/*
-** Allocate and Initialize Vertex Array client state
+** Allocate and Initialize Vertex Array client state, and free.
*/
-extern void __glXInitVertexArrayState(__GLXcontext*);
+extern void __glXInitVertexArrayState(__GLXcontext *);
+extern void __glXFreeVertexArrayState(__GLXcontext *);
/*
** Inform the Server of the major and minor numbers and of the client
}
#endif
+ __glXFreeVertexArrayState(gc);
+
if (gc->currentDpy) {
/* Have to free later cuz it's in use now */
__glXUnlock();
};
+/**
+ * Free the per-context array state that was allocated with
+ * __glXInitVertexArrayState().
+ */
+void
+__glXFreeVertexArrayState( __GLXcontext * gc )
+{
+ __GLXattribute * state = (__GLXattribute *)(gc->client_state_private);
+ struct array_state_vector* arrays = state->array_state;
+
+ if (arrays) {
+ if (arrays->stack) {
+ free(arrays->stack);
+ arrays->stack = NULL;
+ }
+ if (arrays->arrays) {
+ free(arrays->arrays);
+ arrays->arrays = NULL;
+ }
+ free(arrays);
+ arrays = NULL;
+ state->array_state = NULL;
+ }
+}
+
/**
* Initialize vertex array state of a GLX context.