(matrix[4]);
-         params[5] = FLOAT_TO_BOOLEAN(matrix[5]);
-         params[6] = FLOAT_TO_BOOLEAN(matrix[6]);
-         params[7] = FLOAT_TO_BOOLEAN(matrix[7]);
-         params[8] = FLOAT_TO_BOOLEAN(matrix[8]);
-         params[9] = FLOAT_TO_BOOLEAN(matrix[9]);
-         params[10] = FLOAT_TO_BOOLEAN(matrix[10]);
-         params[11] = FLOAT_TO_BOOLEAN(matrix[11]);
-         params[12] = FLOAT_TO_BOOLEAN(matrix[12]);
-         params[13] = FLOAT_TO_BOOLEAN(matrix[13]);
-         params[14] = FLOAT_TO_BOOLEAN(matrix[14]);
-         params[15] = FLOAT_TO_BOOLEAN(matrix[15]);
-         }
-         break;
       case GL_VERTEX_PROGRAM_BINDING_NV:
          CHECK_EXT1(NV_vertex_program, "GetBooleanv");
          params[0] = INT_TO_BOOLEAN((ctx->VertexProgram.Current ? ctx->VertexProgram.Current->Base.Id : 0));
          break;
-      case GL_PROGRAM_ERROR_POSITION_NV:
-         CHECK_EXT4(NV_vertex_program, ARB_vertex_program, NV_fragment_program, ARB_fragment_program, "GetBooleanv");
-         params[0] = INT_TO_BOOLEAN(ctx->Program.ErrorPos);
-         break;
       case GL_VERTEX_ATTRIB_ARRAY0_NV:
          CHECK_EXT1(NV_vertex_program, "GetBooleanv");
          params[0] = ctx->Array.VertexAttrib[0].Enabled;
@@ -1590,14 +1540,6 @@ _mesa_GetBooleanv( GLenum pname, GLboolean *params )
          CHECK_EXT1(NV_fragment_program, "GetBooleanv");
          params[0] = ctx->FragmentProgram.Enabled;
          break;
-      case GL_MAX_TEXTURE_COORDS_NV:
-         CHECK_EXT2(NV_fragment_program, ARB_fragment_program, "GetBooleanv");
-         params[0] = INT_TO_BOOLEAN(ctx->Const.MaxTextureCoordUnits);
-         break;
-      case GL_MAX_TEXTURE_IMAGE_UNITS_NV:
-         CHECK_EXT2(NV_fragment_program, ARB_fragment_program, "GetBooleanv");
-         params[0] = INT_TO_BOOLEAN(ctx->Const.MaxTextureImageUnits);
-         break;
       case GL_FRAGMENT_PROGRAM_BINDING_NV:
          CHECK_EXT1(NV_fragment_program, "GetBooleanv");
          params[0] = INT_TO_BOOLEAN(ctx->FragmentProgram.Current ? ctx->FragmentProgram.Current->Base.Id : 0);
@@ -1682,9 +1624,51 @@ _mesa_GetBooleanv( GLenum pname, GLboolean *params )
          CHECK_EXT1(EXT_pixel_buffer_object, "GetBooleanv");
          params[0] = INT_TO_BOOLEAN(ctx->Unpack.BufferObj->Name);
          break;
-      case GL_MAX_VERTEX_ATTRIBS_ARB:
-         CHECK_EXT1(ARB_vertex_program, "GetBooleanv");
-         params[0] = INT_TO_BOOLEAN(ctx->Const.VertexProgram.MaxAttribs);
+      case GL_VERTEX_PROGRAM_ARB:
+         CHECK_EXT2(ARB_vertex_program, NV_vertex_program, "GetBooleanv");
+         params[0] = ctx->VertexProgram.Enabled;
+         break;
+      case GL_VERTEX_PROGRAM_POINT_SIZE_ARB:
+         CHECK_EXT2(ARB_vertex_program, NV_vertex_program, "GetBooleanv");
+         params[0] = ctx->VertexProgram.PointSizeEnabled;
+         break;
+      case GL_VERTEX_PROGRAM_TWO_SIDE_ARB:
+         CHECK_EXT2(ARB_vertex_program, NV_vertex_program, "GetBooleanv");
+         params[0] = ctx->VertexProgram.TwoSideEnabled;
+         break;
+      case GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB:
+         CHECK_EXT3(ARB_vertex_program, ARB_fragment_program, NV_vertex_program, "GetBooleanv");
+         params[0] = INT_TO_BOOLEAN(ctx->Const.MaxProgramMatrixStackDepth);
+         break;
+      case GL_MAX_PROGRAM_MATRICES_ARB:
+         CHECK_EXT3(ARB_vertex_program, ARB_fragment_program, NV_vertex_program, "GetBooleanv");
+         params[0] = INT_TO_BOOLEAN(ctx->Const.MaxProgramMatrices);
+         break;
+      case GL_CURRENT_MATRIX_STACK_DEPTH_ARB:
+         CHECK_EXT3(ARB_vertex_program, ARB_fragment_program, NV_vertex_program, "GetBooleanv");
+         params[0] = ctx->CurrentStack->Depth + 1;
+         break;
+      case GL_CURRENT_MATRIX_ARB:
+         CHECK_EXT3(ARB_vertex_program, ARB_fragment_program, NV_fragment_program, "GetBooleanv");
+         {
+         const GLfloat *matrix = ctx->CurrentStack->Top->m;
+         params[0] = FLOAT_TO_BOOLEAN(matrix[0]);
+         params[1] = FLOAT_TO_BOOLEAN(matrix[1]);
+         params[2] = FLOAT_TO_BOOLEAN(matrix[2]);
+         params[3] = FLOAT_TO_BOOLEAN(matrix[3]);
