genX(cmd_buffer_emit_state_base_address)(cmd_buffer);
+ /* We sometimes store vertex data in the dynamic state buffer for blorp
+ * operations and our dynamic state stream may re-use data from previous
+ * command buffers. In order to prevent stale cache data, we flush the VF
+ * cache. We could do this on every blorp call but that's not really
+ * needed as all of the data will get written by the CPU prior to the GPU
+ * executing anything. The chances are fairly high that they will use
+ * blorp at least once per primary command buffer so it shouldn't be
+ * wasted.
+ */
+ if (cmd_buffer->level == VK_COMMAND_BUFFER_LEVEL_PRIMARY)
+ cmd_buffer->state.pending_pipe_bits |= ANV_PIPE_VF_CACHE_INVALIDATE_BIT;
+
VkResult result = VK_SUCCESS;
if (cmd_buffer->usage_flags &
VK_COMMAND_BUFFER_USAGE_RENDER_PASS_CONTINUE_BIT) {