+         params[4] = FLOAT_TO_BOOLEAN(matrix[4]);
+         params[5] = FLOAT_TO_BOOLEAN(matrix[5]);
+         params[6] = FLOAT_TO_BOOLEAN(matrix[6]);
+         params[7] = FLOAT_TO_BOOLEAN(matrix[7]);
+         params[8] = FLOAT_TO_BOOLEAN(matrix[8]);
+         params[9] = FLOAT_TO_BOOLEAN(matrix[9]);
+         params[10] = FLOAT_TO_BOOLEAN(matrix[10]);
+         params[11] = FLOAT_TO_BOOLEAN(matrix[11]);
+         params[12] = FLOAT_TO_BOOLEAN(matrix[12]);
+         params[13] = FLOAT_TO_BOOLEAN(matrix[13]);
+         params[14] = FLOAT_TO_BOOLEAN(matrix[14]);
+         params[15] = FLOAT_TO_BOOLEAN(matrix[15]);
+         }
          break;
       case GL_TRANSPOSE_CURRENT_MATRIX_ARB:
          CHECK_EXT2(ARB_vertex_program, ARB_fragment_program, "GetBooleanv");
@@ -1708,10 +1692,26 @@ _mesa_GetBooleanv( GLenum pname, GLboolean *params )
          params[15] = FLOAT_TO_BOOLEAN(matrix[15]);
          }
          break;
+      case GL_MAX_VERTEX_ATTRIBS_ARB:
+         CHECK_EXT1(ARB_vertex_program, "GetBooleanv");
+         params[0] = INT_TO_BOOLEAN(ctx->Const.VertexProgram.MaxAttribs);
+         break;
+      case GL_PROGRAM_ERROR_POSITION_ARB:
+         CHECK_EXT4(NV_vertex_program, ARB_vertex_program, NV_fragment_program, ARB_fragment_program, "GetBooleanv");
+         params[0] = INT_TO_BOOLEAN(ctx->Program.ErrorPos);
+         break;
       case GL_FRAGMENT_PROGRAM_ARB:
          CHECK_EXT1(ARB_fragment_program, "GetBooleanv");
          params[0] = ctx->FragmentProgram.Enabled;
          break;
+      case GL_MAX_TEXTURE_COORDS_ARB:
+         CHECK_EXT2(ARB_fragment_program, NV_fragment_program, "GetBooleanv");
+         params[0] = INT_TO_BOOLEAN(ctx->Const.MaxTextureCoordUnits);
+         break;
+      case GL_MAX_TEXTURE_IMAGE_UNITS_ARB:
+         CHECK_EXT2(ARB_fragment_program, NV_fragment_program, "GetBooleanv");
+         params[0] = INT_TO_BOOLEAN(ctx->Const.MaxTextureImageUnits);
+         break;
       case GL_DEPTH_BOUNDS_TEST_EXT:
          CHECK_EXT1(EXT_depth_bounds_test, "GetBooleanv");
          params[0] = ctx->Depth.BoundsTest;
@@ -3222,60 +3222,10 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params )
          CHECK_EXT1(SGIS_generate_mipmap, "GetFloatv");
          params[0] = ENUM_TO_FLOAT(ctx->Hint.GenerateMipmap);
          break;
-      case GL_VERTEX_PROGRAM_NV:
-         CHECK_EXT2(NV_vertex_program, ARB_vertex_program, "GetFloatv");
-         params[0] = BOOLEAN_TO_FLOAT(ctx->VertexProgram.Enabled);
-         break;
-      case GL_VERTEX_PROGRAM_POINT_SIZE_NV:
-         CHECK_EXT2(NV_vertex_program, ARB_vertex_program, "GetFloatv");
-         params[0] = BOOLEAN_TO_FLOAT(ctx->VertexProgram.PointSizeEnabled);
-         break;
-      case GL_VERTEX_PROGRAM_TWO_SIDE_NV:
-         CHECK_EXT2(NV_vertex_program, ARB_vertex_program, "GetFloatv");
-         params[0] = BOOLEAN_TO_FLOAT(ctx->VertexProgram.TwoSideEnabled);
-         break;
-      case GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV:
-         CHECK_EXT3(NV_vertex_program, ARB_vertex_program, ARB_fragment_program, "GetFloatv");
-         params[0] = (GLfloat)(ctx->Const.MaxProgramMatrixStackDepth);
-         break;
-      case GL_MAX_TRACK_MATRICES_NV:
-         CHECK_EXT3(NV_vertex_program, ARB_vertex_program, ARB_fragment_program, "GetFloatv");
-         params[0] = (GLfloat)(ctx->Const.MaxProgramMatrices);
-         break;
-      case GL_CURRENT_MATRIX_STACK_DEPTH_NV:
-         CHECK_EXT3(NV_vertex_program, ARB_vertex_program, ARB_fragment_program, "GetFloatv");
-         params[0] = BOOLEAN_TO_FLOAT(ctx->CurrentStack->Depth + 1);
-         break;
-      case GL_CURRENT_MATRIX_NV:
-         CHECK_EXT3(NV_vertex_program, ARB_vertex_program, ARB_fragment_program, "GetFloatv");
-         {
-         const GLfloat *matrix = ctx->CurrentStack->Top->m;
-         params[0] = matrix[0];
-         params[1] = matrix[1];
-         params[2] = matrix[2];
-         params[3] = matrix[3];
-         params[4] = matrix[4];
-         params[5] = matrix[5];
-         params[6] = matrix[6];
-         params[7] = matrix[7];
-         params[8] = matrix[8];
-         params[9] = matrix[9];
-         params[10] = matrix[10];
-         params[11] = matrix[11];
-         params[12] = matrix[12];
-         params[13] = matrix[13];
-         params[14] = matrix[14];
-         params[15] = matrix[15];
-         }
-         break;
       case GL_VERTEX_PROGRAM_BINDING_NV:
          CHECK_EXT1(NV_vertex_program, "GetFloatv");
          params[0] = (GLfloat)((ctx->VertexProgram.Current ? ctx->VertexProgram.Current->Base.Id : 0));
          break;
-      case GL_PROGRAM_ERROR_POSITION_NV:
-         CHECK_EXT4(NV_vertex_program, ARB_vertex_program, NV_fragment_program, ARB_fragment_program, "GetFloatv");
-         params[0] = (GLfloat)(ctx->Program.ErrorPos);
-         break;
       case GL_VERTEX_ATTRIB_ARRAY0_NV:
          CHECK_EXT1(NV_vertex_program, "GetFloatv");
          params[0] = BOOLEAN_TO_FLOAT(ctx->Array.VertexAttrib[0].Enabled);
@@ -3408,14 +3358,6 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params )
          CHECK_EXT1(NV_fragment_program, "GetFloatv");
          params[0] = BOOLEAN_TO_FLOAT(ctx->FragmentProgram.Enabled);
          break;
-      case GL_MAX_TEXTURE_COORDS_NV:
-         CHECK_EXT2(NV_fragment_program, ARB_fragment_program, "GetFloatv");
-         params[0] = (GLfloat)(ctx->Const.MaxTextureCoordUnits);
-         break;
-      case GL_MAX_TEXTURE_IMAGE_UNITS_NV:
-         CHECK_EXT2(NV_fragment_program, ARB_fragment_program, "GetFloatv");
-         params[0] = (GLfloat)(ctx->Const.MaxTextureImageUnits);
-         break;
       case GL_FRAGMENT_PROGRAM_BINDING_NV:
          CHECK_EXT1(NV_fragment_program, "GetFloatv");
          params[0] = (GLfloat)(ctx->FragmentProgram.Current ? ctx->FragmentProgram.Current->Base.Id : 0);
@@ -3500,9 +3442,51 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params )
          CHECK_EXT1(EXT_pixel_buffer_object, "GetFloatv");
          params[0] = (GLfloat)(ctx->Unpack.BufferObj->Name);
          break;
-      case GL_MAX_VERTEX_ATTRIBS_ARB:
-         CHECK_EXT1(ARB_vertex_program, "GetFloatv");
-         params[0] = (GLfloat)(ctx->Const.VertexProgram.MaxAttribs);
+      case GL_VERTEX_PROGRAM_ARB:
+         CHECK_EXT2(ARB_vertex_program, NV_vertex_program, "GetFloatv");
+         params[0] = BOOLEAN_TO_FLOAT(ctx->VertexProgram.Enabled);
+         break;
+      case GL_VERTEX_PROGRAM_POINT_SIZE_ARB:
+         CHECK_EXT2(ARB_vertex_program, NV_vertex_program, "GetFloatv");
+         params[0] = BOOLEAN_TO_FLOAT(ctx->VertexProgram.PointSizeEnabled);
+         break;
+      case GL_VERTEX_PROGRAM_TWO_SIDE_ARB:
+         CHECK_EXT2(ARB_vertex_program, NV_vertex_program, "GetFloatv");
+         params[0] = BOOLEAN_TO_FLOAT(ctx->VertexProgram.TwoSideEnabled);
+         break;
+      case GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB:
+         CHECK_EXT3(ARB_vertex_program, ARB_fragment_program, NV_vertex_program, "GetFloatv");
+         params[0] = (GLfloat)(ctx->Const.MaxProgramMatrixStackDepth);
+         break;
+      case GL_MAX_PROGRAM_MATRICES_ARB:
+         CHECK_EXT3(ARB_vertex_program, ARB_fragment_program, NV_vertex_program, "GetFloatv");
+         params[0] = (GLfloat)(ctx->Const.MaxProgramMatrices);
+         break;
+      case GL_CURRENT_MATRIX_STACK_DEPTH_ARB:
+         CHECK_EXT3(ARB_vertex_program, ARB_fragment_program, NV_vertex_program, "GetFloatv");
+         params[0] = BOOLEAN_TO_FLOAT(ctx->CurrentStack->Depth + 1);
+         break;
+      case GL_CURRENT_MATRIX_ARB:
+         CHECK_EXT3(ARB_vertex_program, ARB_fragment_program, NV_fragment_program, "GetFloatv");
+         {
+         const GLfloat *matrix = ctx->CurrentStack->Top->m;
+         params[0] = matrix[0];
+         params[1] = matrix[1];
+         params[2] = matrix[2];
+         params[3] = matrix[3];
+         params[4] = matrix[4];
+         params[5] = matrix[5];
+         params[6] = matrix[6];
+         params[7] = matrix[7];
+         params[8] = matrix[8];
+         params[9] = matrix[9];
+         params[10] = matrix[10];
+         params[11] = matrix[11];
+         params[12] = matrix[12];
+         params[13] = matrix[13];
+         params[14] = matrix[14];
+         params[15] = matrix[15];
+         }
          break;
       case GL_TRANSPOSE_CURRENT_MATRIX_ARB:
          CHECK_EXT2(ARB_vertex_program, ARB_fragment_program, "GetFloatv");
@@ -3526,10 +3510,26 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params )
          params[15] = matrix[15];
          }
          break;
+      case GL_MAX_VERTEX_ATTRIBS_ARB:
+         CHECK_EXT1(ARB_vertex_program, "GetFloatv");
+         params[0] = (GLfloat)(ctx->Const.VertexProgram.MaxAttribs);
+         break;
+      case GL_PROGRAM_ERROR_POSITION_ARB:
+         CHECK_EXT4(NV_vertex_program, ARB_vertex_program, NV_fragment_program, ARB_fragment_program, "GetFloatv");
+         params[0] = (GLfloat)(ctx->Program.ErrorPos);
+         break;
       case GL_FRAGMENT_PROGRAM_ARB:
          CHECK_EXT1(ARB_fragment_program, "GetFloatv");
          params[0] = BOOLEAN_TO_FLOAT(ctx->FragmentProgram.Enabled);
          break;
+      case GL_MAX_TEXTURE_COORDS_ARB:
+         CHECK_EXT2(ARB_fragment_program, NV_fragment_program, "GetFloatv");
+         params[0] = (GLfloat)(ctx->Const.MaxTextureCoordUnits);
+         break;
+      case GL_MAX_TEXTURE_IMAGE_UNITS_ARB:
+         CHECK_EXT2(ARB_fragment_program, NV_fragment_program, "GetFloatv");
+         params[0] = (GLfloat)(ctx->Const.MaxTextureImageUnits);
+         break;
       case GL_DEPTH_BOUNDS_TEST_EXT:
          CHECK_EXT1(EXT_depth_bounds_test, "GetFloatv");
          params[0] = BOOLEAN_TO_FLOAT(ctx->Depth.BoundsTest);
@@ -5040,60 +5040,10 @@ _mesa_GetIntegerv( GLenum pname, GLint *params )
          CHECK_EXT1(SGIS_generate_mipmap, "GetIntegerv");
          params[0] = ENUM_TO_INT(ctx->Hint.GenerateMipmap);
          break;
-      case GL_VERTEX_PROGRAM_NV:
-         CHECK_EXT2(NV_vertex_program, ARB_vertex_program, "GetIntegerv");
-         params[0] = BOOLEAN_TO_INT(ctx->VertexProgram.Enabled);
-         break;
-      case GL_VERTEX_PROGRAM_POINT_SIZE_NV:
-         CHECK_EXT2(NV_vertex_program, ARB_vertex_program, "GetIntegerv");
-         params[0] = BOOLEAN_TO_INT(ctx->VertexProgram.PointSizeEnabled);
-         break;
-      case GL_VERTEX_PROGRAM_TWO_SIDE_NV:
-         CHECK_EXT2(NV_vertex_program, ARB_vertex_program, "GetIntegerv");
-         params[0] = BOOLEAN_TO_INT(ctx->VertexProgram.TwoSideEnabled);
-         break;
-      case GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV:
-         CHECK_EXT3(NV_vertex_program, ARB_vertex_program, ARB_fragment_program, "GetIntegerv");
-         params[0] = ctx->Const.MaxProgramMatrixStackDepth;
-         break;
-      case GL_MAX_TRACK_MATRICES_NV:
-         CHECK_EXT3(NV_vertex_program, ARB_vertex_program, ARB_fragment_program, "GetIntegerv");
-         params[0] = ctx->Const.MaxProgramMatrices;
-         break;
-      case GL_CURRENT_MATRIX_STACK_DEPTH_NV:
-         CHECK_EXT3(NV_vertex_program, ARB_vertex_program, ARB_fragment_program, "GetIntegerv");
-         params[0] = BOOLEAN_TO_INT(ctx->CurrentStack->Depth + 1);
-         break;
-      case GL_CURRENT_MATRIX_NV:
-         CHECK_EXT3(NV_vertex_program, ARB_vertex_program, ARB_fragment_program, "GetIntegerv");
-         {
-         const GLfloat *matrix = ctx->CurrentStack->Top->m;
-         params[0] = IROUND(matrix[0]);
-         params[1] = IROUND(matrix[1]);
-         params[2] = IROUND(matrix[2]);
-         params[3] = IROUND(matrix[3]);
-         params[4] = IROUND(matrix[4]);
-         params[5] = IROUND(matrix[5]);
-         params[6] = IROUND(matrix[6]);
-         params[7] = IROUND(matrix[7]);
-         params[8] = IROUND(matrix[8]);
-         params[9] = IROUND(matrix[9]);
-         params[10] = IROUND(matrix[10]);
-         params[11] = IROUND(matrix[11]);
-         params[12] = IROUND(matrix[12]);
-         params[13] = IROUND(matrix[13]);
-         params[14] = IROUND(matrix[14]);
-         params[15] = IROUND(matrix[15]);
-         }
-         break;
       case GL_VERTEX_PROGRAM_BINDING_NV:
          CHECK_EXT1(NV_vertex_program, "GetIntegerv");
          params[0] = (ctx->VertexProgram.Current ? ctx->VertexProgram.Current->Base.Id : 0);
          break;
-      case GL_PROGRAM_ERROR_POSITION_NV:
-         CHECK_EXT4(NV_vertex_program, ARB_vertex_program, NV_fragment_program, ARB_fragment_program, "GetIntegerv");
-         params[0] = ctx->Program.ErrorPos;
-         break;
       case GL_VERTEX_ATTRIB_ARRAY0_NV:
          CHECK_EXT1(NV_vertex_program, "GetIntegerv");
          params[0] = BOOLEAN_TO_INT(ctx->Array.VertexAttrib[0].Enabled);
@@ -5226,14 +5176,6 @@ _mesa_GetIntegerv( GLenum pname, GLint *params )
          CHECK_EXT1(NV_fragment_program, "GetIntegerv");
          params[0] = BOOLEAN_TO_INT(ctx->FragmentProgram.Enabled);
          break;
-      case GL_MAX_TEXTURE_COORDS_NV:
-         CHECK_EXT2(NV_fragment_program, ARB_fragment_program, "GetIntegerv");
-         params[0] = ctx->Const.MaxTextureCoordUnits;
-         break;
-      case GL_MAX_TEXTURE_IMAGE_UNITS_NV:
-         CHECK_EXT2(NV_fragment_program, ARB_fragment_program, "GetIntegerv");
-         params[0] = ctx->Const.MaxTextureImageUnits;
-         break;
       case GL_FRAGMENT_PROGRAM_BINDING_NV:
          CHECK_EXT1(NV_fragment_program, "GetIntegerv");
          params[0] = ctx->FragmentProgram.Current ? ctx->FragmentProgram.Current->Base.Id : 0;
@@ -5318,9 +5260,51 @@ _mesa_GetIntegerv( GLenum pname, GLint *params )
          CHECK_EXT1(EXT_pixel_buffer_object, "GetIntegerv");
          params[0] = ctx->Unpack.BufferObj->Name;
          break;
-      case GL_MAX_VERTEX_ATTRIBS_ARB:
-         CHECK_EXT1(ARB_vertex_program, "GetIntegerv");
-         params[0] = ctx->Const.VertexProgram.MaxAttribs;
+      case GL_VERTEX_PROGRAM_ARB:
+         CHECK_EXT2(ARB_vertex_program, NV_vertex_program, "GetIntegerv");
+         params[0] = BOOLEAN_TO_INT(ctx->VertexProgram.Enabled);
+         break;
+      case GL_VERTEX_PROGRAM_POINT_SIZE_ARB:
+         CHECK_EXT2(ARB_vertex_program, NV_vertex_program, "GetIntegerv");
+         params[0] = BOOLEAN_TO_INT(ctx->VertexProgram.PointSizeEnabled);
+         break;
+      case GL_VERTEX_PROGRAM_TWO_SIDE_ARB:
+         CHECK_EXT2(ARB_vertex_program, NV_vertex_program, "GetIntegerv");
+         params[0] = BOOLEAN_TO_INT(ctx->VertexProgram.TwoSideEnabled);
+         break;
+      case GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB:
+         CHECK_EXT3(ARB_vertex_program, ARB_fragment_program, NV_vertex_program, "GetIntegerv");
+         params[0] = ctx->Const.MaxProgramMatrixStackDepth;
+         break;
+      case GL_MAX_PROGRAM_MATRICES_ARB:
+         CHECK_EXT3(ARB_vertex_program, ARB_fragment_program, NV_vertex_program, "GetIntegerv");
+         params[0] = ctx->Const.MaxProgramMatrices;
+         break;
+      case GL_CURRENT_MATRIX_STACK_DEPTH_ARB:
+         CHECK_EXT3(ARB_vertex_program, ARB_fragment_program, NV_vertex_program, "GetIntegerv");
+         params[0] = BOOLEAN_TO_INT(ctx->CurrentStack->Depth + 1);
+         break;
+      case GL_CURRENT_MATRIX_ARB:
+         CHECK_EXT3(ARB_vertex_program, ARB_fragment_program, NV_fragment_program, "GetIntegerv");
+         {
+         const GLfloat *matrix = ctx->CurrentStack->Top->m;
+         params[0] = IROUND(matrix[0]);
+         params[1] = IROUND(matrix[1]);
+         params[2] = IROUND(matrix[2]);
+         params[3] = IROUND(matrix[3]);
+         params[4] = IROUND(matrix[4]);
+         params[5] = IROUND(matrix[5]);
+         params[6] = IROUND(matrix[6]);
+         params[7] = IROUND(matrix[7]);
+         params[8] = IROUND(matrix[8]);
+         params[9] = IROUND(matrix[9]);
+         params[10] = IROUND(matrix[10]);
+         params[11] = IROUND(matrix[11]);
+         params[12] = IROUND(matrix[12]);
+         params[13] = IROUND(matrix[13]);
+         params[14] = IROUND(matrix[14]);
+         params[15] = IROUND(matrix[15]);
+         }
          break;
       case GL_TRANSPOSE_CURRENT_MATRIX_ARB:
          CHECK_EXT2(ARB_vertex_program, ARB_fragment_program, "GetIntegerv");
@@ -5344,10 +5328,26 @@ _mesa_GetIntegerv( GLenum pname, GLint *params )
          params[15] = IROUND(matrix[15]);
          }
          break;
+      case GL_MAX_VERTEX_ATTRIBS_ARB:
+         CHECK_EXT1(ARB_vertex_program, "GetIntegerv");
+         params[0] = ctx->Const.VertexProgram.MaxAttribs;
+         break;
+      case GL_PROGRAM_ERROR_POSITION_ARB:
+         CHECK_EXT4(NV_vertex_program, ARB_vertex_program, NV_fragment_program, ARB_fragment_program, "GetIntegerv");
+         params[0] = ctx->Program.ErrorPos;
+         break;
       case GL_FRAGMENT_PROGRAM_ARB:
          CHECK_EXT1(ARB_fragment_program, "GetIntegerv");
          params[0] = BOOLEAN_TO_INT(ctx->FragmentProgram.Enabled);
          break;
+      case GL_MAX_TEXTURE_COORDS_ARB:
+         CHECK_EXT2(ARB_fragment_program, NV_fragment_program, "GetIntegerv");
+         params[0] = ctx->Const.MaxTextureCoordUnits;
+         break;
+      case GL_MAX_TEXTURE_IMAGE_UNITS_ARB:
+         CHECK_EXT2(ARB_fragment_program, NV_fragment_program, "GetIntegerv");
+         params[0] = ctx->Const.MaxTextureImageUnits;
+         break;
       case GL_DEPTH_BOUNDS_TEST_EXT:
          CHECK_EXT1(EXT_depth_bounds_test, "GetIntegerv");
          params[0] = BOOLEAN_TO_INT(ctx->Depth.BoundsTest);
index 7bdb20a8abf26f1667252bdff210ea8285ba6bde..9676a35872c62c6e67fa8a0ca20bc1ec8f64861e 100644 (file)
@@ -704,37 +704,9 @@ StateVars = [
          "", ["SGIS_generate_mipmap"] ),
 
        # GL_NV_vertex_program
-       ( "GL_VERTEX_PROGRAM_NV", GLboolean,
-         ["ctx->VertexProgram.Enabled"], "",
-         ["NV_vertex_program", "ARB_vertex_program"] ),
-       ( "GL_VERTEX_PROGRAM_POINT_SIZE_NV", GLboolean,
-         ["ctx->VertexProgram.PointSizeEnabled"], "",
-         ["NV_vertex_program", "ARB_vertex_program"] ),
-       ( "GL_VERTEX_PROGRAM_TWO_SIDE_NV", GLboolean,
-         ["ctx->VertexProgram.TwoSideEnabled"], "",
-         ["NV_vertex_program", "ARB_vertex_program"] ),
-       ( "GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV", GLint,
-         ["ctx->Const.MaxProgramMatrixStackDepth"], "",
-         ["NV_vertex_program", "ARB_vertex_program", "ARB_fragment_program"] ),
-       ( "GL_MAX_TRACK_MATRICES_NV", GLint,
-         ["ctx->Const.MaxProgramMatrices"], "",
-         ["NV_vertex_program", "ARB_vertex_program", "ARB_fragment_program"] ),
-       ( "GL_CURRENT_MATRIX_STACK_DEPTH_NV", GLboolean,
-         ["ctx->CurrentStack->Depth + 1"], "",
-         ["NV_vertex_program", "ARB_vertex_program", "ARB_fragment_program"] ),
-       ( "GL_CURRENT_MATRIX_NV", GLfloat,
-         ["matrix[0]", "matrix[1]", "matrix[2]", "matrix[3]",
-          "matrix[4]", "matrix[5]", "matrix[6]", "matrix[7]",
-          "matrix[8]", "matrix[9]", "matrix[10]", "matrix[11]",
-          "matrix[12]", "matrix[13]", "matrix[14]", "matrix[15]" ],
-         "const GLfloat *matrix = ctx->CurrentStack->Top->m;",
-         ["NV_vertex_program", "ARB_vertex_program", "ARB_fragment_program"] ),
        ( "GL_VERTEX_PROGRAM_BINDING_NV", GLint,
          ["(ctx->VertexProgram.Current ? ctx->VertexProgram.Current->Base.Id : 0)"],
          "", ["NV_vertex_program"] ),
-       ( "GL_PROGRAM_ERROR_POSITION_NV", GLint,
-         ["ctx->Program.ErrorPos"], "", ["NV_vertex_program",
-          "ARB_vertex_program", "NV_fragment_program", "ARB_fragment_program"] ),
        ( "GL_VERTEX_ATTRIB_ARRAY0_NV", GLboolean,
          ["ctx->Array.VertexAttrib[0].Enabled"], "", ["NV_vertex_program"] ),
        ( "GL_VERTEX_ATTRIB_ARRAY1_NV", GLboolean,
@@ -803,12 +775,6 @@ StateVars = [
        # GL_NV_fragment_program
        ( "GL_FRAGMENT_PROGRAM_NV", GLboolean,
          ["ctx->FragmentProgram.Enabled"], "", ["NV_fragment_program"] ),
-       ( "GL_MAX_TEXTURE_COORDS_NV", GLint,
-         ["ctx->Const.MaxTextureCoordUnits"], "",
-         ["NV_fragment_program", "ARB_fragment_program"] ),
-       ( "GL_MAX_TEXTURE_IMAGE_UNITS_NV", GLint,
-         ["ctx->Const.MaxTextureImageUnits"], "",
-         ["NV_fragment_program", "ARB_fragment_program"] ),
        ( "GL_FRAGMENT_PROGRAM_BINDING_NV", GLint,
          ["ctx->FragmentProgram.Current ? ctx->FragmentProgram.Current->Base.Id : 0"],
          "", ["NV_fragment_program"] ),
@@ -871,8 +837,31 @@ StateVars = [
          ["ctx->Unpack.BufferObj->Name"], "", ["EXT_pixel_buffer_object"] ),
 
        # GL_ARB_vertex_program
-       ( "GL_MAX_VERTEX_ATTRIBS_ARB", GLint,
-         ["ctx->Const.VertexProgram.MaxAttribs"], "", ["ARB_vertex_program"] ),
+       ( "GL_VERTEX_PROGRAM_ARB", GLboolean, # == GL_VERTEX_PROGRAM_NV
+         ["ctx->VertexProgram.Enabled"], "",
+         ["ARB_vertex_program", "NV_vertex_program"] ),
+       ( "GL_VERTEX_PROGRAM_POINT_SIZE_ARB", GLboolean, # == GL_VERTEX_PROGRAM_POINT_SIZE_NV
+         ["ctx->VertexProgram.PointSizeEnabled"], "",
+         ["ARB_vertex_program", "NV_vertex_program"] ),
+       ( "GL_VERTEX_PROGRAM_TWO_SIDE_ARB", GLboolean, # == GL_VERTEX_PROGRAM_TWO_SIDE_NV
+         ["ctx->VertexProgram.TwoSideEnabled"], "",
+         ["ARB_vertex_program", "NV_vertex_program"] ),
+       ( "GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB", GLint, # == GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV
+         ["ctx->Const.MaxProgramMatrixStackDepth"], "",
+         ["ARB_vertex_program", "ARB_fragment_program", "NV_vertex_program"] ),
+       ( "GL_MAX_PROGRAM_MATRICES_ARB", GLint, # == GL_MAX_TRACK_MATRICES_NV
+         ["ctx->Const.MaxProgramMatrices"], "",
+         ["ARB_vertex_program", "ARB_fragment_program", "NV_vertex_program"] ),
+       ( "GL_CURRENT_MATRIX_STACK_DEPTH_ARB", GLboolean, # == GL_CURRENT_MATRIX_STACK_DEPTH_NV
+         ["ctx->CurrentStack->Depth + 1"], "",
+         ["ARB_vertex_program", "ARB_fragment_program", "NV_vertex_program"] ),
+       ( "GL_CURRENT_MATRIX_ARB", GLfloat, # == GL_CURRENT_MATRIX_NV
+         ["matrix[0]", "matrix[1]", "matrix[2]", "matrix[3]",
+          "matrix[4]", "matrix[5]", "matrix[6]", "matrix[7]",
+          "matrix[8]", "matrix[9]", "matrix[10]", "matrix[11]",
+          "matrix[12]", "matrix[13]", "matrix[14]", "matrix[15]" ],
+         "const GLfloat *matrix = ctx->CurrentStack->Top->m;",
+         ["ARB_vertex_program", "ARB_fragment_program", "NV_fragment_program"] ),
        ( "GL_TRANSPOSE_CURRENT_MATRIX_ARB", GLfloat,
          ["matrix[0]", "matrix[4]", "matrix[8]", "matrix[12]",
           "matrix[1]", "matrix[5]", "matrix[9]", "matrix[13]",
@@ -880,10 +869,21 @@ StateVars = [
           "matrix[3]", "matrix[7]", "matrix[11]", "matrix[15]"],
          "const GLfloat *matrix = ctx->CurrentStack->Top->m;",
          ["ARB_vertex_program", "ARB_fragment_program"] ),
+       ( "GL_MAX_VERTEX_ATTRIBS_ARB", GLint,
+         ["ctx->Const.VertexProgram.MaxAttribs"], "", ["ARB_vertex_program"] ),
+       ( "GL_PROGRAM_ERROR_POSITION_ARB", GLint, # == GL_PROGRAM_ERROR_POSITION_NV
+         ["ctx->Program.ErrorPos"], "", ["NV_vertex_program",
+          "ARB_vertex_program", "NV_fragment_program", "ARB_fragment_program"] ),
 
        # GL_ARB_fragment_program
        ( "GL_FRAGMENT_PROGRAM_ARB", GLboolean,
          ["ctx->FragmentProgram.Enabled"], "", ["ARB_fragment_program"] ),
+       ( "GL_MAX_TEXTURE_COORDS_ARB", GLint, # == GL_MAX_TEXTURE_COORDS_NV
+         ["ctx->Const.MaxTextureCoordUnits"], "",
+         ["ARB_fragment_program", "NV_fragment_program"] ),
+       ( "GL_MAX_TEXTURE_IMAGE_UNITS_ARB", GLint, # == GL_MAX_TEXTURE_IMAGE_UNITS_NV
+         ["ctx->Const.MaxTextureImageUnits"], "",
+         ["ARB_fragment_program", "NV_fragment_program"] ),
 
        # GL_EXT_depth_bounds_test
        ( "GL_DEPTH_BOUNDS_TEST_EXT", GLboolean,
index 0712fd413ef84d61b92bd7cbec52bc4869f55e31..82d45f35920e0f913b5e4916c80c74b198801450 100644 (file)
@@ -659,7 +659,7 @@ struct gl_enable_attrib
    GLuint TexGen[MAX_TEXTURE_COORD_UNITS];
    /* SGI_texture_color_table */
    GLboolean TextureColorTable[MAX_TEXTURE_IMAGE_UNITS];
-   /* GL_NV_vertex_program */
+   /* GL_ARB_vertex_program / GL_NV_vertex_program */
    GLboolean VertexProgram;
    GLboolean VertexProgramPointSize;
    GLboolean VertexProgramTwoSide;
@@ -1778,7 +1778,7 @@ struct vertex_program
 {
    struct program Base;   /* base class */
    GLboolean IsNVProgram; /* GL_NV_vertex_program ? */
-   GLboolean IsPositionInvariant;  /* GL_NV_vertex_program1_1 */
+   GLboolean IsPositionInvariant;  /* GL_ARB_vertex_program / GL_NV_vertex_program1_1 */
    void *TnlData;              /* should probably use Base.DriverData */
 };
 
@@ -1804,8 +1804,8 @@ struct fragment_program
  */
 struct gl_program_state
 {
-   GLint ErrorPos;                       /* GL_PROGRAM_ERROR_POSITION_NV */
-   const char *ErrorString;              /* GL_PROGRAM_ERROR_STRING_NV */
+   GLint ErrorPos;                       /* GL_PROGRAM_ERROR_POSITION_ARB/NV */
+   const char *ErrorString;              /* GL_PROGRAM_ERROR_STRING_ARB/NV */
 };
 
 
@@ -1814,10 +1814,10 @@ struct gl_program_state
  */
 struct gl_vertex_program_state
 {
-   GLboolean Enabled;                  /**< GL_VERTEX_PROGRAM_NV */
+   GLboolean Enabled;                  /**< GL_VERTEX_PROGRAM_ARB/NV */
    GLboolean _Enabled;                 /**< Enabled and valid program? */
-   GLboolean PointSizeEnabled;         /**< GL_VERTEX_PROGRAM_POINT_SIZE_NV */
-   GLboolean TwoSideEnabled;           /**< GL_VERTEX_PROGRAM_TWO_SIDE_NV */
+   GLboolean PointSizeEnabled;         /**< GL_VERTEX_PROGRAM_POINT_SIZE_ARB/NV */
+   GLboolean TwoSideEnabled;           /**< GL_VERTEX_PROGRAM_TWO_SIDE_ARB/NV */
    struct vertex_program *Current;     /**< ptr to currently bound program */
    struct vertex_program *_Current;    /**< ptr to currently bound
                                           program, including internal
@@ -2790,8 +2790,8 @@ struct __GLcontextRec
    struct gl_color_table ProxyPostColorMatrixColorTable;
 
    struct gl_program_state Program;        /**< for vertex or fragment progs */
-   struct gl_vertex_program_state VertexProgram;   /**< GL_NV_vertex_program */
-   struct gl_fragment_program_state FragmentProgram;  /**< GL_NV_fragment_program */
+   struct gl_vertex_program_state VertexProgram;   /**< GL_ARB/NV_vertex_program */
+   struct gl_fragment_program_state FragmentProgram;  /**< GL_ARB/NV_vertex_program */
    struct gl_ati_fragment_shader_state ATIFragmentShader;  /**< GL_ATI_fragment_shader */
 
    struct fragment_program *_TexEnvProgram;     /**< Texture state as fragment program */
index a899618d1486ae4891f77affd8003af63654296b..d9c24c345c4e73549d3f4ce0f08eda5f0e27b200 100644 (file)
@@ -1699,10 +1699,9 @@ _mesa_BindProgram(GLenum target, GLuint id)
 
    FLUSH_VERTICES(ctx, _NEW_PROGRAM);
 
-   if ((target == GL_VERTEX_PROGRAM_NV
-        && ctx->Extensions.NV_vertex_program) ||
-       (target == GL_VERTEX_PROGRAM_ARB
-        && ctx->Extensions.ARB_vertex_program)) {
+   if ((target == GL_VERTEX_PROGRAM_ARB) && /* == GL_VERTEX_PROGRAM_NV */
+        (ctx->Extensions.NV_vertex_program ||
+         ctx->Extensions.ARB_vertex_program)) {
       /*** Vertex program binding ***/
       struct vertex_program *curProg = ctx->VertexProgram.Current;
       if (curProg->Base.Id == id) {
@@ -1750,7 +1749,7 @@ _mesa_BindProgram(GLenum target, GLuint id)
    if (id == 0) {
       /* Bind default program */
       prog = NULL;
-      if (target == GL_VERTEX_PROGRAM_NV || target == GL_VERTEX_PROGRAM_ARB)
+      if (target == GL_VERTEX_PROGRAM_ARB) /* == GL_VERTEX_PROGRAM_NV */
          prog = ctx->Shared->DefaultVertexProgram;
       else
          prog = ctx->Shared->DefaultFragmentProgram;
@@ -1775,7 +1774,7 @@ _mesa_BindProgram(GLenum target, GLuint id)
    }
 
    /* bind now */
-   if (target == GL_VERTEX_PROGRAM_NV || target == GL_VERTEX_PROGRAM_ARB) {
+   if (target == GL_VERTEX_PROGRAM_ARB) { /* == GL_VERTEX_PROGRAM_NV */
       ctx->VertexProgram.Current = (struct vertex_program *) prog;
    }
    else if (target == GL_FRAGMENT_PROGRAM_NV || target == GL_FRAGMENT_PROGRAM_ARB) {
@@ -1820,7 +1819,7 @@ _mesa_DeletePrograms(GLsizei n, const GLuint *ids)
          }
          else if (prog) {
             /* Unbind program if necessary */
-            if (prog->Target == GL_VERTEX_PROGRAM_NV ||
+            if (prog->Target == GL_VERTEX_PROGRAM_ARB || /* == GL_VERTEX_PROGRAM_NV */
                 prog->Target == GL_VERTEX_STATE_PROGRAM_NV) {
                if (ctx->VertexProgram.Current &&
                    ctx->VertexProgram.Current->Base.Id == ids[i]) {
@@ -1996,7 +1995,7 @@ _mesa_GetProgramRegisterfvMESA(GLenum target,
    reg[len] = 0;
 
    switch (target) {
-      case GL_VERTEX_PROGRAM_NV:
+      case GL_VERTEX_PROGRAM_ARB: /* == GL_VERTEX_PROGRAM_NV */
          if (!ctx->Extensions.ARB_vertex_program &&
              !ctx->Extensions.NV_vertex_program) {
             _mesa_error(ctx, GL_INVALID_ENUM,